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glTexSubImage2DEXT(3G)	       OpenGL Reference		glTexSubImage2DEXT(3G)


NAME    [Toc]    [Back]

     glTexSubImage2DEXT	- specify a two-dimensional texture subimage

C SPECIFICATION    [Toc]    [Back]

     void glTexSubImage2DEXT( GLenum target,
			      GLint level,
			      GLint xoffset,
			      GLint yoffset,
			      GLsizei width,
			      GLsizei height,
			      GLenum format,
			      GLenum type,
			      const GLvoid *pixels )

PARAMETERS    [Toc]    [Back]

     target   Specifies	the target texture.  Must be GL_TEXTURE_2D or
	      GL_DETAIL_TEXTURE_2D_SGIS.

     level    Specifies	the level-of-detail number.  Level 0 is	the base image
	      level.  Level n is the nth mipmap	reduction image.

     xoffset  Specifies	a texel	offset in the x	direction within the texture
	      array.

     yoffset  Specifies	a texel	offset in the y	direction within the texture
	      array.

     width    Specifies	the width of the texture subimage.

     height   Specifies	the height of the texture subimage.

     format   Specifies	the format of the pixel	data.  The following symbolic
	      values are accepted:  GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
	      GL_ALPHA,	GL_RGB,	GL_RGBA, GL_ABGR_EXT, GL_LUMINANCE,
	      GL_LUMINANCE_ALPHA, and GL_DEPTH_COMPONENT.

     type     Specifies	the data type of the pixel data.  The following
	      symbolic values are accepted:  GL_UNSIGNED_BYTE, GL_BYTE,
	      GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
	      GL_FLOAT,	GL_UNSIGNED_BYTE_3_3_2_EXT,
	      GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1_EXT,
	      GL_UNSIGNED_INT_8_8_8_8_EXT, and GL_UNSIGNED_INT_10_10_10_2_EXT.

     pixels   Specifies	a pointer to the image data in memory.

DESCRIPTION    [Toc]    [Back]

     Texturing maps a portion of a specified texture image onto	each graphical
     primitive for which texturing is enabled.	Two-dimensional	texturing is
     enabled and disabled using	glEnable and glDisable with argument



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glTexSubImage2DEXT(3G)	       OpenGL Reference		glTexSubImage2DEXT(3G)



     GL_TEXTURE_2D.

     glTexSubImage2DEXT	redefines a contiguous subregion of an existing	twodimensional
 texture image.	 The texels referenced by pixels replace the
     portion of	the existing texture array with	x indices xoffset and
     xoffset+width-1, inclusive, and y indices yoffset and yoffset+height-1,
     inclusive (But, see discussion of GL_INTERLACE_SGIX below).  This region
     may not include any texels	outside	the range of the texture array as it
     was originally specified.	It is not an error to specify a	subtexture
     with zero width or	height,	but such a specification has no	effect.

     When GL_INTERLACE_SGIX is disabled, then counting from zero, each Nth
     texel from	pixels is assigned to texture array indices [i,j], where i =
     xoffset+(N	mod width) and j = yoffset+((N div width) mod height).

     If	GL_INTERLACE_SGIX is enabled, then every other row of the destination
     texture is	skipped.  That is, the destination row for texel N is
     yoffset+2((N div width) mod height).  A complete video frame may be
     assembled in texture memory by invoking glTexSubImage2DEXT	on two
     consecutive video fields, with yoffset values that	differ by one.

NOTES    [Toc]    [Back]

     Texturing has no effect in	color index mode.

     glPixelStore and glPixelTransfer modes affect texture images in exactly
     the way they affect glDrawPixels.

     glTexSubImage2DEXT	is part	of the EXT_subtexture extension.

     If	type is	set to GL_UNSIGNED_BYTE_3_3_2_EXT,
     GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1_EXT,
     GL_UNSIGNED_INT_8_8_8_8_EXT, or GL_UNSIGNED_INT_10_10_10_2_EXT and	the
     EXT_packed_pixels extension is not	supported then a GL_INVALID_ENUM error
     is	generated.

     See glIntro for more information on using extensions.

ERRORS    [Toc]    [Back]

     GL_INVALID_ENUM is	generated when target is not one of the	allowable
     values.

     GL_INVALID_OPERATION is generated when the	texture	array has not been
     defined by	a previous glTexImage2D	operation.

     GL_INVALID_VALUE is generated if level is less than zero or greater than
     log (max),	where max is the returned value	of GL_MAX_TEXTURE_SIZE.
	2

     GL_INVALID_VALUE is generated if width < -TEXTURE_BORDER or if
     height < -TEXTURE_BORDER, where TEXTURE_BORDER is the border width	of the
     texture array.





