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glTexCoordPointer(3G)
Contents
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glTexCoordPointer - define an array of texture coordinates
void glTexCoordPointer(
GLint size,
GLenum type,
GLsizei stride,
const GLvoid *pointer );
Specifies the number of coordinates per array element.
Must be 1, 2, 3 or 4. The initial value is 4. Specifies
the data type of each texture coordinate. Symbolic constants
GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are
accepted. The initial value is GL_FLOAT. Specifies the
byte offset between consecutive array elements. If stride
is 0, the array elements are understood to be tightly
packed. The initial value is 0. Specifies a pointer to
the first coordinate of the first element in the array.
The initial value is 0.
glTexCoordPointer() specifies the location and data of an
array of texture coordinates to use when rendering. size
specifies the number of coordinates per element, and must
be 1, 2, 3, or 4. type specifies the data type of each
texture coordinate and stride specifies the byte stride
from one array element to the next allowing vertexes and
attributes to be packed into a single array or stored in
separate arrays. (Single-array storage may be more efficient
on some implementations; see glInterleavedArrays().)
When a texture coordinate array is specified, size, type,
stride, and pointer are saved client-side state.
To enable and disable the texture coordinate array, call
glEnableClientState() and glDisableClientState() with the
argument GL_TEXTURE_COORD_ARRAY. If enabled, the texture
coordinate array is used when glDrawArrays(), glDrawElements(),
glDrawRangeElements() or glArrayElement() is
called.
Use glDrawArrays() to construct a sequence of primitives
(all of the same type) from prespecified vertex and vertex
attribute arrays. Use glArrayElement() to specify primitives
by indexing vertexes and vertex attributes and
glDrawElements() to construct a sequence of primitives by
indexing vertexes and vertex attributes.
glTexCoordPointer() is available only if the GL version is
1.1 or greater.
The texture coordinate array is initially disabled and it
won't be accessed when glArrayElement(), glDrawElements(),
glDrawRangeElements(), or glDrawArrays() is called.
Execution of glTexCoordPointer() is not allowed between
the execution of glBegin() and the corresponding execution
of glEnd(), but an error may or may not be generated. If
no error is generated, the operation is undefined.
glTexCoordPointer() is typically implemented on the client
side with no protocol.
The texture coordinate array parameters are client-side
state and are therefore not saved or restored by glPushAttrib()
and glPopAttrib(). Use glPushClientAttrib() and
glPopClientAttrib() instead.
When the GL_ARB_imaging extension is supported, glTexCoordPointer()
updates the texture coordinate array state of
the active client texture unit, specified with glClientActiveTextureARB().
GL_INVALID_VALUE is generated if size is not 1, 2, 3, or
4.
GL_INVALID_ENUM is generated if type is not an accepted
value.
GL_INVALID_VALUE is generated if stride is negative.
glIsEnabled() with argument GL_TEXTURE_COORD_ARRAY
glGet() with argument GL_TEXTURE_COORD_ARRAY_SIZE
glGet() with argument GL_TEXTURE_COORD_ARRAY_TYPE
glGetPointerv() with argument GL_TEXTURE_COORD_ARRAY_POINTER
glClientActiveTextureARB(3), glArrayElement(3), glColorPointer(3), glDrawArrays(3), glDrawElements(3),
glDrawRangeElements(3), glEdgeFlagPointer(3), glEnable(3),
glIndexPointer(3), glGetPointerv(3), glNormalPointer(3),
glPopClientAttrib(3), , , glPushClientAttrib(3), glTexCoord(3), glVertexPointer(3),
glTexCoordPointer(3G)
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