dmPMConvertToByteStream(3dm)			  dmPMConvertToByteStream(3dm)
      dmPMConvertToByteStream - saves away a special effect as a	byte stream
      #include <dmedia/fx_plugin_mgr.h>
     DMstatus dmPMConvertToByteStream    [Toc]    [Back]
	   ( DMeffect *	effect,
	     void ** byteStream,
	     size_t * numBytes )
     effect	  A pointer to a DMeffect, which was returned from
		  dmPMCreateEffect.
     byteStream	  A placeholder	for the	byte stream.
     numBytes	  The size of the byte stream to be returned.
     dmPMConvertToByteStream is	usually	called when writing to a project file.
     The application calls dmPMConvertToByteStream to save away	the effect.
     Later, the	application can	call dmPMCreateFromByteStream to create	the
     DMeffect again.
     dmPMConvertToByteStream will return DM_SUCCESS if successful, or will
     return DM_FAILURE if it fails.
     dmPMCreateManager(3dm), dmPMCreateFromByteStream(3dm),
     dmPMCreateEffect(3dm), dmGetError(3dm).
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