gluDisk() gluDisk()
gluDisk - draw a disk
void gluDisk(
GLUquadric* quad,
GLdouble inner,
GLdouble outer,
GLint slices,
GLint loops );
Specifies the quadrics object (created with
gluNewQuadric()). Specifies the inner radius of the disk
(may be 0). Specifies the outer radius of the disk.
Specifies the number of subdivisions around the z axis.
Specifies the number of concentric rings about the origin
into which the disk is subdivided.
gluDisk() renders a disk on the z = 0 plane. The disk has
a radius of outer, and contains a concentric circular hole
with a radius of inner. If inner is 0, then no hole is
generated. The disk is subdivided around the z axis into
slices (like pizza slices), and also about the z axis into
rings (as specified by slices and loops, respectively).
With respect to orientation, the +z side of the disk is
considered to be "outside" (see gluQuadricOrientation()).
This means that if the orientation is set to GLU_OUTSIDE,
then any normals generated point along the +z axis. Otherwise,
they point along the -z axis.
If texturing has been turned on (with gluQuadricTexture()),
texture coordinates are generated linearly such
that where $ r = outer, the value at (r, 0, 0) is (1,
0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0,
0.5), and at (0, -r, 0) it is (0.5, 0).
gluCylinder(3), gluNewQuadric(3), gluPartialDisk(3),
gluQuadricOrientation(3), gluQuadricTexture(3), gluSphere(3)
gluDisk()
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