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 standard/winopen(3) -- creates a graphics window
    name expects the window title that is displayed on the left hand side of the title bar for the window. If you do not want a title, pass a zero-length string. FUNCTION RETURN VALUE The returned value for this function is the graphics server and window identifier for the window just created. Use this value to identify the graphics window to other windowing functions. Only the lower 16 bits are significant, since a graphics window identifier is the value portion of a REDRAW event queue entry. If no...
 standard/winpop(3) -- moves the current graphics window in front of all other windows
    none
 standard/winposition(3) -- changes the size and position of the current graphics window
    x1 expects the x screen coordinate (in pixels) of the first corner of the new location for the current graphics window. The first corner of the new window is the corner diagonally opposite the second corner. x2 expects the x screen coordinate (in pixels) of the second corner of the new location for the current graphics window. y1 expects the y screen coordinate (in pixels) of the first corner of the new location for the current graphics window. y2 expects the y screen coordinate (in pixels) of t...
 standard/winpush(3) -- places the current graphics window behind all other windows
    none
 standard/winset(3) -- sets the current graphics window
    gwid expects a graphics window identifier.
 standard/wintitle(3) -- adds a title bar to the current graphics window
    name expects the title you want displayed in the title bar of the current graphics window.
 Tk/wm(3) -- Communicate with window manager
    The wm command is used to interact with window managers in order to control such things as the title for a window, its geometry, or the increments in terms of which it may be resized. The wm command can take any of a number of different forms, depending on the option argument. All of the forms expect at least one additional argument, window, which must be the path name of a top-level window. The legal forms for the wm command are: wm aspect window ?minNumer minDenom maxNumer maxDenom? If minNume...
 standard/wmpack(3) -- specifies RGBA writemask with a single packed integer
    pack expects a packed integer containing the RGBA (red, green, blue, alpha) values you want to assign as the current write mask. Expressed in hexadecimal, the format of the packed integer is 0xaabbggrr, where: aa is the alpha value, bb is the blue value, gg is the green value, and rr is the red value. RGBA component values range from 0 to 0xFF (255).
 f90/wnl(3) -- Provides user control of NAMELIST output format
    UNICOS, UNICOS/mk, and IRIX systems
 f90/wnlline(3) -- Allows each NAMELIST variable to begin on a new line
    UNICOS, UNICOS/mk, and IRIX systems
 f90/wnllong(3) -- Selects NAMELIST output line length
    UNICOS, UNICOS/mk, and IRIX systems
 wordexp(3g) -- perform word expansions
    wordexp performs word expansions and places the list of expanded words into the structure pointed to by pwordexp. The words argument is a pointer to a string containing one or more words to be expanded. The expansions will be the same as would be performed by the shell if words were the part of a command line representing the arguments to a utility. Therefore, words must not contain an unquoted newline or any of the unquoted shell special characters: | & ; < > except in the ...
 standard/writemask(3) -- grants write permission to bitplanes
    wtm expects a mask whose bits control which bitplanes are available for drawing and which are read only. The mask contains one bit per available bitplane. If a bit is set in the writemask, the system writes the current color index into the corresponding bitplane. If a bit is set to zero in the writemask, the corresponding bitplane is read-only.
 standard/writepixels(3) -- paints a row of pixels on the screen
    n expects the number of pixels you want to paint. colors expects an array of color indices. The system reads n elements from this array and writes a pixel of the appropriate color for each.
 standard/writergb(3) -- paints a row of pixels on the screen
    n expects the number of pixels that you want to paint. red expects an array containing red values for the pixels you paint. You need a red value for each pixel you paint. green expects an array containing green values for the pixels you paint. You need a green value for each pixel you paint. blue expects an array containing blue values for the pixels you paint. You need a blue value for each pixel you paint....
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