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MATH(3M)							      MATH(3M)


NAME    [Toc]    [Back]

     math - introduction to mathematical library functions

DESCRIPTION    [Toc]    [Back]

     These functions constitute	the C math library libm. There are four
     versions of the math library libm.a, libmx.a, libm43.a and	libfastm.a

     The first,	libm.a,	contains routines newly	implemented (1994) using
     algorithms	which take advantage of	the Mips architecture and includes
     many routines for the float data type.

     For the -64 and -n32 versions of libm.a, a	second version of the math
     library, libmx.a, contains	functions which	give identical results to
     those in libm.a, but which	use System V error handling.
     See matherr(3M) for a description of error	handling for libmx.a
     functions.

     The third version of the math library, libm43.a, contains routines	all
     based on the original codes in the	4.3BSD release.	 The difference
     between the error bounds for libm.a and libm43.a is typically around 1
     unit in the last place, whereas the performance difference	may be a
     factor of two or more.

     The link editor searches this library under the "-lm", "-lmx", or "-lm43"
     option.  Declarations for these functions may be obtained from the
     include file <math.h>.

     The fourth	library, libfastm.a, contains faster, lower-precision versions
     of	various	routines from libm.a.

LIST OF	FUNCTIONS
     Error bounds listed below apply only to the -64 and -n32 versions of
     libm.a and	libmx.a	The error bound	sometimes applies only to the primary
     range.


							   Error Bound (ULPs)
     Name      Appears on Page	  Description		      libm.a libm43.a

     acos	 sin(3M)      inverse trigonometric function	 2	3
     acosf	 sin(3M)      inverse trigonometric function	 1
     acosh	 asinh(3M)    inverse hyperbolic function	 3	3
     asin	 sin(3M)      inverse trigonometric function	 2	3
     asinf	 sin(3M)      inverse trigonometric function	 1
     asinh	 asinh(3M)    inverse hyperbolic function	 3	3
     atan	 sin(3M)      inverse trigonometric function	1.5	1
     atanf	 sin(3M)      inverse trigonometric function	 1
     atanh	 asinh(3M)    inverse hyperbolic function	 3	3
     atan2	 sin(3M)      inverse trigonometric function	 2	2
     atan2f	 sin(3M)      inverse trigonometric function	 1
     cabs	 hypot(3M)    complex absolute value		 1	1
     cabsf	 hypot(3M)    complex absolute value		 1
     cbrt	 sqrt(3M)     cube root				 1	1


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MATH(3M)							      MATH(3M)



     ceil	 floor(3M)    integer no less than		 0	0
     ceilf	 floor(3M)    integer no less than		 0	0
     copysign	 ieee(3M)     copy sign	bit			 0	0
     cos	 sin(3M)      trigonometric function		 2	1
     cosf	 sin(3M)      trigonometric function		 1
     cosh	 sinh(3M)     hyperbolic function		 2	3
     coshf	 sinh(3M)     hyperbolic function		 1
     drem	 ieee(3M)     remainder				 0	0
     erf	 erf(3M)      error function			 ?	?
     erfc	 erf(3M)      complementary error function	 ?	?
     exp	 exp(3M)      exponential			 1	1
     expf	 exp(3M)      exponential			 1
     expm1	 exp(3M)      exp(x)-1				 1	1
     expm1f	 exp(3M)      exp(x)-1				 1
     fabs	 floor(3M)    absolute value			 0	0
     fabsf	 floor(3M)    absolute value			 0	0
     finite	 ieee(3M)     floating point arithmetic	       (N/A)
     floor	 floor(3M)    integer no greater than		 0	0
     floorf	 floor(3M)    integer no greater than		 0	0
     fmod	 floor(3M)    remainder	function		 0
     fmodf	 floor(3M)    remainder	function		 0
     hypot	 hypot(3M)    Euclidean	distance		 1	1
     hypotf	 hypot(3M)    Euclidean	distance		 1	1
     j0		 j0(3M)	      bessel function			 ?	?
     j1		 j0(3M)	      bessel function			 ?	?
     jn		 j0(3M)	      bessel function			 ?	?
     lgamma	 lgamma(3M)   log gamma	function		 ?	?
     log	 exp(3M)      natural logarithm			 1	1
     logf	 exp(3M)      natural logarithm			 1
     logb	 ieee(3M)     exponent extraction		 0	0
     log10	 exp(3M)      logarithm	to base	10		 2	3
     log10f	 exp(3M)      logarithm	to base	10		1.5
     log1p	 exp(3M)      log(1+x)				 1	1
     log1pf	 exp(3M)      log(1+x)				 1	1
     pow	 exp(3M)      exponential x**y			 2    60-500
     powf	 exp(3M)      exponential x**y			 1
     rint	 floor(3M)    round to nearest integer		 0	0
     sin	 sin(3M)      trigonometric function		 2	1
     sinf	 sin(3M)      trigonometric function		 1
     sinh	 sinh(3M)     hyperbolic function		 2	3
     sinhf	 sinh(3M)     hyperbolic function		 1
     sqrt	 sqrt(3M)     square root			 1	1
     sqrtf	 sqrt(3M)     square root			 1
     tan	 sin(3M)      trigonometric function		 2	3
     tanf	 sin(3M)      trigonometric function		 1
     tanh	 sinh(3M)     hyperbolic function		 2	3
     tanhf	 sinh(3M)     hyperbolic function		 1
     trunc	 floor(3M)    truncate to whole	number		 0	0
     truncf	 floor(3M)    truncate to whole	number		 0	0
     y0		 j0(3M)	      bessel function			 ?	?
     y1		 j0(3M)	      bessel function			 ?	?
     yn		 j0(3M)	      bessel function			 ?	?



