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     BITMAP(1)		X Version 11 (Release 6.4)	     BITMAP(1)



     NAME    [Toc]    [Back]
	  bitmap, bmtoa, atobm - bitmap	editor and converter utilities
	  for the X Window System

     SYNOPSIS    [Toc]    [Back]
	  bitmap [ -options ...	] [ filename ] [ basename ]

	  bmtoa	[ -chars ... ] [ filename ]

	  atobm	[ -chars cc ] [	-name variable ] [ -xhot number	] [
	  -yhot	number ] [ filename ]

     DESCRIPTION    [Toc]    [Back]
	  The bitmap program is	a rudimentary tool for creating	or
	  editing rectangular images made up of	1's and	0's.  Bitmaps
	  are used in X	for defining clipping regions, cursor shapes,
	  icon shapes, and tile	and stipple patterns.

	  The bmtoa and	atobm filters convert bitmap files (FILE
	  FORMAT) to and from ASCII strings.  They are most commonly
	  used to quickly print	out bitmaps and	to generate versions
	  for including	in text.

     COMMAND LINE OPTIONS    [Toc]    [Back]
	  Bitmap supports the standard X Toolkit command line
	  arguments (see X(1)).	 The following additional arguments
	  are supported	as well.

	  -size	WIDTHxHEIGHT
	      Specifies	size of	the grid in squares.

	  -sw dimension
	      Specifies	the width of squares in	pixels.

	  -sh dimension
	      Specifies	the height of squares in pixels.

	  -gt dimension
	      Grid tolerance.  If the square dimensions	fall below the
	      specified	value, grid will be automatically turned off.

	  -grid, +grid
	      Turns on or off the grid lines.

	  -axes, +axes
	      Turns on or off the major	axes.

	  -dashed, +dashed
	      Turns on or off dashing for the frame and	grid lines.

	  -stippled, +stippled
	      Turns on or off stippling	of highlighted squares.



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	  -proportional, +proportional
	      Turns proportional mode on or off.  If proportional mode
	      is on, square width is equal to square height.  If
	      proportional mode	is off,	bitmap will use	the smaller
	      square dimension,	if they	were initially different.

	  -dashes filename
	      Specifies	the bitmap to be used as a stipple for
	      dashing.

	  -stipple filename
	      Specifies	the bitmap to be used as a stipple for
	      highlighting.

	  -hl color
	      Specifies	the color used for highlighting.

	  -fr color
	      Specifies	the color used for the frame and grid lines.

	  filename
	      Specifies	the bitmap to be initially loaded into the
	      program. If the file does	not exist, bitmap will assume
	      it is a new file.

	  basename
	      Specifies	the basename to	be used	in the C code output
	      file. If it is different than the	basename in the
	      working file, bitmap will	change it when saving the
	      file.

	  Bmtoa	accepts	the following option:

	  -chars cc
	      This option specifies the	pair of	characters to use in
	      the string version of the	bitmap.	 The first character
	      is used for 0 bits and the second	character is used for
	      1	bits.  The default is to use dashes (-)	for 0's	and
	      sharp signs (#) for 1's.

	  Atobm	accepts	the following options:

	  -chars cc
	      This option specifies the	pair of	characters to use when
	      converting string	bitmaps	into arrays of numbers.	 The
	      first character represents a 0 bit and the second
	      character	represents a 1 bit.  The default is to use
	      dashes (-) for 0's and sharp signs (#) for 1's.

	  -name	variable
	      This option specifies the	variable name to be used when
	      writing out the bitmap file.  The	default	is to use the



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     BITMAP(1)		X Version 11 (Release 6.4)	     BITMAP(1)



	      basename of the filename command line argument or	leave
	      it blank if the standard input is	read.

	  -xhot	number
	      This option specifies the	X coordinate of	the hotspot.
	      Only positive values are allowed.	 By default, no
	      hotspot information is included.

	  -yhot	number
	      This option specifies the	Y coordinate of	the hotspot.
	      Only positive values are allowed.	 By default, no
	      hotspot information is included.

     USAGE    [Toc]    [Back]
	  Bitmap displays grid in which	each square represents a
	  single bit in	the picture being edited.  Actual size of the
	  bitmap image,	as it would appear normaly and inverted, can
	  be obtained by pressing Meta-I key.  You are free to move
	  the image popup out of the way to continue editing.
	  Pressing the left mouse button in the	popup window or	Meta-I
	  again	will remove the	real size bitmap image.

