iflTile(3) Image Format Library C++ Reference Manual iflTile(3)
iflTile3D - defines a simple 3-D rectangle
This is a base class and therefore has no inheritance.
#include <ifl/iflTile.h>
This class is used to describe rectangles (tiles). It is mostly used to
group together the six values describing the origin (x,y,z) and size
(nx,ny,nz) of a rectangle in a convenient way.
This is a template class that can be used with any scalar data type; e.g,
to construct a 3D integer tile use iflTile3D<int>, and iflTile3D<float>()
for a 3D-float tile.
The following is an example on how to use a 3D integer tile. iflTile
object can be declared in the following way:
// unitialized
iflTile3D<int> tile;
// initialized
iflTile3D<int> tile(xStart, yStart, zStart,
xSize, ySize, zSize);
iflTile3D<int> tile(tileA, tileB);
A useful function, contains(), is provided that can be used to determine
if this tile fully contains another. An overloaded version allows
maximum (x,y,z) bounds to be specified that are use to clip the other
tile; this version is used where a page might extend beyond the edge of
an image. Also two operators == and != are provided to find out whether
or not two tiles are the same.
CLASS MEMBER FUNCTION SUMMARY [Toc] [Back] Constructors
iflTile3D<type>()
iflTile3D<type>(type X, type Y, type Z, type nX, type nY, type nZ)
iflTile3D<type>(const iflTile3D& that)
iflTile3D<type>(const iflTile2D<type>& that, type z=0, type nz=1)
iflTile3D<type>(const iflTile3D<type>& a, const iflTile3D<type>& b)
iflTile3D<type>(const iflTile3D<type>& a, const iflTile3D<type>& b,
const iflTile3D<type>& c)
Page 1
iflTile(3) Image Format Library C++ Reference Manual iflTile(3)
Initialization [Toc] [Back]
iflTile3D<type>& init(type X, type Y, type Z,
type Nx, type Ny, type Nz)
iflTile3D<type>& init(const iflTile3D<type>& tile)
iflTile3D<type>& init(const iflTile2D<type>& tile, type Z=0,
type Nz=1)
Intersection [Toc] [Back]
iflTile3D<type>& intersect(const iflTile3D<type>& a,
const iflTile3D<type>& b)
iflTile3D<type>& intersect(const iflTile3D<type>& a,
const iflTile3D<type>& b,
const iflTile3D<type>& c)
Bounding box [Toc] [Back]
iflTile3D<type>& boundingBox(const iflTile3D<type>& a,
const iflTile3D<type>& b)
iflTile3D<type>& boundingBox(const iflTile3D<type>& a,
const iflTile3D<type>& b,
const iflTile3D<type>& c)
Checking for containment [Toc] [Back]
int contains(type X, type Y, type Z) const
int contains(const iflTile3D<type>& tile) const
int contains(const iflTile3D<type>& tile,
type xMax, type yMax, type zMax) const
Equality operators [Toc] [Back]
int operator==(const iflTile3D<type>& tile) const
int operator!=(const iflTile3D<type>& tile) const
Grow/shrink and offset operations
void operator+=(const iflXY<tileType>& offset)
void operator+=(const iflXYZ<tileType>& offset)
void operator-=(const iflXY<tileType>& offset)
void operator-=(const iflXYZ<tileType>& offset)
void grow(const iflXY<tileType>& delta)
void grow(const iflXYZ<tileType>& delta)
void shrink(const iflXY<tileType>& delta)
void shrink(const iflXYZ<tileType>& delta)
Page 2
iflTile(3) Image Format Library C++ Reference Manual iflTile(3)
Assignment operators
iflTile3D<type>& operator=(const iflTile2D<type>& tile)
iflTile3D<type>& operator=(const iflTile3D<type>& tile)
FUNCTION DESCRIPTIONS [Toc] [Back] iflTile3D()
iflTile3D<type>()
iflTile3D<type>(type X, type Y, type Z, type nX, type nY, type nZ)
iflTile3D<type>(const iflTile3D& that)
iflTile3D<type>(const iflTile2D<type>& that, type Z=0, type nZ=1)
iflTile3D<type>(const iflTile3D<type>& a, const iflTile3D<type>& b)
iflTile3D<type>(const iflTile3D<type>& a, const iflTile3D<type>& b,
const iflTile3D<type>& c)
The first version with no arguments constructs an uninitialized
iflTile3D. The second version constructs an iflTile3D with the
origin set to (X,Y,Z) and the size set to (nX,nY,nZ). The third
version constructs a copy of another 3D tile. The fourth version
constructs a copy of another 3D tile and fills in the z attributes Z
and nZ. The fifth version constructs an iflTile3D whose origin and
size are set to the intersection of the tiles specified by a and b.