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MATH(3M)							      MATH(3M)


VECTOR INTRINSICS    [Toc]    [Back]

     Beginning with IRIX 6.2, libm now supports	the following vector
     intrinsics:

     /*	single precision vector	routines */


     vacosf( float *x, float *y, long count, long stridex, long	stridey	)
     vasinf( float *x, float *y, long count, long stridex, long	stridey	)
     vatanf( float *x, float *y, long count, long stridex, long	stridey	)
     vcosf(  float *x, float *y, long count, long stridex, long	stridey	)
     vexpf(  float *x, float *y, long count, long stridex, long	stridey	)
     vlogf(  float *x, float *y, long count, long stridex, long	stridey	)
     vlog10f( float *x,	float *y, long count, long stridex, long stridey )
     vsinf(  float *x, float *y, long count, long stridex, long	stridey	)
     vsqrtf( float *x, float *y, long count, long stridex, long	stridey	)
     vtanf(  float *x, float *y, long count, long stridex, long	stridey	)

     /*	double precision vector	routines */


     vacos( double *x, double *y, long count, long stridex, long stridey )
     vasin( double *x, double *y, long count, long stridex, long stridey )
     vatan( double *x, double *y, long count, long stridex, long stridey )
     vcos(  double *x, double *y, long count, long stridex, long stridey )
     vexp(  double *x, double *y, long count, long stridex, long stridey )
     vlog(  double *x, double *y, long count, long stridex, long stridey )
     vlog10( double *x,	double *y, long	count, long stridex, long stridey )
     vsin(  double *x, double *y, long count, long stridex, long stridey )
     vsqrt( double *x, double *y, long count, long stridex, long stridey )
     vtan(  double *x, double *y, long count, long stridex, long stridey )

     Input and output arrays for the above routines should either be identical
     or	non-overlapping.

     On	Mips4 processors, these	routines are software pipelined	to take
     advantage of the multiple execution units.	 On that machine, throughput
     is	up to several times greater than one gets by calling the scalar
     intrinsics	repeatedly.  On	processors other than the Mips4, these
     routines are still	available; although not	software pipelined on those
     processors, they still eliminate considerable call	overhead when they can
     be	used.  Note that the vector routines do	not support denormals on the
     Mips4 processors.

     The single	precision vector routines can also be called by	the names
     vfacos, vfasin, etc.

     Semantics of these	routines:

     i=0, 1, ..., count-1:  y[i*stridey] = f(x[i*stridex])

     Example:



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     double x[10000], y[10000];


     for (i=0; i<1000; i++ ) y[2*i] = sin(x[3*i]);

     Transform (by hand) into

     vsin(x, y,	1000, 3, 2);


     Vector and	scalar routines	may differ slightly, however none of the
     results differ from the mathematically correct result by more than	2 ulps
     (units in the last	place).	 Note that the vector square root routines are
     less accurate than	the hardware versions; vsqrt and vsqrtf	use the
     reciprocal	square root instruction	and lose up to about 2 bits of
     accuracy.	vsqrt and vfsqrt give correct answers for zero and infinite
     arguments.