	  If the bitmap	is to be used for defining a cursor, one of
	  the squares in the images may	be designated as the hot spot.
	  This determines where	the cursor is actually pointing.  For
	  cursors with sharp tips (such	as arrows or fingers), this is
	  usually at the end of	the tip; for symmetric cursors (such
	  as crosses or	bullseyes), this is usually at the center.

	  Bitmaps are stored as	small C	code fragments suitable	for
	  including in applications.  They provide an array of bits as
	  well as symbolic constants giving the	width, height, and hot
	  spot (if specified) that may be used in creating cursors,
	  icons, and tiles.

     EDITING    [Toc]    [Back]
	  To edit a bitmap image simply	click on one of	the buttons
	  with drawing commands	(Point,	Curve, Line, Rectangle,	etc.)
	  and move the pointer into the	bitmap grid  window.  Press
	  one of the buttons on	your mouse and the appropriate action
	  will take place.  You	can either set,	clear or invert	the
	  gird squares.	 Setting a grid	square corresponds to setting
	  a bit	in the bitmap image to 1.  Clearing a grid square
	  corresponds to setting a bit in the bitmap image to 0.
	  Inverting a grid square corresponds to changing a bit	in the
	  bitmap image from 0 to 1 or 1	to 0, depending	what its
	  previous state was. The default behavior of mouse buttons is
	  as specified below.

		    MouseButton1	Set
		    MouseButton2	Invert
		    MouseButton3	Clear



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		    MouseButton4	Clear
		    MouseButton5	Clear

	  This default behavior	can be changed by setting the button
	  function resources.  An example is provided below.

		    bitmap*button1Function: Set
		    bitmap*button2Function: Clear
		    bitmap*button3Function: Invert
		    etc.

	  The button function applies to all drawing commands,
	  including copying, moving and	pasting, flood filling and
	  setting the hot spot.

     DRAWING COMMANDS    [Toc]    [Back]
	  Here is the list of drawing commands accessible through the
	  buttons at the left side of the application's	window.	 Some
	  commands can be aborted by pressing A	inside the bitmap
	  window, allowing the user to select different	guiding	points
	  where	applicable.

	  Clear
	      This command clears all bits in the bitmap image.	 The
	      grid squares will	be set to the background color.
	      Pressing C inside	the bitmap window has the same effect.

	  Set This command sets	all bits in the	bitmap image.  The
	      grid squares will	be set to the foreground color.
	      Pressing S inside	the bitmap window has the same effect.

	  Invert
	      This command inverts all bits in the bitmap image.  The
	      grid squares will	be inverted appropriately.  Pressing I
	      inside the bitmap	window has the same effect.

	  Mark
	      This command is used to mark an area of the grid by
	      dragging out a rectangular shape in the highlighting
	      color.  Once the area is marked, it can be operated on
	      by a number of commands (see Up, Down, Left, Right,
	      Rotate, Flip, Cut, etc.)	Only one marked	area can be
	      present at any time.  If you attempt to mark another
	      area, the	old mark will vanish.  The same	effect can be
	      achieved by pressing Shift-MouseButton1 and dragging out
	      a	rectangle in the grid window.  Pressing	Shift-
	      MouseButton2 will	mark the entire	grid area.

	  Unmark
	      This command will	cause the marked area to vanish.  The
	      same effect can be achieved by pressing Shift-
	      MouseButton3.



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	  Copy
	      This command is used to copy an area of the grid from
	      one location to another.	If there is no marked grid
	      area displayed, Copy behaves just	like Mark described
	      above.  Once there is a marked grid area displayed in
	      the highlighting color, this command has two alternative
	      behaviors.  If you click a mouse button inside the
	      marked area, you will be able to drag the	rectangle that
	      represents the marked area to the	desired	location.
	      After you	release	the mouse button, the area will	be
	      copied.  If you click outside the	marked area, Copy will
	      assume that you wish to mark a different region of the
	      bitmap image, thus it will behave	like Mark again.

	  Move
	      This command is used to move an area of the grid from
	      one location to another.	Its behavior resembles the
	      behavior of Copy command,	except that the	marked area
	      will be moved instead of copied.

	  Flip Horizontally
	      This command will	flip the bitmap	image with respect to
	      the horizontal axes.  If a marked	area of	the grid is
	      highlighted, it will operate only	inside the marked
	      area.  Pressing H	inside the bitmap window has the same
	      effect.

	  Up  This command moves the bitmap image one pixel up.	 If a
	      marked area of the grid is highlighted, it will operate
	      only inside the marked area.  Pressing UpArrow inside
	      the bitmap window	has the	same effect.

