glOrtho - multiply the current matrix with an orthographic
matrix
void glOrtho(
GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top,
GLdouble zNear,
GLdouble zFar );
Specify the coordinates for the left and right vertical
clipping planes. Specify the coordinates for the bottom
and top horizontal clipping planes. Specify the distances
to the nearer and farther depth clipping planes. These
values are negative if the plane is to be behind the
viewer.
glOrtho() describes a transformation that produces a parallel
projection. The current matrix (see glMatrixMode())
is multiplied by this matrix and the result replaces the
current matrix, as if glMultMatrix() were called with the
following matrix as its argument: 2 / right-left
0 0 t[x] 0 2 /
top-bottom 0 t[y] 0
0 -2 / zFar - zNear t[z] 0 0
0 1
where t[x] = - right + left / right - left t[y] = - top +
bottom / top - bottom t[z] = zFar + zNear / zFar - zNear
Typically, the matrix mode is GL_PROJECTION, and (left,
bottom, -zNear) and (right, top, -zNear) specify the
points on the near clipping plane that are mapped to the
lower left and upper right corners of the window, respectively,
assuming that the eye is located at (0, 0, 0).
-zFar specifies the location of the far clipping plane.
Both zNear and zFar can be either positive or negative.
Use glPushMatrix() and glPopMatrix() to save and restore
the current matrix stack.
GL_INVALID_OPERATION is generated if glOrtho() is executed
between the execution of glBegin() and the corresponding
execution of glEnd().
glGet() with argument GL_MATRIX_MODE
glGet() with argument GL_COLOR_MATRIX
glGet() with argument GL_MODELVIEW_MATRIX
glGet() with argument GL_PROJECTION_MATRIX
glGet() with argument GL_TEXTURE_MATRIX
glFrustum(3), glMatrixMode(3), glMultMatrix(3), glPushMatrix(3), glViewport(3)
glOrtho(3G)
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