glXCreateGLXPixmap() glXCreateGLXPixmap()
glXCreateGLXPixmap - create an off-screen GLX rendering
area
GLXPixmap glXCreateGLXPixmap(
Display *dpy,
XVisualInfo *vis,
Pixmap pixmap );
Specifies the connection to the X server. Specifies the
visual that defines the structure of the rendering area.
It is a pointer to an XVisualInfo structure, not a visual
ID or a pointer to a Visual. Specifies the X pixmap that
will be used as the front left color buffer of the offscreen
rendering area.
glXCreateGLXPixmap() creates an off-screen rendering area
and returns its XID. Any GLX rendering context that was
created with respect to vis can be used to render into
this off-screen area. Use glXMakeCurrent() to associate
the rendering area with a GLX rendering context.
The X pixmap identified by pixmap is used as the front
left buffer of the resulting off-screen rendering area.
All other buffers specified by vis, including color
buffers other than the front left buffer, are created
without externally visible names. GLX pixmaps with double-buffering
are supported. However, glXSwapBuffers() is
ignored by these pixmaps.
Some implementations may not support GLX pixmaps with
direct rendering contexts.
XVisualInfo is defined in Xutil.h. It is a structure that
includes visual, visualID, screen, and depth elements.
BadMatch is generated if the depth of pixmap does not
match the depth value reported by core X11 for vis, or if
pixmap was not created with respect to the same screen as
vis.
BadValue is generated if vis is not a valid XVisualInfo
pointer (for example, if a particular GLX implementation
does not support this visual).
BadPixmap is generated if pixmap is not a valid pixmap.
BadAlloc is generated if the server cannot allocate the
GLX pixmap.
glXCreateContext(3), glXIsDirect(3), glXMakeCurrent(3)
glXCreateGLXPixmap()
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