gluSphere() gluSphere()
gluSphere - draw a sphere
void gluSphere(
GLUquadric* quad,
GLdouble radius,
GLint slices,
GLint stacks );
Specifies the quadrics object (created with
gluNewQuadric()). Specifies the radius of the sphere.
Specifies the number of subdivisions around the z axis
(similar to lines of longitude). Specifies the number of
subdivisions along the z axis (similar to lines of latitude).
gluSphere() draws a sphere of the given radius centered
around the origin. The sphere is subdivided around the z
axis into slices and along the z axis into stacks (similar
to lines of longitude and latitude).
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()),
then any normals generated point away
from the center of the sphere. Otherwise, they point
toward the center of the sphere.
If texturing is turned on (with gluQuadricTexture()), then
texture coordinates are generated so that t ranges from
0.0 at z = -radius to 1.0 at z = radius (t increases linearly
along longitudinal lines), and s ranges from 0.0 at
the +y axis, to 0.25 at the +x axis, to 0.5 at the -y
axis, to 0.75 at the -x axis, and back to 1.0 at the +y
axis.
gluNewQuadric(3), gluCylinder(3), gluDisk(3), gluPartialDisk(3), gluQuadricOrientation(3), gluQuadricTexture(3)
gluSphere()
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