*nix Documentation Project
·  Home
 +   man pages
·  Linux HOWTOs
·  FreeBSD Tips
·  *niX Forums

  man pages->IRIX man pages -> OpenGL/glutesscallback (3)              
Title
Content
Arch
Section
 

Contents


gluTessCallback(3G)	       OpenGL Reference		   gluTessCallback(3G)


NAME    [Toc]    [Back]

     gluTessCallback - define a	callback for a tessellation object

C SPECIFICATION    [Toc]    [Back]

     void gluTessCallback( GLUtesselator* tess,
			   GLenum which,
			   GLvoid (*CallBackFunc)( )

PARAMETERS    [Toc]    [Back]

     tess	   Specifies the tessellation object (created with
		   gluNewTess).

     which	   Specifies the callback being	defined. The following values
		   are valid:  GLU_TESS_BEGIN, GLU_TESS_BEGIN_DATA,
		   GLU_TESS_EDGE_FLAG, GLU_TESS_EDGE_FLAG_DATA,
		   GLU_TESS_VERTEX, GLU_TESS_VERTEX_DATA, GLU_TESS_END,
		   GLU_TESS_END_DATA, GLU_TESS_COMBINE,	GLU_TESS_COMBINE_DATA,
		   GLU_TESS_ERROR, and GLU_TESS_ERROR_DATA.

     CallBackFunc  Specifies the function to be	called.

DESCRIPTION    [Toc]    [Back]

     gluTessCallback is	used to	indicate a callback to be used by a
     tessellation object.  If the specified callback is	already	defined, then
     it	is replaced. If	CallBackFunc is	NULL, then the existing	callback
     becomes undefined.

     These callbacks are used by the tessellation object to describe how a
     polygon specified by the user is broken into triangles. Note that there
     are two versions of each callback:	one with user-specified	polygon	data
     and one without. If both versions of a particular callback	are specified,
     then the callback with user-specified polygon data	will be	used. Note
     that the polygon_data parameter used by some of the functions is a	copy
     of	the pointer that was specified when gluTessBeginPolygon	was called.
     The legal callbacks are as	follows:

     GLU_TESS_BEGIN    [Toc]    [Back]
	       The begin callback is invoked like glBegin to indicate the
	       start of	a (triangle) primitive.	The function takes a single
	       argument	of type	GLenum.	If the GLU_TESS_BOUNDARY_ONLY property
	       is set to GL_FALSE, then	the argument is	set to either
	       GL_TRIANGLE_FAN,	GL_TRIANGLE_STRIP, or GL_TRIANGLES. If the
	       GLU_TESS_BOUNDARY_ONLY property is set to GL_TRUE, then the
	       argument	will be	set to GL_LINE_LOOP. The function prototype
	       for this	callback is:

		    void begin ( GLenum	type );






									Page 1






gluTessCallback(3G)	       OpenGL Reference		   gluTessCallback(3G)



     GLU_TESS_BEGIN_DATA    [Toc]    [Back]
	       The same	as the GLU_TESS_BEGIN callback except that it takes an
	       additional pointer argument. This pointer is identical to the
	       opaque pointer provided when gluTessBeginPolygon	was called.
	       The function prototype for this callback	is:

		    void beginData ( GLenum type, void *polygon_data );


     GLU_TESS_EDGE_FLAG    [Toc]    [Back]
	       The edge	flag callback is similar to glEdgeFlag.	The function
	       takes a single boolean flag that	indicates which	edges lie on
	       the polygon boundary. If	the flag is GL_TRUE, then each vertex
	       that follows begins an edge that	lies on	the polygon boundary,
	       that is,	an edge	that separates an interior region from an
	       exterior	one.  If the flag is GL_FALSE, then each vertex	that
	       follows begins an edge that lies	in the polygon interior. The
	       edge flag callback (if defined) is invoked before the first
	       vertex callback.

