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glTexCoordPointer(3G)

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NAME    [Toc]    [Back]

       glTexCoordPointer - define an array of texture coordinates

SYNOPSIS    [Toc]    [Back]

       void glTexCoordPointer(
               GLint size,
               GLenum type,
               GLsizei stride,
               const GLvoid *pointer );

PARAMETERS    [Toc]    [Back]

       Specifies the number of  coordinates  per  array  element.
       Must  be  1, 2, 3 or 4. The initial value is 4.  Specifies
       the data type of each texture  coordinate.  Symbolic  constants
   GL_SHORT,  GL_INT,  GL_FLOAT,  or  GL_DOUBLE  are
       accepted. The initial value is  GL_FLOAT.   Specifies  the
       byte  offset between consecutive array elements. If stride
       is 0, the array elements  are  understood  to  be  tightly
       packed.  The  initial  value is 0.  Specifies a pointer to
       the first coordinate of the first element  in  the  array.
       The initial value is 0.

DESCRIPTION    [Toc]    [Back]

       glTexCoordPointer()  specifies the location and data of an
       array of texture coordinates to use when rendering.   size
       specifies  the number of coordinates per element, and must
       be 1, 2, 3, or 4.  type specifies the data  type  of  each
       texture  coordinate  and  stride specifies the byte stride
       from one array element to the next allowing  vertexes  and
       attributes  to  be packed into a single array or stored in
       separate arrays. (Single-array storage may be  more  efficient
 on some implementations; see glInterleavedArrays().)
       When a texture coordinate array is specified, size,  type,
       stride, and pointer are saved client-side state.

       To  enable  and disable the texture coordinate array, call
       glEnableClientState() and glDisableClientState() with  the
       argument  GL_TEXTURE_COORD_ARRAY.  If enabled, the texture
       coordinate array is used when  glDrawArrays(),  glDrawElements(),
   glDrawRangeElements()  or  glArrayElement()  is
       called.

       Use glDrawArrays() to construct a sequence  of  primitives
       (all of the same type) from prespecified vertex and vertex
       attribute arrays.  Use glArrayElement() to specify  primitives
  by  indexing  vertexes  and  vertex  attributes and
       glDrawElements() to construct a sequence of primitives  by
       indexing vertexes and vertex attributes.

NOTES    [Toc]    [Back]

       glTexCoordPointer() is available only if the GL version is
       1.1 or greater.

       The texture coordinate array is initially disabled and  it
       won't be accessed when glArrayElement(), glDrawElements(),
       glDrawRangeElements(), or glDrawArrays() is called.

       Execution of glTexCoordPointer() is  not  allowed  between
       the execution of glBegin() and the corresponding execution
       of glEnd(), but an error may or may not be  generated.  If
       no error is generated, the operation is undefined.

       glTexCoordPointer() is typically implemented on the client
       side with no protocol.

       The texture coordinate array  parameters  are  client-side
       state and are therefore not saved or restored by glPushAttrib()
 and  glPopAttrib().  Use  glPushClientAttrib()  and
       glPopClientAttrib() instead.

       When  the  GL_ARB_imaging extension is supported, glTexCoordPointer()
 updates the texture coordinate array state of
       the active client texture unit, specified with glClientActiveTextureARB().

ERRORS    [Toc]    [Back]

       GL_INVALID_VALUE is generated if size is not 1, 2,  3,  or
       4.

       GL_INVALID_ENUM  is  generated  if type is not an accepted
       value.

       GL_INVALID_VALUE is generated if stride is negative.

ASSOCIATED GETS    [Toc]    [Back]

       glIsEnabled() with argument GL_TEXTURE_COORD_ARRAY
       glGet() with argument GL_TEXTURE_COORD_ARRAY_SIZE
       glGet() with argument GL_TEXTURE_COORD_ARRAY_TYPE
       glGetPointerv() with argument GL_TEXTURE_COORD_ARRAY_POINTER

SEE ALSO    [Toc]    [Back]

      
      
       glClientActiveTextureARB(3),  glArrayElement(3),  glColorPointer(3),       glDrawArrays(3),      glDrawElements(3),
       glDrawRangeElements(3), glEdgeFlagPointer(3), glEnable(3),
       glIndexPointer(3),  glGetPointerv(3),  glNormalPointer(3),
       glPopClientAttrib(3), , , glPushClientAttrib(3),  glTexCoord(3), glVertexPointer(3),



                                            glTexCoordPointer(3G)
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