glPopMatrix, glPushMatrix - push and pop the current
There is a stack of matrices for each of the matrix modes.
In GL_MODELVIEW mode, the stack depth is at least 32. In
the other modes, GL_COLOR, const(PROJECTION), and GL_TEXTURE,
the depth is at least 2. The current matrix in any
mode is the matrix on the top of the stack for that mode.
glPushMatrix() pushes the current matrix stack down by
one, duplicating the current matrix. That is, after a
glPushMatrix() call, the matrix on top of the stack is
identical to the one below it.
glPopMatrix() pops the current matrix stack, replacing the
current matrix with the one below it on the stack.
Initially, each of the stacks contains one matrix, an
It is an error to push a full matrix stack, or to pop a
matrix stack that contains only a single matrix. In either
case, the error option is set and no other change is made
to GL state.
GL_STACK_OVERFLOW is generated if glPushMatrix() is called
while the current matrix stack is full.
GL_STACK_UNDERFLOW is generated if glPopMatrix() is called
while the current matrix stack contains only a single
GL_INVALID_OPERATION is generated if glPushMatrix() or
glPopMatrix() is executed between the execution of glBegin()
and the corresponding execution of glEnd().
glGet() with argument GL_MATRIX_MODE
glGet() with argument GL_COLOR_MATRIX
glGet() with argument GL_MODELVIEW_MATRIX
glGet() with argument GL_PROJECTION_MATRIX
glGet() with argument GL_TEXTURE_MATRIX
glGet() with argument GL_COLOR_STACK_DEPTH
glGet() with argument GL_MODELVIEW_STACK_DEPTH
glGet() with argument GL_PROJECTION_STACK_DEPTH
glGet() with argument GL_TEXTURE_STACK_DEPTH
glGet() with argument GL_MAX_MODELVIEW_STACK_DEPTH
glGet() with argument GL_MAX_PROJECTION_STACK_DEPTH
glGet() with argument GL_MAX_TEXTURE_STACK_DEPTH
glFrustum(3), glLoadIdentity(3), glLoadMatrix(3), glMatrixMode(3), glMultMatrix(3), glOrtho(3), glRotate(3),
glScale(3), glTranslate(3), glViewport(3)
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