	       Since triangle fans and triangle	strips do not support edge
	       flags, the begin	callback is not	called with GL_TRIANGLE_FAN or
	       GL_TRIANGLE_STRIP if a non-NULL edge flag callback is provided.
	       (If the callback	is initialized to NULL,	there is no impact on
	       performance). Instead, the fans and strips are converted	to
	       independent triangles. The function prototype for this callback
	       is:

		    void edgeFlag ( GLboolean flag );


     GLU_TESS_EDGE_FLAG_DATA    [Toc]    [Back]
	       The same	as the GLU_TESS_EDGE_FLAG callback except that it
	       takes an	additional pointer argument. This pointer is identical
	       to the opaque pointer provided when gluTessBeginPolygon was
	       called. The function prototype for this callback	is:

		    void edgeFlagData (	GLboolean flag,	void *polygon_data );


     GLU_TESS_VERTEX    [Toc]    [Back]
	       The vertex callback is invoked between the begin	and end
	       callbacks.  It is similar to glVertex, and it defines the
	       vertices	of the triangles created by the	tessellation process.
	       The function takes a pointer as its only	argument.  This
	       pointer is identical to the opaque pointer provided by the user
	       when the	vertex was described (see gluTessVertex). The function
	       prototype for this callback is:

		    void vertex	( void *vertex_data );





									Page 2






gluTessCallback(3G)	       OpenGL Reference		   gluTessCallback(3G)



     GLU_TESS_VERTEX_DATA    [Toc]    [Back]
	       The same	as the GLU_TESS_VERTEX callback	except that it takes
	       an additional pointer argument. This pointer is identical to
	       the opaque pointer provided when	gluTessBeginPolygon was
	       called. The function prototype for this callback	is:

		    void vertexData ( void *vertex_data, void *polygon_data );


     GLU_TESS_END    [Toc]    [Back]
	       The end callback	serves the same	purpose	as glEnd. It indicates
	       the end of a primitive and it takes no arguments. The function
	       prototype for this callback is:

		    void end ( void );


     GLU_TESS_END_DATA    [Toc]    [Back]
	       The same	as the GLU_TESS_END callback except that it takes an
	       additional pointer argument. This pointer is identical to the
	       opaque pointer provided when gluTessBeginPolygon	was called.
	       The function prototype for this callback	is:

		    void endData ( void	*polygon_data);


     GLU_TESS_COMBINE    [Toc]    [Back]
	       The combine callback is called to create	a new vertex when the
	       tessellation detects an intersection, or	wishes to merge
	       features. The function takes four arguments: an array of	three
	       elements	each of	type GLdouble, an array	of four	pointers, an
	       array of	four elements each of type GLfloat, and	a pointer to a
	       pointer.	The prototype is:

		    void combine( GLdouble coords[3], void *vertex_data[4],
				  GLfloat weight[4], void **outData );


	       The vertex is defined as	a linear combination of	up to four
	       existing	vertices, stored in vertex_data. The coefficients of
	       the linear combination are given	by weight; these weights
	       always add up to	1.  All	vertex pointers	are valid even when
	       some of the weights are 0.  coords gives	the location of	the
	       new vertex.

	       The user	must allocate another vertex, interpolate parameters
	       using vertex_data and weight, and return	the new	vertex pointer
	       in outData. This	handle is supplied during rendering callbacks.
	       The user	is responsible for freeing the memory some time	after
	       gluTessEndPolygon is called.





									Page 3






gluTessCallback(3G)	       OpenGL Reference		   gluTessCallback(3G)



	       For example, if the polygon lies	in an arbitrary	plane in 3-
	       space, and a color is associated	with each vertex, the
	       GLU_TESS_COMBINE	callback might look like this:

		    void myCombine( GLdouble coords[3],	VERTEX *d[4],
				    GLfloat w[4], VERTEX **dataOut )
		    {
		       VERTEX *new = new_vertex();

		       new->x =	coords[0];
		       new->y =	coords[1];
		       new->z =	coords[2];
		       new->r =	w[0]*d[0]->r + w[1]*d[1]->r + w[2]*d[2]->r + w[3]*d[3]->r;
		       new->g =	w[0]*d[0]->g + w[1]*d[1]->g + w[2]*d[2]->g + w[3]*d[3]->g;
		       new->b =	w[0]*d[0]->b + w[1]*d[1]->b + w[2]*d[2]->b + w[3]*d[3]->b;
		       new->a =	w[0]*d[0]->a + w[1]*d[1]->a + w[2]*d[2]->a + w[3]*d[3]->a;
		       *dataOut	= new;
		    }


	       If the tessellation detects an intersection, then the
	       GLU_TESS_COMBINE	or GLU_TESS_COMBINE_DATA callback (see below)
	       must be defined,	and it must write a non-NULL pointer into
	       dataOut.	Otherwise the GLU_TESS_NEED_COMBINE_CALLBACK error
	       occurs, and no output is	generated.

