VLDMBUFFERSEND(3dm)					   VLDMBUFFERSEND(3dm)
      vlDMBufferSend - send a DMbuffer to video out.
      #include <dmedia/vl.h>
     int vlDMBufferSend(VLServer svr, VLPath path, DMbuffer dmbuffer);
     vlDMBufferSend puts the DMbuffer on the specified paths output drain
     queue. Care must be taken not to overflow this queue by adding buffers
     faster than the video library can dequeue them and	send them out. This
     call should be synchronized with VLTransferComplete events	from the path
     which indicates a buffer has been sent out.
     vlDMBufferSend returns 0 if successful, otherwise it returns -1 and
     vlErrno is	set to indicate	the error.
     This function is obsolete.	vlDMBufferPutValid should be used instead.
     See vlintro (3dm) and VL_EXT_EVENT_RECV (3dm).
     When using	glXAssociateDMPbufferSGIX to pass DMbuffers between video and
     OpenGL on the O2 platform,	VL_LAYOUT should be set	to VL_LAYOUT_GRAPHICS.
     This way, the video libary	will expect DMbuffers in the format used
     internally	by OpenGL.
     vlDMBufferPutValid(3dm), vlEventToDMBuffer(3dm), vlintro(3dm)
VLDMBUFFERSEND(3dm)					   VLDMBUFFERSEND(3dm)
     vlDMBufferSend - send a DMbuffer to video out.
      #include <dmedia/vl.h>
     int vlDMBufferSend(VLServer svr, VLPath path, DMbuffer dmbuffer);
     vlDMBufferSend puts the DMbuffer on the specified paths output drain
     queue. Care must be taken not to overflow this queue by adding buffers
     faster than the video library can dequeue them and	send them out. This
     call should be synchronized with VLTransferComplete events	from the path
     which indicates a buffer has been sent out.
     vlDMBufferSend returns 0 if successful, otherwise it returns -1 and
     vlErrno is	set to indicate	the error.
     This function is obsolete.	vlDMBufferPutValid should be used instead.
     See vlintro (3dm) and VL_EXT_EVENT_RECV (3dm).
     When using	glXAssociateDMPbufferSGIX to pass DMbuffers between video and
     OpenGL on the O2 platform,	VL_LAYOUT should be set	to VL_LAYOUT_GRAPHICS.
     This way, the video libary	will expect DMbuffers in the format used
     internally	by OpenGL.
     vlDMBufferPutValid(3dm), vlEventToDMBuffer(3dm), vlintro(3dm)
									PPPPaaaaggggeeee 1111 [ Back ]
 |