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  man pages->IRIX man pages -> OpenGL-GLC/glcgetmastermap (3)              


glcGetMasterMap(3G)	  OpenGL Character Renderer	   glcGetMasterMap(3G)

NAME    [Toc]    [Back]

     glcGetMasterMap - return the string name of a character in	a master

C SPECIFICATION    [Toc]    [Back]

     const GLCchar* glcGetMasterMap( GLint inMaster,
				     GLint inCode )

PARAMETERS    [Toc]    [Back]

     inMaster  Specifies the integer ID	of the master from which to select the

     inCode    Specifies the integer ID	of the character in the	master map.

DESCRIPTION    [Toc]    [Back]

     glcGetMasterMap returns the string	name of	the character that the master
     identified	by inMaster maps inCode	to.

     Every master has associated with it a master map, which is	a table	of
     entries that map integer values to	the name string	that identifies	the

     Every character code used in GLC is an element of the Universal
     Multiple-Octet Coded Character Set	(UCS) defined by the standards ISO/IEC
     10646-1:1993 and Unicode 2.0 (unless otherwise specified).	A UCS code is
     denoted as	U+hexcode, where hexcode is a sequence of hexadecimal digits.
     Each UCS code corresponds to a character that has a unique	name string.
     For example, the code U+41	corresponds to the character LATIN CAPITAL
     LETTER A.

     If	inCode cannot be mapped	in the master, glcGetMasterMap returns

NOTES    [Toc]    [Back]

     While you cannot change the map for a master, you can change the map for
     a font using glcFontMap.

ERRORS    [Toc]    [Back]

     GLC_STATE_ERROR is	generated if the issuing thread	has no current GLC

SEE ALSO    [Toc]    [Back]

     glcGetMasterListc,	glcGetMasterc, glcGetMasteri

									PPPPaaaaggggeeee 1111
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