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gluTessProperty(3G)	       OpenGL Reference		   gluTessProperty(3G)


NAME    [Toc]    [Back]

     gluTessProperty - set a tessellation object property

C SPECIFICATION    [Toc]    [Back]

     void gluTessProperty( GLUtesselator* tess,
			   GLenum which,
			   GLdouble data )

PARAMETERS    [Toc]    [Back]

     tess   Specifies the tessellation object (created with gluNewTess).

     which  Specifies the property to be set. Valid values are
	    GLU_TESS_WINDING_RULE, GLU_TESS_BOUNDARY_ONLY, GLU_TESS_TOLERANCE.

     data   Specifies the value	of the indicated property.

DESCRIPTION    [Toc]    [Back]

     gluTessProperty is	used to	control	properties stored in a tessellation
     object. These properties affect the way that the polygons are interpreted
     and rendered. The legal values for	which are as follows:

     GLU_TESS_WINDING_RULE    [Toc]    [Back]
		    Determines which parts of the polygon are on the
		    "interior".	data may be set	to one of
		    GLU_TESS_WINDING_ODD, GLU_TESS_WINDING_NONZERO,
		    GLU_TESS_WINDING_POSITIVE, or GLU_TESS_WINDING_NEGATIVE,
		    or GLU_TESS_WINDING_ABS_GEQ_TWO.

		    To understand how the winding rule works, consider that
		    the	input contours partition the plane into	regions. The
		    winding rule determines which of these regions are inside
		    the	polygon.

		    For	a single contour C, the	winding	number of a point x is
		    simply the signed number of	revolutions we make around x
		    as we travel once around C (where CCW is positive).	When
		    there are several contours,	the individual winding numbers
		    are	summed.	This procedure associates a signed integer
		    value with each point x in the plane. Note that the
		    winding number is the same for all points in a single
		    region.












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gluTessProperty(3G)	       OpenGL Reference		   gluTessProperty(3G)



		    The	winding	rule classifies	a region as "inside" if	its
		    winding number belongs to the chosen category (odd,
		    nonzero, positive, negative, or absolute value of at least
		    two). The previous GLU tessellator (prior to GLU 1.2) used
		    the	"odd" rule. The	"nonzero" rule is another common way
		    to define the interior. The	other three rules are useful
		    for	polygon	CSG operations.

     GLU_TESS_BOUNDARY_ONLY    [Toc]    [Back]
		    Is a boolean value ("value"	should be set to GL_TRUE or
		    GL_FALSE). When set	to GL_TRUE, a set of closed contours
		    separating the polygon interior and	exterior are returned
		    instead of a tessellation. Exterior	contours are oriented
		    CCW	with respect to	the normal; interior contours are
		    oriented CW. The GLU_TESS_BEGIN and	GLU_TESS_BEGIN_DATA
		    callbacks use the type GL_LINE_LOOP	for each contour.

     GLU_TESS_TOLERANCE    [Toc]    [Back]
		    Specifies a	tolerance for merging features to reduce the
		    size of the	output.	 For example, two vertices that	are
		    very close to each other might be replaced by a single
		    vertex. The	tolerance is multiplied	by the largest
		    coordinate magnitude of any	input vertex; this specifies
		    the	maximum	distance that any feature can move as the
		    result of a	single merge operation.	If a single feature
		    takes part in several merge	operations, the	total distance
		    moved could	be larger.

		    Feature merging is completely optional; the	tolerance is
		    only a hint.  The implementation is	free to	merge in some
		    cases and not in others, or	to never merge features	at
		    all. The initial tolerance is 0.

		    The	current	implementation merges vertices only if they
		    are	exactly	coincident, regardless of the current
		    tolerance. A vertex	is spliced into	an edge	only if	the
		    implementation is unable to	distinguish which side of the
		    edge the vertex lies on. Two edges are merged only when
		    both endpoints are identical.

SEE ALSO    [Toc]    [Back]

      
      
     gluGetTessProperty, gluNewTess


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 Similar pages
Name OS Title
gluGetTessProperty Tru64 get a tessellation object property
glugettessproperty IRIX get a tessellation object property
gluNewTess Tru64 create a tessellation object
glunewtess IRIX create a tessellation object
gludeletetess IRIX destroy a tessellation object
gluDeleteTess Tru64 destroy a tessellation object
gluTessCallback Tru64 define a callback for a tessellation object
glutesscallback IRIX define a callback for a tessellation object
tt_spec_prop HP-UX retrieve the ith value of the property associated with an object spec
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