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gluSphere()                                           gluSphere()


NAME    [Toc]    [Back]

       gluSphere - draw a sphere

SYNOPSIS    [Toc]    [Back]

       void gluSphere(
               GLUquadric* quad,
               GLdouble radius,
               GLint slices,
               GLint stacks );

PARAMETERS    [Toc]    [Back]

       Specifies    the    quadrics    object    (created    with
       gluNewQuadric()).  Specifies the  radius  of  the  sphere.
       Specifies  the  number  of  subdivisions around the z axis
       (similar to lines of longitude).  Specifies the number  of
       subdivisions  along  the z axis (similar to lines of latitude).

DESCRIPTION    [Toc]    [Back]

       gluSphere() draws a sphere of the  given  radius  centered
       around  the  origin. The sphere is subdivided around the z
       axis into slices and along the z axis into stacks (similar
       to lines of longitude and latitude).

       If  the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()),
 then any  normals  generated  point  away
       from  the  center  of  the  sphere.  Otherwise, they point
       toward the center of the sphere.

       If texturing is turned on (with gluQuadricTexture()), then
       texture  coordinates  are  generated so that t ranges from
       0.0 at z = -radius to 1.0 at z = radius (t increases  linearly
  along longitudinal lines), and s ranges from 0.0 at
       the +y axis, to 0.25 at the +x axis,  to  0.5  at  the  -y
       axis,  to  0.75  at the -x axis, and back to 1.0 at the +y
       axis.

SEE ALSO    [Toc]    [Back]

      
      
       gluNewQuadric(3), gluCylinder(3), gluDisk(3), gluPartialDisk(3), gluQuadricOrientation(3), gluQuadricTexture(3)



                                                      gluSphere()
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