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glMatrixMode(3G)
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glMatrixMode - specify which matrix is the current matrix
void glMatrixMode(
GLenum mode );
Specifies which matrix stack is the target for subsequent
matrix operations. Three values are accepted: GL_MODELVIEW,
GL_PROJECTION, and GL_TEXTURE. The initial value
is GL_MODELVIEW. Additionally, if the GL_ARB_imaging
extension is supported, GL_COLOR is also accepted.
glMatrixMode() sets the current matrix mode. mode can
assume one of four values: Applies subsequent matrix operations
to the modelview matrix stack. Applies subsequent
matrix operations to the projection matrix stack. Applies
subsequent matrix operations to the texture matrix stack.
Applies subsequent matrix operations to the color matrix
stack.
To find out which matrix stack is currently the target of
all matrix operations, call glGet() with argument
GL_MATRIX_MODE. The initial value is GL_MODELVIEW.
GL_INVALID_ENUM is generated if mode is not an accepted
value.
GL_INVALID_OPERATION is generated if glMatrixMode() is
executed between the execution of glBegin() and the corresponding
execution of glEnd().
glGet() with argument GL_MATRIX_MODE
glLoadMatrix(3)(), glPushMatrix(3)
glMatrixMode(3G)
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