glGetMap, glGetMapdv, glGetMapfv, glGetMapiv - return
evaluator parameters
void glGetMapdv(
GLenum target,
GLenum query,
GLdouble *v ); void glGetMapfv(
GLenum target,
GLenum query,
GLfloat *v ); void glGetMapiv(
GLenum target,
GLenum query,
GLint *v );
Specifies the symbolic name of a map. Accepted values are
GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL,
GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2,
GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4,
GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4,
GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1,
GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3,
GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and
GL_MAP2_VERTEX_4. Specifies which parameter to return.
Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are
accepted. Returns the requested data.
glMap1() and glMap2() define evaluators. glGetMap()
returns evaluator parameters. target chooses a map, query
selects a specific parameter, and v points to storage
where the values will be returned.
The acceptable values for the target parameter are
described in the glMap1() and glMap2() reference pages.
query can assume the following values: v returns the control
points for the evaluator function. One-dimensional
evaluators return order control points, and two-dimensional
evaluators return uorder times vorder control
points. Each control point consists of one, two, three, or
four integer, single-precision floating-point, or doubleprecision
floating-point values, depending on the type of
the evaluator. The GL returns two-dimensional control
points in row-major order, incrementing the uorder index
quickly and the vorder index after each row. Integer values,
when requested, are computed by rounding the internal
floating-point values to the nearest integer values. v
returns the order of the evaluator function. One-dimensional
evaluators return a single value, order. The initial
value is 1. Two-dimensional evaluators return two
values, uorder and vorder. The initial value is 1,1. v
returns the linear u and v mapping parameters. One-dimensional
evaluators return two values, u1 and u2, as specified
by glMap1(). Two-dimensional evaluators return four
values (u1, u2, v1, and v2) as specified by glMap2().
Integer values, when requested, are computed by rounding
the internal floating-point values to the nearest integer
values.
If an error is generated, no change is made to the contents
of v.
GL_INVALID_ENUM is generated if either target or query is
not an accepted value.
GL_INVALID_OPERATION is generated if glGetMap() is executed
between the execution of glBegin() and the corresponding
execution of glEnd().
glEvalCoord(3), glMap1(3), glMap2(3)
glGetMap(3G)
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