LONG DOUBLE ARITHMETIC    [Toc]    [Back]

     Long double arithmetic is supported by the	MIPSpro	compiler.  The
     representation used is not	IEEE compliant;	long doubles are represented
     on	this system as the sum or difference of	two doubles, normalized	so
     that the smaller double is	<= .5 ulp of the larger.  This is equivalent
     to	a 107 bit mantissa with	an 11 bit biased exponent (bias	= 1023), and 1
     sign bit.	In terms of decimal precision, this is approximately 34
     decimal digits.

     Long double constants are coded as	double precision constants followed by
     the letter	'l' (upper or lower case).  The	largest	(finite) long double
     constant is 1.797693134862315807937289714053023e308L .
     The smallest long double precision	constant is
     4.940656458412465441765687928682213e-324L .  Long doubles less than
     1.805194375864829576069262081173746e-276L
     may require a double denormal in their representation and therefore
     contain less than 107 bits	precision.

     Long double NaNs and (signed) infinities are supported by the MIPSpro
     compiler.	Long double infinity is	represented as the sum of a double
     infinity and a double zero; similarly for NaNs.

     In	Fortran, long doubles are denoted by the term REAL *16.

     In	general, long double arithmetic	operations (+, -, *, /)	are not
     precisely rounded,	but are	accurate to approximately 3 ulps.

     Note that long double arithmetic operations are done in software by
     MIPSpro compilers;	results	of these operations may	vary slightly from
     release to	release	due to improvements in the algorithms which implement
     them.






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MATH(3M)							      MATH(3M)



     Long double operations on this system are only supported in round to
     nearest rounding mode (the	default).  The system must be in round to
     nearest rounding mode when	issuing	long double arithmetic operations or
     calling any of the	long double functions, or incorrect answers will
     result.

DIFFERENCES BETWEEN -o32, -n32,	-64
     For the IRIX 6.2 release, faster and more accurate	algorithms were
     implemented, and vector functions were added to the math library. In
     order to maintain numerical compatibility with older releases, these
     changes were made only in the -n32	and -64	versions of the	library	and
     not in the	-o32 version.  ( Where there are differences in	accuracy, this
     document describes	the behavior of	the -n32 and -64 versions of the
     library. )

     To	take advantage of the new functions and	algorithms, you	need to
     compile and link using either the -n32 or the -64 option.

     Note however, that	the -o32 version of libmx contains all routines
     present in	the -n32 and -64 versions of libmx except the quad precision
     and vector	routines, and gives results identical to the -n32 and -64
     versions.

NOTES    [Toc]    [Back]

     Users concerned with portability to other computer	systems	should note
     that the long double and float versions of	these functions	are optional
     according to the ANSI C Programming Language Specification	ISO/IEC	9899 :
     1990 (E).

     Long double functions have	been renamed to	be compliant with the ANSI-C
     standard, however to be backward compatible, they may still be called
     with the double precision function	name prefixed with a q.	 (Exceptions:
     functions fabsl and fmodl may be called with names	qabs and qmod, resp.)

     In	4.3BSD,	distributed from the University	of California in late 1985,
     most of the foregoing functions come in two versions, one for the
     double-precision "D" format in the	DEC VAX-11 family of computers,
     another for double-precision arithmetic conforming	to the IEEE Standard
     754 for Binary Floating-point Arithmetic.	The two	versions behave	very
     similarly,	as should be expected from programs more accurate and robust
     than was the norm when UNIX was born.  For	instance, the programs are
     accurate to within	the numbers of ulps tabulated above; an	ulp is one
     Unit in the Last Place.  And the programs have been cured of anomalies
     that afflicted the	older math library libm	in which incidents like	the
     following had been	reported:
	  sqrt(-1.0) = 0.0 and log(-1.0) = -1.7e38.
	  cos(1.0e-11) > cos(0.0) > 1.0.
	  pow(x,1.0) !=	x when x = 2.0,	3.0, 4.0, ..., 9.0.
	  pow(-1.0,1.0e10) trapped on Integer Overflow.
	  sqrt(1.0e30) and sqrt(1.0e-30) were very slow.
     This machine conforms to the IEEE Standard	754 for	Binary Floating-point
     Arithmetic, to which only the notes for IEEE floating-point apply and are



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MATH(3M)							      MATH(3M)



     included here.
     (See however, the notes regarding long double precision below.)