The final version constructs an iflTile3D whose origin and size are
set to the intersection of the tiles specified by a, b and c.
boundingBox()
iflTile3D<type>& boundingBox(const iflTile3D<type>& a,
const iflTile3D<type>& b)
iflTile3D<type>& boundingBox(const iflTile3D<type>& a,
const iflTile3D<type>& b,
const iflTile3D<type>& c)
The first version sets this object's origin and size to the
intersection of the tiles specified by a and b. The second version
sets this object's origin and size to the intersection of the tiles
specified by a, b and c. The returned value is a reference to this
object.
contains()
int contains(type X, type Y, type Z) const
int contains(const iflTile3D<type>& tile) const
int contains(const iflTile3D<type>& tile,
type xMax, type yMax, type zMax) const
Page 3
iflTile(3) Image Format Library C++ Reference Manual iflTile(3)
This function returns true if this object contains the point
specified by (X,Y,Z). The second version returns true if this
object completely contains the iflTile3D specified by tile. The
third version allows tile to be first clipped by the maximum bounds
specified by xMax, yMax and zMax before checking for containment.
init()
iflTile3D<type>& init(type X, type Y, type Z,
type nX, type nY, type nZ)
iflTile3D<type>& init(const iflTile3D<type>& tile)
iflTile3D<type>& init(const iflTile2D<type>& tile,
type Z=0, type nZ=1)
The first version initializes this object with the origin set to
(X,Y,Z) and the size set to (nX,nY,nZ). The second version
initializes this object with a copy of the 3D tile specified by
tile. The third version initializes this object with a copy of
another 3D tile and fills in the z attributes Z and nZ.
grow()
void grow(const iflXY<tileType>& delta)
void grow(const iflXYZ<tileType>& delta)
These methods grow the dimensions of this tile the amount indicated
by the x, y, and, for the second form, z, members of delta.
intersect()
iflTile3D<type>& intersect(const iflTile3D<type>& a,
const iflTile3D<type>& b)
iflTile3D<type>& intersect(const iflTile3D<type>& a,
const iflTile3D<type>& b,
const iflTile3D<type>& c)
The first version initializes this object with the origin and size
set to the intersection of the tiles specified by a and b. The
second version initializes this object with the origin and size set
to the intersection of the tiles specified by a, b and c.
operator=()
iflTile3D<type>& operator=(const iflTile2D<type>& tile)
iflTile3D<type>& operator=(const iflTile3D<type>& tile)
Page 4
iflTile(3) Image Format Library C++ Reference Manual iflTile(3)
The first assingment operator copies the values from the 2D tile
specified by tile and defaults z and nz to 0 and 1, respectively.
The second version simply does the normal memberwise assignment
operation.
operator==()
int operator==(const iflTile3D<type>& tile) const
Returns TRUE if tile is the same as 'this' tile, FALSE otherwise.
operator!=()
int operator!=(const iflTile3D<type>& tile) const
Returns TRUE if tile is not the same as 'this' tile, FALSE
otherwise.
operator+=()
void operator+=(const iflXY<tileType>& offset)
void operator+=(const iflXYZ<tileType>& offset)
These methods add an offset to the origin of this tile. The amount
to be added is indicated by the x, y, and, for the second form, z,
members of offset.
operator-=()
void operator-=(const iflXY<tileType>& offset)
void operator-=(const iflXYZ<tileType>& offset)
These methods subtract an offset from the origin of this tile. The
amount to be subtracted is indicated by the x, y, and, for the
second form, z, members of offset.
shrink()
void shrink(const iflXY<tileType>& delta)
void shrink(const iflXYZ<tileType>& delta)
These methods shrink the dimensions of this tile the amount
indicated by the x, y, and, for the second form, z, members of
delta.
Page 5
iflTile(3) Image Format Library C++ Reference Manual iflTile(3)
iflTile2D
PPPPaaaaggggeeee 6666 [ Back ]
|