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glTexSubImage2DEXT(3G)	       OpenGL Reference		glTexSubImage2DEXT(3G)



     GL_INVALID_VALUE is generated if xoffset<-TEXTURE_BORDER,
     (xoffset+width)>(TEXTURE_WIDTH-TEXTURE_BORDER), yoffset<-TEXTURE_BORDER,
     or	(yoffset+interlacexheight)>(TEXTURE_HEIGHT-TEXTURE_BORDER).  Where
     TEXTURE_WIDTH, TEXTURE_HEIGHT, and	TEXTURE_BORDER are the state values of
     the texture image being modified, and interlace is	1 if GL_INTERLACE_SGIX
     is	disabled and 2 otherwise.  Note	that TEXTURE_WIDTH and TEXTURE_HEIGHT
     include twice the border width.

     GL_INVALID_ENUM is	generated when format is not an	accepted format
     constant.

     GL_INVALID_ENUM is	generated when type is not a type constant.

     GL_INVALID_ENUM is	generated if type is GL_BITMAP and format is not
     GL_COLOR_INDEX.

     GL_INVALID_OPERATION is generated if glTexSubImage2DEXT is	executed
     between the execution of glBegin and the corresponding execution of
     glEnd.

ASSOCIATED GETS    [Toc]    [Back]

     glGetTexImage
     glIsEnabled with argument GL_TEXTURE_2D


MACHINE	DEPENDENCIES
     RealityEngine, RealityEngine2, and	VTX systems do not support color
     matrix transformations on images as they are loaded to or read back from
     texture memory.

     RealityEngine, RealityEngine2, and	VTX systems do not support convolving
     images as they are	loaded into texture memory.

     On	InfiniteReality	systems, there is a performance	benefit	when the width
     of	the image to be	transferred to texture memory is a multiple of 8.

     Texture borders are not supported on InfiniteReality systems.
     Applications should use borderless	textures and GL_CLAMP_TO_EDGE_SGIS
     wrap mode.

     RealityEngine, RealityEngine2, and	VTX systems do not support histogram
     or	minmax operations on images as they are	being loaded into texture
     memory.

     The SGIX_interlace	extension is supported only on InfiniteReality
     systems, on RealityEngine,	RealityEngine2,	and VTX	systems, on Octane2
     VPro systems, and on O2 systems.

     The EXT_packed_pixels extension is	not supported on RealityEngine,
     RealityEngine2, and VTX systems.





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glTexSubImage2DEXT(3G)	       OpenGL Reference		glTexSubImage2DEXT(3G)



     On	RealityEngine, RealityEngine2, and VTX systems,	glTexSubImage2D	and
     glTexSubImage2DEXT	are supported with the following restrictions:

	  1.  Performance is significantly better if the texture subimage X
	      offset, Y	offset,	width and height are multiples of 32.

	  2.  glTexSubImage2D and glTexSubImage2DEXT may be used only with a
	      texture that was created using glTexImage2D with a NULL texture
	      image.

	  3.  glTexSubImage2D and glTexSubImage2DEXT may not be	used with a
	      mipmap texture.  Only level 0 is supported.

	  4.  Only the following texel format and type combinations are
	      supported:  GL_LUMINANCE and GL_UNSIGNED_BYTE, GL_LUMINANCE and
	      GL_UNSIGNED_SHORT, GL_LUMINANCE_ALPHA and	GL_UNSIGNED_BYTE,
	      GL_LUMINANCE_ALPHA and GL_UNSIGNED_SHORT,	GL_RGB and
	      GL_UNSIGNED_BYTE and GL_RGBA and GL_UNSIGNED_BYTE.  Any other
	      combination of format and	type will result in a GL_INVALID_ENUM
	      error.

	  5.  Using glTexSubImage2D or glTexSubImage2DEXT in conjunction with
	      pixel mapping results in a GL_INVALID_OPERATION error (see
	      glPixelTransfer and glPixelMap).

	  6.  glTexSubImage2D and glTexSubImage2DEXT may not be	used in
	      display lists or when rendering remotely.

	  7.  GL_INTERLACE_SGIX	is not supported (see glEnable).

     On	High Impact and	Maximum	Impact systems,	if the right side of the image
     to	be transferred to texture memory is not	the right side of the texture,
     then its index must be a multiple of 32, where index = xoffset+width.
     Otherwise it will generate	a GL_INVALID_VALUE error.

SEE ALSO    [Toc]    [Back]

      
      
     glDrawPixels, glFog, glPixelStore,	glPixelTransfer, glTexEnv, glTexGen,
     glTexImage2D, glTexParameter.


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