glGenTexturesEXT(3G) OpenGL Reference glGenTexturesEXT(3G)
glGenTexturesEXT - generate texture names
void glGenTexturesEXT( GLsizei n,
GLuint *textures )
n The number of texture names to be generated.
textures An array in which the generated texture names are stored.
glGenTexturesEXT returns n texture names in textures. There is no
guarantee that the names form a contiguous set of integers; however, it
is guaranteed that none of the returned names was in use immediately
before the call to glGenTexturesEXT.
The generated textures have no dimensionality; they assume the
dimensionality of the texture target to which they are first bound (see
glBindTextureEXT).
Texture names returned by a call to glGenTexturesEXT will not be returned
by subsequent calls, unless they are first deleted with
glDeleteTexturesEXT.
glGenTexturesEXT is not included in display lists.
glGenTexturesEXT is part of the EXT_texture_object extension. See
glIntro for more information about using extensions.
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glGenTexturesEXT is executed between
the execution of glBegin and the corresponding execution of glEnd.
glIsTextureEXT
MACHINE DEPENDENCIES
RealityEngine, RealityEngine2, and VTX systems do not support texture
name sharing. Texture names are always local to the rendering context
which was active at the time the names were created.
The implementation on O2 systems uses a minimum of 64K bytes for every
texture object defined.
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glGenTexturesEXT(3G) OpenGL Reference glGenTexturesEXT(3G)
glBindTextureEXT, glDeleteTexturesEXT, glGet, glGetTexParameter,
glTexImage1D, glTexImage2D, glTexImage3DEXT, glTexParameter.
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