VLGETDEVICE(3dm)					      VLGETDEVICE(3dm)
      vlGetDevice, vlGetDeviceList - get	VL device information
      #include <dmedia/vl.h>
     VLDev vlGetDevice(VLServer	svr, VLPath path);
     int vlGetDeviceList(VLServer svr, VLDevList *devlist);
     If	vlGetDeviceList	is supplied with a pointer to a	VLDevList struct, it
     fills in the struct with a	list of	available devices. The device
     information includes the number of	devices	available, and an array	of
     VLDevice structs, each of which describes a device.  The VLDevice struct
     contains the index	of that	device,	the device name, the number of nodes
     available and a list of VLNodeInfo	structs, describing the	available
     nodes.
     The device	names returned may be mapped to	video products as follows:
     vino	   VINO	Video for Indy.
     mvp	   O2 Video.
     ev1	   Indy	Video, Galileo Video, Indigo2 Video, Indigo2 Video for
		   IMPACT.
     impact	   Indigo2 IMPACT Video, Indigo2 IMPACT	Compression, OCTANE
		   Digital Video, OCTANE Compression. (Note that when used
		   together, the video and compression boards are logically
		   treated as a	single device. For example, paths that span
		   both	pieces of hardware may be created.)
     evo	   OCTANE Personal Video.
     Sirius	   Sirius Video.
     DIVO	   DIVO	Digital	Video Option.
     vlGetDevice returns the id	of the device on which the given path was
     created.
     Upon successful completion, vlGetDevice returns a valid device id,	and
     vlGetDeviceList returns VLSuccess.	Otherwise, a value of -1 is returned
     and vlErrno is set	to indicate the	error.
     An	error number of	VLBadValue means you passed a null pointer for
     devlist. An error number of VLBadServer means that	the server handle you
     passed in was bad.
									Page 1
VLGETDEVICE(3dm)					      VLGETDEVICE(3dm)
     vlCreatePath(3dm)
VLGETDEVICE(3dm)					      VLGETDEVICE(3dm)
     vlGetDevice, vlGetDeviceList - get	VL device information
      #include <dmedia/vl.h>
     VLDev vlGetDevice(VLServer	svr, VLPath path);
     int vlGetDeviceList(VLServer svr, VLDevList *devlist);
     If	vlGetDeviceList	is supplied with a pointer to a	VLDevList struct, it
     fills in the struct with a	list of	available devices. The device
     information includes the number of	devices	available, and an array	of
     VLDevice structs, each of which describes a device.  The VLDevice struct
     contains the index	of that	device,	the device name, the number of nodes
     available and a list of VLNodeInfo	structs, describing the	available
     nodes.
     The device	names returned may be mapped to	video products as follows:
     vino	   VINO	Video for Indy.
     mvp	   O2 Video.
     ev1	   Indy	Video, Galileo Video, Indigo2 Video, Indigo2 Video for
		   IMPACT.
     impact	   Indigo2 IMPACT Video, Indigo2 IMPACT	Compression, OCTANE
		   Digital Video, OCTANE Compression. (Note that when used
		   together, the video and compression boards are logically
		   treated as a	single device. For example, paths that span
		   both	pieces of hardware may be created.)
     evo	   OCTANE Personal Video.
     Sirius	   Sirius Video.
     DIVO	   DIVO	Digital	Video Option.
     vlGetDevice returns the id	of the device on which the given path was
     created.
     Upon successful completion, vlGetDevice returns a valid device id,	and
     vlGetDeviceList returns VLSuccess.	Otherwise, a value of -1 is returned
     and vlErrno is set	to indicate the	error.
     An	error number of	VLBadValue means you passed a null pointer for
     devlist. An error number of VLBadServer means that	the server handle you
     passed in was bad.
									Page 1
VLGETDEVICE(3dm)					      VLGETDEVICE(3dm)
     vlCreatePath(3dm)
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