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glIndexPointer(3G)
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glIndexPointer - define an array of color indexes
void glIndexPointer(
GLenum type,
GLsizei stride,
const GLvoid *pointer );
Specifies the data type of each color index in the array.
Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT,
GL_FLOAT, and GL_DOUBLE are accepted. The initial value is
GL_FLOAT. Specifies the byte offset between consecutive
color indexes. If stride is 0 (the initial value), the
color indexes are understood to be tightly packed in the
array. The initial value is 0. Specifies a pointer to the
first index in the array. The initial value is 0.
glIndexPointer() specifies the location and data of an
array of color indexes to use when rendering. type specifies
the data type of each color index and stride gives
the byte stride from one color index to the next allowing
vertexes and attributes to be packed into a single array
or stored in separate arrays. (Single-array storage may
be more efficient on some implementations; see glInterleavedArrays().)
type, stride, and pointer are saved as client-side state.
The color index array is initially disabled. To enable and
disable the array, call glEnableClientState() and glDisableClientState()
with the argument GL_INDEX_ARRAY. If
enabled, the color index array is used when glDrawArrays(),
glDrawElements() or glArrayElement() is called.
Use glDrawArrays() to construct a sequence of primitives
(all of the same type) from prespecified vertex and vertex
attribute arrays. Use glArrayElement() to specify primitives
by indexing vertexes and vertex attributes and
glDrawElements() to construct a sequence of primitives by
indexing vertexes and vertex attributes.
glIndexPointer() is available only if the GL version is
1.1 or greater.
The color index array is initially disabled, and it isn't
accessed when glArrayElement(), glDrawElements(), or
glDrawArrays() is called.
Execution of glIndexPointer() is not allowed between glBegin()
and the corresponding glEnd(), but an error may or
may not be generated. If an error is not generated, the
operation is undefined.
glIndexPointer() is typically implemented on the client
side.
Since the color index array parameters are client-side
state, they are not saved or restored by glPushAttrib()
and glPopAttrib(). Use glPushClientAttrib() and glPopClientAttrib()
instead.
GL_INVALID_ENUM is generated if type is not an accepted
value.
GL_INVALID_VALUE is generated if stride is negative.
glIsEnabled() with argument GL_INDEX_ARRAY
glGet() with argument GL_INDEX_ARRAY_TYPE
glGet() with argument GL_INDEX_ARRAY_STRIDE
glGetPointerv() with argument GL_INDEX_ARRAY_POINTER
glArrayElement(3), glColorPointer(3), glDrawArrays(3),
glDrawElements(3), glEdgeFlagPointer(3), glEnable(3),
glGetPointerv(3), glInterleavedArrays(3), glNormalPointer(3), glPopClientAttrib(3), glPushClientAttrib(3),
glTexCoordPointer(3), glVertexPointer(3)
glIndexPointer(3G)
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