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glDrawElements(3G)
Contents
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glDrawElements - render primitives from array data
void glDrawElements(
GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices );
Specifies what kind of primitives to render. Symbolic constants
GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES,
GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
Specifies the number of elements to be rendered. Specifies
the type of the values in indices. Must be one of
GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
Specifies a pointer to the location where the indices are
stored.
glDrawElements() specifies multiple geometric primitives
with very few subroutine calls. Instead of calling a GL
function to pass each individual vertex, normal, texture
coordinate, edge option, or color, you can prespecify separate
arrays of vertexes, normals, and so on and use them
to construct a sequence of primitives with a single call
to glDrawElements().
When glDrawElements() is called, it uses count sequential
elements from an enabled array, starting at indices to
construct a sequence of geometric primitives. mode specifies
what kind of primitives are constructed, and how the
array elements construct these primitives. If more than
one array is enabled, each is used. If GL_VERTEX_ARRAY is
not enabled, no geometric primitives are constructed.
Vertex attributes that are modified by glDrawElements()
have an unspecified value after glDrawElements() returns.
For example, if GL_COLOR_ARRAY is enabled, the value of
the current color is undefined after glDrawElements() executes.
Attributes that aren't modified maintain their
previous values.
glDrawElements() is available only if the GL version is
1.1 or greater.
glDrawElements() is included in display lists. If
glDrawElements() is entered into a display list, the necessary
array data (determined by the array pointers and
enables) is also entered into the display list. Because
the array pointers and enables are client-side state,
their values affect display lists when the lists are created,
not when the lists are executed.
GL_INVALID_ENUM is generated if mode is not an accepted
value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawElements() is
executed between the execution of glBegin() and the corresponding
glEnd().
glArrayElement(3), glColorPointer(3), glDrawArrays(3),
glDrawRangeElements(3), glEdgeFlagPointer(3), glGetPointerv(3), glIndexPointer(3), glInterleavedArrays(3), glNormalPointer(3), glTexCoordPointer(3), glVertexPointer
glDrawElements(3G)
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