     IEEE STANDARD 754 Floating-point Arithmetic:

     This standard is on its way to becoming more widely adopted than any
     other design for computer arithmetic.

     Properties	of IEEE	754 Double-precision:
	  Wordsize: 64 bits, 8 bytes.  Radix: Binary.
	  Precision: 53	sig.  bits, roughly 16 sig.  decimals.
	       If x and	x' are consecutive positive Double-precision numbers
	       (they differ by 1 ulp), then
	       1.1e-16 < 0.5**53 < (x'-x)/x < 0.5**52 <	2.3e-16.
	  Range: Overflow threshold  = 2.0**1024 = 1.8e308
		 Underflow threshold = 0.5**1022 = 2.2e-308
	       Overflow	goes by	default	to a signed Infinity.
	       Underflow is Gradual, rounding to the nearest integer multiple
	       of 0.5**1074 = 4.9e-324.
	  Zero is represented ambiguously as +0	or -0.
	       Its sign	transforms correctly through multiplication or
	       division, and is	preserved by addition of zeros with like
	       signs; but x-x yields +0	for every finite x.  The only
	       operations that reveal zero's sign are division by zero and
	       copysign(x,_0).	In particular, comparison (x > y, x > y, etc.)
	       cannot be affected by the sign of zero; but if finite x = y
	       then Infinity = 1/(x-y) != -1/(y-x) = -Infinity.
	  Infinity is signed.
	       it persists when	added to itself	or to any finite number.  Its
	       sign transforms correctly through multiplication	and division,
	       and (finite)/_Infinity =	_0 (nonzero)/0 = _Infinity.  But
	       Infinity-Infinity, Infinity*0 and Infinity/Infinity are,	like
	       0/0 and sqrt(-3), invalid operations that produce NaN.
	  Reserved operands:
	       there are 2**53-2 of them, all called NaN (Not a	Number).
	       Some, called Signaling NaNs, trap any floating-point operation
	       performed upon them; they could be used to mark missing or
	       uninitialized values, or	nonexistent elements of	arrays.	 The
	       rest are	Quiet NaNs; they are the default results of Invalid
	       Operations, and propagate through subsequent arithmetic
	       operations.  If x != x then x is	NaN; every other predicate (x
	       > y, x =	y, x < y, ...) is FALSE	if NaN is involved.
	       NOTE: Trichotomy	is violated by NaN.
		    Besides being FALSE, predicates that entail	ordered
		    comparison,	rather than mere (in)equality, signal Invalid
		    Operation when NaN is involved.
	  Rounding:
	       Every algebraic operation (+, -,	*, /, sqrt) is rounded by
	       default to within half an ulp, and when the rounding error is
	       exactly half an ulp then	the rounded value's least significant
	       bit is zero.  This kind of rounding is usually the best kind,
	       sometimes provably so; for instance, for	every x	= 1.0, 2.0,



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MATH(3M)							      MATH(3M)



	       3.0, 4.0, ..., 2.0**52, we find (x/3.0)*3.0 == x	and
	       (x/10.0)*10.0 ==	x and ...  despite that	both the quotients and
	       the products have been rounded.	Only rounding like IEEE	754
	       can do that.  But no single kind	of rounding can	be proved best
	       for every circumstance, so IEEE 754 provides rounding towards
	       zero or towards +Infinity or towards -Infinity at the
	       programmer's option.
	  Exceptions:
	       IEEE 754	recognizes five	kinds of floating-point	exceptions,
	       listed below in declining order of probable importance.
		    Exception		   Default Result
		    -------		   -------
		    Invalid Operation	   NaN,	or FALSE
		    Overflow		   _Infinity
		    Divide by Zero	   _Infinity
		    Underflow		   Gradual Underflow
		    Inexact		   Rounded value
	       NOTE:  An Exception is not an Error unless handled badly.  What
	       makes a class of	exceptions exceptional is that no single
	       default response	can be satisfactory in every instance.	On the
	       other hand, if a	default	response will serve most instances
	       satisfactorily, the unsatisfactory instances cannot justify
	       aborting	computation every time the exception occurs.

	  For each kind	of floating-point exception, IEEE 754 provides a Flag
	  that is raised each time its exception is signaled, and stays	raised
	  until	the program resets it.	Programs may also test,	save and
	  restore a flag.  Thus, IEEE 754 provides three ways by which
	  programs may cope with exceptions for	which the default result might
	  be unsatisfactory:

	  1)  Test for a condition that	might cause an exception later,	and
	      branch to	avoid the exception.