     GLU_TESS_COMBINE_DATA    [Toc]    [Back]
	       The same	as the GLU_TESS_COMBINE	callback except	that it	takes
	       an additional pointer argument. This pointer is identical to
	       the opaque pointer provided when	gluTessBeginPolygon was
	       called. The function prototype for this callback	is:

		    void combineData ( GLdouble	coords[3], void	*vertex_data[4],
				       GLfloat weight[4], void **outData,
				       void *polygon_data );


     GLU_TESS_ERROR    [Toc]    [Back]
	       The error callback is called when an error is encountered. The
	       one argument is of type GLenum; it indicates the	specific error
	       that occurred and will be set to	one of
	       GLU_TESS_MISSING_BEGIN_POLYGON, GLU_TESS_MISSING_END_POLYGON,
	       GLU_TESS_MISSING_BEGIN_CONTOUR, GLU_TESS_MISSING_END_CONTOUR,
	       GLU_TESS_COORD_TOO_LARGE, GLU_TESS_NEED_COMBINE_CALLBACK	or
	       GLU_OUT_OF_MEMORY. Character strings describing these errors
	       can be retrieved	with the gluErrorString	call. The function
	       prototype for this callback is:

		    void error ( GLenum	errno );






									Page 4






gluTessCallback(3G)	       OpenGL Reference		   gluTessCallback(3G)



	       The GLU library will recover from the first four	errors by
	       inserting the missing call(s).  GLU_TESS_COORD_TOO_LARGE
	       indicates that some vertex coordinate exceeded the predefined
	       constant	GLU_TESS_MAX_COORD in absolute value, and that the
	       value has been clamped. (Coordinate values must be small	enough
	       so that two can be multiplied together without overflow.)
	       GLU_TESS_NEED_COMBINE_CALLBACK indicates	that the tessellation
	       detected	an intersection	between	two edges in the input data,
	       and the GLU_TESS_COMBINE	or GLU_TESS_COMBINE_DATA callback was
	       not provided. No	output is generated. GLU_OUT_OF_MEMORY
	       indicates that there is not enough memory so no output is
	       generated.

     GLU_TESS_ERROR_DATA    [Toc]    [Back]
	       The same	as the GLU_TESS_ERROR callback except that it takes an
	       additional pointer argument. This pointer is identical to the
	       opaque pointer provided when gluTessBeginPolygon	was called.
	       The function prototype for this callback	is:

		    void errorData ( GLenum errno, void	*polygon_data );

EXAMPLE    [Toc]    [Back]

     Polygons tessellated can be rendered directly like	this:


	  gluTessCallback(tobj,	GLU_TESS_BEGIN,	glBegin);
	  gluTessCallback(tobj,	GLU_TESS_VERTEX, glVertex3dv);
	  gluTessCallback(tobj,	GLU_TESS_END, glEnd);
	  gluTessCallback(tobj,	GLU_TESS_COMBINE, myCombine);
	  gluTessBeginPolygon(tobj, NULL);
	    gluTessBeginContour(tobj);
	      gluTessVertex(tobj, v, v);
	      ...
	    gluTessEndContour(tobj);
	  gluTessEndPolygon(tobj);


     Typically,	the tessellated	polygon	should be stored in a display list so
     that it does not need to be retessellated every time it is	rendered.

SEE ALSO    [Toc]    [Back]

      
      
     glBegin, glEdgeFlag, glVertex, gluNewTess,	gluErrorString,	gluTessVertex,
     gluTessBeginPolygon, gluTessBeginContour, gluTessProperty,	gluTessNormal


									PPPPaaaaggggeeee 5555
[ Back ]
 Similar pages
Name OS Title
glunurbscallback IRIX define a callback for a NURBS object
gluquadriccallback IRIX define a callback for a quadrics object
gluNurbsCallback Tru64 define a callback for a NURBS object
gluQuadricCallback Tru64 define a callback for a quadrics object
gluGetTessProperty Tru64 get a tessellation object property
gluDeleteTess Tru64 destroy a tessellation object
gluNewTess Tru64 create a tessellation object
gludeletetess IRIX destroy a tessellation object
gluTessProperty Tru64 set a tessellation object property
glugettessproperty IRIX get a tessellation object property
Copyright © 2004-2005 DeniX Solutions SRL
newsletter delivery service