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glcGetFontMap(3G)	  OpenGL Character Renderer	     glcGetFontMap(3G)


NAME    [Toc]    [Back]

     glcGetFontMap - return the	string name of a character

C SPECIFICATION    [Toc]    [Back]

     const GLCchar* glcGetFontMap( GLint inFont,
				   GLint inCode	)

PARAMETERS    [Toc]    [Back]

     inFont  Specifies the integer ID of the font from which to	select the
	     character.

     inCode  Specifies the integer ID of the character in the font map.

DESCRIPTION    [Toc]    [Back]

     glcGetFontMap returns the string name of the character that the font
     identified	by inFont maps inCode to.

     Every font	has a font map associated with it. The font map	is a table of
     entries that map integer values to	the name string	that identifies	the
     character.

     To	change the map,	that is, associate a different name string with	the
     integer ID	of a font, use glcFontMap.

     Every character code used in GLC is an element of the Universal
     Multiple-Octet Coded Character Set	(UCS) defined by the standards ISO/IEC
     10646-1:1993 and Unicode 2.0 (unless otherwise specified).	A UCS code is
     denoted as	U+hexcode, where hexcode is a sequence of hexadecimal digits.
     Each UCS code corresponds to a character that has a unique	name string.
     For example, the code U+41	corresponds to the character LATIN CAPITAL
     LETTER A.

     If	inCode cannot be mapped	in the font, glcGetFontMap returns GLC_NONE.

NOTES    [Toc]    [Back]

     Changing the map of a font	is possible but	changing the map for a master
     is	not.

ERRORS    [Toc]    [Back]

     GLC_STATE_ERROR is	generated if the issuing thread	has no current GLC
     context.

SEE ALSO    [Toc]    [Back]

      
      
     glcFontMap


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