glcGetMasteri(3G) OpenGL Character Renderer glcGetMasteri(3G)
glcGetMasteri - return the value of a master's attribute
GLint glcGetMasteri( GLint inMaster,
GLCenum inAttrib )
inMaster Specifies the master for which an attribute value is needed.
inAttrib Specifies the attribute for which the value is needed.
glcGetMasteri returns the value of an integer attribute of the master
identified by inMaster.
The integer attributes associated with each master are: GLC_CHAR_COUNT,
GLC_FACE_COUNT GLC_IS_FIXED_PITCH, GLC_MAX_MAPPED_CODE, and
GLC_MIN_MAPPED_CODE.
GLC_STATE_ERROR is generated if the issuing thread has no current GLC
context.
GLC_PARAMETER_ERROR is generated if inMaster is less than zero or is
greater than or equal to the value of the variable GLC_MASTER_COUNT.
glcGetMasterc, glcGetMasterMap, glcGetMasterListc
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