	  2)  Test a flag to see whether an exception has occurred since the
	      program last reset its flag.

	  3)  Test a result to see whether it is a value that only an
	      exception	could have produced.
	      CAUTION: The only	reliable ways to discover whether Underflow
	      has occurred are to test whether products	or quotients lie
	      closer to	zero than the underflow	threshold, or to test the
	      Underflow	flag.  (Sums and differences cannot underflow in IEEE
	      754; if x	!= y then x-y is correct to full precision and
	      certainly	nonzero	regardless of how tiny it may be.)  Products
	      and quotients that underflow gradually can lose accuracy
	      gradually	without	vanishing, so comparing	them with zero (as one
	      might on a VAX) will not reveal the loss.	 Fortunately, if a
	      gradually	underflowed value is destined to be added to something
	      bigger than the underflow	threshold, as is almost	always the
	      case, digits lost	to gradual underflow will not be missed
	      because they would have been rounded off anyway.	So gradual



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MATH(3M)							      MATH(3M)



	      underflows are usually provably ignorable.  The same cannot be
	      said of underflows flushed to 0.

	  At the option	of an implementor conforming to	IEEE 754, other	ways
	  to cope with exceptions may be provided:

	  4)  ABORT.  This mechanism classifies	an exception in	advance	as an
	      incident to be handled by	means traditionally associated with
	      error-handling statements	like "ON ERROR GO TO ...".  Different
	      languages	offer different	forms of this statement, but most
	      share the	following characteristics:

	  -   No means is provided to substitute a value for the offending
	      operation's result and resume computation	from what may be the
	      middle of	an expression.	An exceptional result is abandoned.

	  -   In a subprogram that lacks an error-handling statement, an
	      exception	causes the subprogram to abort within whatever program
	      called it, and so	on back	up the chain of	calling	subprograms
	      until an error-handling statement	is encountered or the whole
	      task is aborted and memory is dumped.

	  5)  STOP.  This mechanism, requiring an interactive debugging
	      environment, is more for the programmer than the program.	 It
	      classifies an exception in advance as a symptom of a
	      programmer's error; the exception	suspends execution as near as
	      it can to	the offending operation	so that	the programmer can
	      look around to see how it	happened.  Quite often the first
	      several exceptions turn out to be	quite unexceptionable, so the
	      programmer ought ideally to be able to resume execution after
	      each one as if execution had not been stopped.

	  6)  ... Other	ways lie beyond	the scope of this document.

     The crucial problem for exception handling	is the problem of Scope, and
     the problem's solution is understood, but not enough manpower was
     available to implement it fully in	time to	be distributed in 4.3BSD's
     libm.  Ideally, each elementary function should act as if it were
     indivisible, or atomic, in	the sense that ...

     i)	   No exception	should be signaled that	is not deserved	by the data
	   supplied to that function.

     ii)   Any exception signaled should be identified with that function
	   rather than with one	of its subroutines.

     iii)  The internal	behavior of an atomic function should not be disrupted
	   when	a calling program changes from one to another of the five or
	   so ways of handling exceptions listed above,	although the
	   definition of the function may be correlated	intentionally with
	   exception handling.




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     Ideally, every programmer should be able conveniently to turn a debugged
     subprogram	into one that appears atomic to	its users.  But	simulating all
     three characteristics of an atomic	function is still a tedious affair,
     entailing hosts of	tests and saves/restores; work is under	way to
     ameliorate	the inconvenience.

     Meanwhile,	the functions in libm are only approximately atomic.  They
     signal no inappropriate exception except possibly ...
	  Over/Underflow
	       when a result, if properly computed, might have lain barely
	       within range, and
	  Inexact in cabs, cbrt, hypot,	log10 and pow
	       when it happens to be exact, thanks to fortuitous cancellation
	       of errors.
     Otherwise,	...
	  Invalid Operation is signaled	only when
	       any result but NaN would	probably be misleading.
	  Overflow is signaled only when
	       the exact result	would be finite	but beyond the overflow
	       threshold.
	  Divide-by-Zero is signaled only when
	       a function takes	exactly	infinite values	at finite operands.
	  Underflow is signaled	only when
	       the exact result	would be nonzero but tinier than the underflow
	       threshold.
	  Inexact is signaled only when
	       greater range or	precision would	be needed to represent the
	       exact result.

