glCopyTexSubImage3D(3G) OpenGL Reference glCopyTexSubImage3D(3G)
glCopyTexSubImage3D - copy a three-dimensional texture subimage
void glCopyTexSubImage3D( GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height )
target Specifies the target texture. Must be GL_TEXTURE_3D
level Specifies the level-of-detail number. Level 0 is the base image
level. Level n is the nth mipmap reduction image.
xoffset Specifies a texel offset in the x direction within the texture
array.
yoffset Specifies a texel offset in the y direction within the texture
array.
zoffset Specifies a texel offset in the z direction within the texture
array.
x, y Specify the window coordinates of the lower left corner of the
rectangular region of pixels to be copied.
width Specifies the width of the texture subimage.
height Specifies the height of the texture subimage.
glCopyTexSubImage3D replaces a rectangular portion of a three-dimensional
texture image with pixels from the current GL_READ_BUFFER (rather than
from main memory, as is the case for glTexSubImage3D).
The screen-aligned pixel rectangle with lower left corner at (x, y) and
with width width and height height replaces the portion of the texture
array with x indices xoffset through xoffset + width - 1, inclusive, and
y indices yoffset through yoffset + height - 1, inclusive, at z index
zoffset and at the mipmap level specified by level.
The pixels in the rectangle are processed exactly as if glCopyPixels had
been called, but the process stops just before final conversion. At this
point, all pixel component values are clamped to the range [0, 1] and
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glCopyTexSubImage3D(3G) OpenGL Reference glCopyTexSubImage3D(3G)
then converted to the texture's internal format for storage in the texel
array.
The destination rectangle in the texture array may not include any texels
outside the texture array as it was originally specified. It is not an
error to specify a subtexture with zero width or height, but such a
specification has no effect.
If any of the pixels within the specified rectangle of the current
GL_READ_BUFFER are outside the read window associated with the current
rendering context, then the values obtained for those pixels are
undefined.
No change is made to the internalformat, width, height, depth, or border
parameters of the specified texture array or to texel values outside the
specified subregion.
glCopyTexSubImage3D is available only if the GL version is 1.2 or
greater.
Texturing has no effect in color index mode.
glPixelStore and glPixelTransfer modes affect texture images in exactly
the way they affect glDrawPixels.
When the GL_ARB_imaging extension is supported, the RGBA components
copied from the framebuffer may be processed by the imaging pipeline, as
if they were a two-dimensional texture. See glTexImage2D for specific
details.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_3D.
GL_INVALID_OPERATION is generated if the texture array has not been
defined by a previous glTexImage3D or glCopyTexImage3D operation.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater than log max, where
2
max is the returned value of GL_MAX_3D_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if x < -b or if y < -b, where b is the
border width of the texture array.
GL_INVALID_VALUE is generated if xoffset < -b,
(xoffset + width) > (w - b), yoffset < -b, (yoffset + height) > (h - b),
zoffset < -b, or zoffset > (d - b), where w is the GL_TEXTURE_WIDTH, h
is the GL_TEXTURE_HEIGHT, d is the GL_TEXTURE_DEPTH, and b is the
GL_TEXTURE_BORDER of the texture image being modified. Note that w, h,
and d include twice the border width.
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glCopyTexSubImage3D(3G) OpenGL Reference glCopyTexSubImage3D(3G)
GL_INVALID_OPERATION is generated if glCopyTexSubImage3D is executed
between the execution of glBegin and the corresponding execution of
glEnd.
glGetTexImage
glIsEnabled with argument GL_TEXTURE_3D
glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
glCopyTexSubImage2D, glPixelStore, glPixelTransfer, glReadBuffer,
glTexEnv, glTexGen, glTexImage1D, glTexImage2D, glTexImage3D,
glTexParameter, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D
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