glXCreateWindow(3G) OpenGL Reference - GLX glXCreateWindow(3G)
glXCreateWindow - create an on-screen rendering area
GLXWindow glXCreateWindow( Display *dpy,
GLXFBConfig config,
Window win,
int *attrib_list )
dpy Specifies the connection to the X server.
config Specifies a GLXFBConfig structure with the desired
attributes for the window.
win Specifies the X window to be used as the rendering area.
attrib_list Currently unused. This must be set to NULL, or be an empty
list (i.e. one in which the first element is None).
glXCreateWindow creates an on-screen rendering area from an existing X
window which was created with a visual which matches config. the XID of
the GLXWindow is returned. Any GLX rendering context that was created
with respect to config can be used to render into this window. Use
glXMakeContextCurrent to associate the rendering area with a GLX
rendering context.
glXCreateWindow is available only if the GLX version is 1.3 or greater.
If the GLX version is 1.1 or 1.0, the GL version must be 1.0. If the GLX
version is 1.2, then the GL version must be 1.1. If the GLX version is
1.3, then the GL version must be 1.2.
BadMatch is generated if win was not created with a visual that
corresponds to config.
BadMatch is generated if config does not support rendering to windows
(i.e. GLX_DRAWABLE_TYPE does not contain GLX_WINDOW_BIT).
BadWindow is generated if win is not a valid window XID.
BadAlloc is generated if there is already a GLXFBConfig associated with
win.
BadAlloc is generated if the X server cannot allocate a new GLX window.
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glXCreateWindow(3G) OpenGL Reference - GLX glXCreateWindow(3G)
GLXBadFBConfig is generated if config is not a valid GLXFBConfig.
glXChooseFBConfig, glXDestroyWindow, glXMakeContextCurrent
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