     Exceptions	on this	machine:
	  The exception	enables	and the	flags that are raised when an
	  exception occurs (as well as the rounding mode) are in the
	  floating-point control and status register.  This register can be
	  read or written by the routines described on the man page fpc(3C).
	  This register's layout is described in the file <sys/fpu.h>.

	  A useful set of ``user trap handlers'' is available.	See the	man
	  page sigfpe(3C).

	  The raw interface to the hardware registers is only intended to be
	  used by the code to implement	IEEE user trap handlers.  IEEE
	  floating-point exceptions are	enabled	by setting the enable bit for
	  that exception in the	floating-point control and status register.
	  If an	exception then occurs the UNIX signal SIGFPE is	sent to	the
	  process.  It is up to	the signal handler to determine	the
	  instruction that caused the exception	and to take the	action
	  specified by the user.  The instruction that caused the exception is
	  in one of two	places.	 If the	floating-point board is	used (the
	  floating-point implementation	revision register indicates this in
	  its implementation field) then the instruction that caused the
	  exception is in the floating-point exception instruction register.
	  In all other implementations the instruction that caused the



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	  exception is at the address of the program counter as	modified by
	  the branch delay bit in the cause register.  Both the	program
	  counter and cause register are in the	sigcontext structure passed to
	  the signal handler (see signal(2)).  If the program is to be
	  continued past the instruction that caused the exception the program
	  counter in the signal	context	must be	advanced.  If the instruction
	  is in	a branch delay slot then the branch must be emulated to
	  determine if the branch is taken and then the	resulting program
	  counter can be calculated (see emulate_branch(3X) and	signal(2)).
	  Note however,	that on	systems	using the R8000	processor, floating
	  point	exceptions are generally fatal when trapped unless the process
	  is being run in precise exception mode.

PLATFORM SPECIFIC LIBRARIES    [Toc]    [Back]

     When compiling -n32 or -64, each processor	has specially tuned, hardware
     specific, versions	of libm	and libfastm, that the run time	linker will
     use, by default, whenever available.

     The R10000	tuned libraries	are found in the directories:
	  /usr/lib32/mips4/r10000/
	  /usr/lib64/mips4/r10000/

     The R8000 tuned libraries are found in the	directories:
	  /usr/lib32/mips4/r8000/
	  /usr/lib64/mips4/r8000/

     The R5000 tuned libraries are found in the	directories:
	  /usr/lib32/mips4/
	  /usr/lib64/mips4/

     And the R4000 tuned libraries are found in	the directories:
	  /usr/lib32/mips3/
	  /usr/lib64/mips3/

     At	runtime, each program automatically uses the "best" library for	the
     system on which it	is executing. For example, if the executing program is
     a mip3 program designed to	run on an r4000	processor, it will still use
     the mips4 R1000-tuned math	library	when running on	an r10000 system.

BUGS    [Toc]    [Back]

     When signals are appropriate, they	are emitted by certain operations
     within the	codes, so a subroutine-trace may be needed to identify the
     function with its signal in case method 5)	above is in use.  And the
     codes all take the	IEEE 754 defaults for granted; this means that a
     decision to trap all divisions by zero could disrupt a code that would
     otherwise get correct results despite division by zero.







								       Page 10






MATH(3M)							      MATH(3M)



SEE ALSO
     signal(2),	fpc(3C), emulate_branch(3X), sigfpe(3C), matherr(3M)
     R2010 Floating Point Coprocessor Architecture
     R2360 Floating Point Board	Product	Description
     An	explanation of IEEE 754	and its	proposed extension p854	was published
     in	the IEEE magazine MICRO	in August 1984 under the title "A Proposed
     Radix- and	Word-length-independent	Standard for Floating-point
     Arithmetic" by W. J. Cody et al.  Articles	in the IEEE magazine COMPUTER
     vol. 14 no. 3 (Mar.  1981), and in	the ACM	SIGNUM Newsletter Special
     Issue of Oct. 1979, may be	helpful	although they pertain to superseded
     drafts of the standard.

AUTHOR    [Toc]    [Back]

     W.	Kahan, with the	help of	Z-S. Alex Liu, Stuart I. McDonald, Dr.
     Kwok-Choi Ng, Peter Tang.


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