glCopyTexSubImage1D(3G) OpenGL Reference glCopyTexSubImage1D(3G)
glCopyTexSubImage1D - copy a one-dimensional texture subimage
void glCopyTexSubImage1D( GLenum target,
GLint level,
GLint xoffset,
GLint x,
GLint y,
GLsizei width )
target Specifies the target texture. Must be GL_TEXTURE_1D.
level Specifies the level-of-detail number. Level 0 is the base image
level. Level n is the nth mipmap reduction image.
xoffset Specifies the texel offset within the texture array.
x, y Specify the window coordinates of the left corner of the row of
pixels to be copied.
width Specifies the width of the texture subimage.
glCopyTexSubImage1D replaces a portion of a one-dimensional texture image
with pixels from the current GL_READ_BUFFER (rather than from main
memory, as is the case for glTexSubImage1D).
The screen-aligned pixel row with left corner at (x, y), and with length
width replaces the portion of the texture array with x indices xoffset
through xoffset + width - 1, inclusive. The destination in the texture
array may not include any texels outside the texture array as it was
originally specified.
The pixels in the row are processed exactly as if glCopyPixels had been
called, but the process stops just before final conversion. At this
point all pixel component values are clamped to the range [0, 1] and then
converted to the texture's internal format for storage in the texel
array.
It is not an error to specify a subtexture with zero width, but such a
specification has no effect. If any of the pixels within the specified
row of the current GL_READ_BUFFER are outside the read window associated
with the current rendering context, then the values obtained for those
pixels are undefined.
No change is made to the internalformat, width, or border parameters of
the specified texture array or to texel values outside the specified
subregion.
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glCopyTexSubImage1D(3G) OpenGL Reference glCopyTexSubImage1D(3G)
glCopyTexSubImage1D is available only if the GL version is 1.1 or
greater.
Texturing has no effect in color index mode.
glPixelStore and glPixelTransfer modes affect texture images in exactly
the way they affect glDrawPixels.
When the GL_ARB_imaging extension is supported, the RGBA components
copied from the framebuffer may be processed by the imaging pipeline.
See glTexImage1D for specific details.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_1D.
GL_INVALID_OPERATION is generated if the texture array has not been
defined by a previous glTexImage1D or glCopyTexImage1D operation.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level>log max, where max is the
2
returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if y < -b or if width < -b, where b is
the border width of the texture array.
GL_INVALID_VALUE is generated if xoffset < -b, or
(xoffset + width) > (w-b), where w is the GL_TEXTURE_WIDTH, and b is the
GL_TEXTURE_BORDER of the texture image being modified. Note that w
includes twice the border width.
glGetTexImage
glIsEnabled with argument GL_TEXTURE_1D
MACHINE DEPENDENCIES
glCopyTexSubImage1D and glCopyTexSubImage1DEXT are not supported on
RealityEngine, RealityEngine2, and VTX systems.
On InfiniteReality systems, there is a performance benefit when the width
of the image to be transferred to texture memory is a multiple of 8.
Texture borders are not supported on InfiniteReality systems.
Applications should use borderless textures and GL_CLAMP_TO_EDGE_SGIS
wrap mode.
On High Impact and Maximum Impact systems, if the right side of the image
to be transferred to texture memory is not the right side of the texture,
then its index must be a multiple of 32, where index = xoffset+width.
Otherwise it will generate a GL_INVALID_VALUE error.
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glCopyTexSubImage1D(3G) OpenGL Reference glCopyTexSubImage1D(3G)
glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage2D,
glCopyTexSubImage3D, glPixelStore, glPixelTransfer, glReadBuffer,
glTexEnv, glTexGen, glTexImage1D, glTexImage2D, glTexImage3D,
glTexParameter, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D
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