glGetTexEnv, glGetTexEnvfv, glGetTexEnviv - return texture
environment parameters
void glGetTexEnvfv(
GLenum target,
GLenum pname,
GLfloat *params ); void glGetTexEnviv(
GLenum target,
GLenum pname,
GLint *params );
Specifies a texture environment. Must be GL_TEXTURE_ENV.
Specifies the symbolic name of a texture environment
parameter. Accepted values are GL_TEXTURE_ENV_MODE and
GL_TEXTURE_ENV_COLOR. Returns the requested data.
glGetTexEnv() returns in params selected values of a texture
environment that was specified with glTexEnv(). target
specifies a texture environment. Currently, only one
texture environment is defined and supported: GL_TEXTURE_ENV.
pname names a specific texture environment parameter, as
follows: params returns the single-valued texture environment
mode, a symbolic constant. The initial value is
GL_MODULATE. params returns four integer or floatingpoint
values that are the texture environment color. Integer
values, when requested, are linearly mapped from the
internal floating-point representation such that 1.0 maps
to the most positive representable integer, and -1.0 maps
to the most negative representable integer. The initial
value is (0, 0, 0, 0).
If an error is generated, no change is made to the contents
of params.
When the GL_ARB_multitexture extension is supported,
glGetTexEnv() returns the texture environment parameters
for the active texture unit.
GL_INVALID_ENUM is generated if target or pname is not an
accepted value.
GL_INVALID_OPERATION is generated if glGetTexEnv() is executed
between the execution of glBegin() and the corresponding
execution of glEnd().
glActiveTextureARB(3), glTexEnv(3)
glGetTexEnv(3G)
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