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glXCreatePbuffer(3G)	    OpenGL Reference - GLX	  glXCreatePbuffer(3G)


NAME    [Toc]    [Back]

     glXCreatePbuffer -	create an off-screen rendering area

C SPECIFICATION    [Toc]    [Back]

     GLXPbuffer	glXCreatePbuffer( Display *dpy,
				  GLXFBConfig config,
				  int *attrib_list )

PARAMETERS    [Toc]    [Back]

     dpy	  Specifies the	connection to the X server.

     config	  Specifies a GLXFBConfig structure with the desired
		  attributes for the window.

     attrib_list  Specifies a list of attribute	value pairs, which must	be
		  terminated with None,	or NULL. Accepted attributes are
		  GLX_PBUFFER_WIDTH, GLX_PBUFFER_HEIGHT,
		  GLX_PRESERVED_CONTENTS, and GLX_LARGEST_PBUFFER.

DESCRIPTION    [Toc]    [Back]

     glXCreatePbuffer creates an off-screen rendering area and returns its
     XID.  Any GLX rendering context that was created with respect to config
     can be used to render into	this window.  Use glXMakeContextCurrent	to
     associate the rendering area with a GLX rendering context.

     The accepted attributes for a GLXPbuffer are:

     GLX_PBUFFER_WIDTH	   Specify the pixel width of the requested
			   GLXPbuffer. The default value is 0.

     GLX_PBUFFER_HEIGHT	   Specify the pixel height of the requested
			   GLXPbuffer. The default value is 0.

     GLX_LARGEST_PBUFFER   Specify to obtain the largest available pixel
			   buffer, if the requested allocation would have
			   failed. The width and height	of the allocated pixel
			   buffer will never exceed the	specified
			   GLX_PBUFFER_WIDTH or	GLX_PBUFFER_HEIGHT,
			   respectively.  Use glXQueryDrawable to retrieve the
			   dimensions of the allocated pixel buffer. The
			   default value is False.

     GLX_PRESERVED_CONTENTS    [Toc]    [Back]
			   Specify if the contents of the pixel	buffer should
			   be preserved	when a resource	conflict occurs.  If
			   set to False, the contents of the pixel buffer may
			   be lost at any time.	 If set	to True, or not
			   specified in	attrib_list, then the contents of the
			   pixel buffer	will be	preserved (most	likely by
			   copying the contents	into main system memory	from



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glXCreatePbuffer(3G)	    OpenGL Reference - GLX	  glXCreatePbuffer(3G)



			   the frame buffer).  In either case, the client can
			   register (using glXSelectEvent, to receive pixel
			   buffer clobber events which are generated when the
			   pbuffer contents have been preserved	or damaged.

     GLXPbuffers contain the color and ancillary buffers specified by config.
     It	is possible to create a	pixel buffer with back buffers,	and swap those
     buffers using glXSwapBuffers.

NOTES    [Toc]    [Back]

     glXCreatePbuffer is available only	if the GLX version is 1.3 or greater.

     If	the GLX	version	is 1.1 or 1.0, the GL version must be 1.0.  If the GLX
     version is	1.2, then the GL version must be 1.1.  If the GLX version is
     1.3, then the GL version must be 1.2.

     GLXPbuffers are allocated from frame buffer resources; applications
     should consider deallocating them when they are not in use.

ERRORS    [Toc]    [Back]

     BadAlloc is generated if there are	insufficient resources to allocate the
     requested GLXPbuffer.

     GLXBadFBConfig is generated if config is not a valid GLXFBConfig.

     BadMatch is generated if config does not support rendering	to pixel
     buffers. (e.g., GLX_DRAWABLE_TYPE does not	contain	GLX_PBUFFER_BIT).

SEE ALSO    [Toc]    [Back]

      
      
     glXChooseFBConfig,	glXCreatePbuffer, glXMakeContextCurrent,
     glXSelectEvent


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