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glTexCoord(3G)		       OpenGL Reference			glTexCoord(3G)


NAME    [Toc]    [Back]

     glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d,
     glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f,
     glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i,
     glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv,	glTexCoord1sv,
     glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv,
     glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv,
     glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv	- set the
     current texture coordinates

C SPECIFICATION    [Toc]    [Back]

     void glTexCoord1d(	GLdouble s )
     void glTexCoord1f(	GLfloat	s )
     void glTexCoord1i(	GLint s	)
     void glTexCoord1s(	GLshort	s )
     void glTexCoord2d(	GLdouble s,
			GLdouble t )
     void glTexCoord2f(	GLfloat	s,
			GLfloat	t )
     void glTexCoord2i(	GLint s,
			GLint t	)
     void glTexCoord2s(	GLshort	s,
			GLshort	t )
     void glTexCoord3d(	GLdouble s,
			GLdouble t,
			GLdouble r )
     void glTexCoord3f(	GLfloat	s,
			GLfloat	t,
			GLfloat	r )
     void glTexCoord3i(	GLint s,
			GLint t,
			GLint r	)
     void glTexCoord3s(	GLshort	s,
			GLshort	t,
			GLshort	r )
     void glTexCoord4d(	GLdouble s,
			GLdouble t,
			GLdouble r,
			GLdouble q )
     void glTexCoord4f(	GLfloat	s,
			GLfloat	t,
			GLfloat	r,
			GLfloat	q )
     void glTexCoord4i(	GLint s,
			GLint t,
			GLint r,
			GLint q	)
     void glTexCoord4s(	GLshort	s,
			GLshort	t,
			GLshort	r,
			GLshort	q )



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glTexCoord(3G)		       OpenGL Reference			glTexCoord(3G)


PARAMETERS    [Toc]    [Back]

     s,	t, r, q
	      Specify s, t, r, and q  texture coordinates.  Not	all parameters
	      are present in all forms of the command.

C SPECIFICATION    [Toc]    [Back]

     void glTexCoord1dv( const GLdouble	*v )
     void glTexCoord1fv( const GLfloat *v )
     void glTexCoord1iv( const GLint *v	)
     void glTexCoord1sv( const GLshort *v )
     void glTexCoord2dv( const GLdouble	*v )
     void glTexCoord2fv( const GLfloat *v )
     void glTexCoord2iv( const GLint *v	)
     void glTexCoord2sv( const GLshort *v )
     void glTexCoord3dv( const GLdouble	*v )
     void glTexCoord3fv( const GLfloat *v )
     void glTexCoord3iv( const GLint *v	)
     void glTexCoord3sv( const GLshort *v )
     void glTexCoord4dv( const GLdouble	*v )
     void glTexCoord4fv( const GLfloat *v )
     void glTexCoord4iv( const GLint *v	)
     void glTexCoord4sv( const GLshort *v )

PARAMETERS    [Toc]    [Back]

     v	  Specifies a pointer to an array of one, two, three, or four
	  elements, which in turn specify the s, t, r, and q texture
	  coordinates.

DESCRIPTION    [Toc]    [Back]

     glTexCoord	specifies texture coordinates in one, two, three, or four
     dimensions. glTexCoord1 sets the current texture coordinates to (s, 0, 0,
     1); a call	to glTexCoord2 sets them to (s,	t, 0, 1).  Similarly,
     glTexCoord3 specifies the texture coordinates as (s, t, r,	1), and
     glTexCoord4 defines all four components explicitly	as (s, t, r, q).

     The current texture coordinates are part of the data that is associated
     with each vertex and with the current raster position. Initially, the
     values for	s, t, r, and q are (0, 0, 0, 1).

NOTES    [Toc]    [Back]

     The current texture coordinates can be updated at any time.  In
     particular, glTexCoord can	be called between a call to glBegin and	the
     corresponding call	to glEnd.


MACHINE	DEPENDENCIES
     On	Octane2	VPro systems, use of the texture q coordinate to achieve
     projective	texture	effects	will be	processed on a per-vertex basis
     instead of	a per-pixel basis, unless the the texture matrix is set	up to
     be	projective.  (A	projective texture matrix is defined to	be one in
     which any of the 13th, 14th or 15th elements is non-zero.)	 In addition,



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glTexCoord(3G)		       OpenGL Reference			glTexCoord(3G)



     if	either two-sided lighting or fragment lighting is in effect,
     projective	texture	effects	will always be processed on a per-vertex
     basis.

ASSOCIATED GETS    [Toc]    [Back]

     glGet with	argument GL_CURRENT_TEXTURE_COORDS

SEE ALSO    [Toc]    [Back]

      
      
     glTexCoordPointer,	glVertex


									PPPPaaaaggggeeee 3333
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