	  Flip Vertically
	      This command will	flip the bitmap	image with respect to
	      the vertical axes.  If a marked area of the grid is
	      highlighted, it will operate only	inside the marked
	      area.  Pressing V	inside the bitmap window has the same
	      effect.

	  Left
	      This command moves the bitmap image one pixel to the
	      left.  If	a marked area of the grid is highlighted, it
	      will operate only	inside the marked area.	 Pressing
	      LeftArrow	inside the bitmap window has the same effect.

	  Fold
	      This command will	fold the bitmap	image so that the
	      opposite corners become adjacent.	 This is useful	when
	      creating bitmap images for tiling.  Pressing F inside
	      the bitmap window	has the	same effect.

	  Right



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	      This command moves the bitmap image one pixel to the
	      right.  If a marked area of the grid is highlighted, it
	      will operate only	inside the marked area.	 Pressing
	      RightArrow inside	the bitmap window has the same effect.

	  Rotate Left
	      This command rotates the bitmap image 90 degrees to the
	      left (counter clockwise.)	 If a marked area of the grid
	      is highlighted, it will operate only inside the marked
	      area.  Pressing L	inside the bitmap window has the same
	      effect.

	  Down
	      This command moves the bitmap image one pixel down.  If
	      a	marked area of the grid	is highlighted,	it will
	      operate only inside the marked area.  Pressing DownArrow
	      inside the bitmap	window has the same effect.

	  Rotate Right
	      This command rotates the bitmap image 90 degrees to the
	      right (clockwise.)  If a marked area of the grid is
	      highlighted, it will operate only	inside the marked
	      area.  Pressing R	inside the bitmap window has the same
	      effect.

	  Point
	      This command will	change the grid	squares	underneath the
	      mouse pointer if a mouse button is being pressed down.
	      If you drag the mouse button continuously, the line may
	      not be continuous, depending on the speed	of your	system
	      and frequency of mouse motion events.

	  Curve
	      This command will	change the grid	squares	underneath the
	      mouse pointer if a mouse button is being pressed down.
	      If you drag the mouse button continuously, it will make
	      sure that	the line is continuous.	 If your system	is
	      slow or bitmap receives very few mouse motion events, it
	      might behave quite strangely.

	  Line
	      This command will	change the gird	squares	in a line
	      between two squares.  Once you press a mouse button in
	      the grid window, bitmap will highlight the line from the
	      square where the mouse button was	initially pressed to
	      the square where the mouse pointer is located.  By
	      releasing	the mouse button you will cause	the change to
	      take effect, and the highlighted line will disappear.

	  Rectangle
	      This command will	change the gird	squares	in a rectangle
	      between two squares.  Once you press a mouse button in



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	      the grid window, bitmap will highlight the rectangle
	      from the square where the	mouse button was initially
	      pressed to the square where the mouse pointer is
	      located.	By releasing the mouse button you will cause
	      the change to take effect, and the highlighted rectangle
	      will disappear.

	  Filled Rectangle
	      This command is identical	to Rectangle, except at	the
	      end the rectangle	will be	filled rather than outlined.

	  Circle
	      This command will	change the gird	squares	in a circle
	      between two squares.  Once you press a mouse button in
	      the grid window, bitmap will highlight the circle	from
	      the square where the mouse button	was initially pressed
	      to the square where the mouse pointer is located.	 By
	      releasing	the mouse button you will cause	the change to
	      take effect, and the highlighted circle will disappear.

	  Filled Circle
	      This command is identical	to Circle, except at the end
	      the circle will be filled	rather than outlined.

	  Flood	Fill
	      This command will	flood fill the connected area
	      underneath the mouse pointer when	you click on the
	      desired square.  Diagonally adjacent squares are not
	      considered to be connected.

	  Set Hot Spot
	      This command designates one square in the	grid as	the
	      hot spot if this bitmap image is to be used for defining
	      a	cursor.	 Pressing a mouse button in the	desired	square
	      will cause a diamond shape to be displayed.

	  Clear	Hot Spot
	      This command removes any designated hot spot from	the
	      bitmap image.

	  Undo
	      This command will	undo the last executed command.	 It
	      has depth	one, that is, pressing Undo after Undo will
	      undo itself.

     FILE MENU    [Toc]    [Back]
	  The File menu	commands can be	accessed by pressing the File
	  button and selecting the appropriate menu entry, or by
	  pressing Ctrl	key with another key.  These commands deal
	  with files and global	bitmap parameters, such	as size,
	  basename, filename etc.




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	  New This command will	clear the editing area and prompt for
	      the name of the new file to be edited.  It will not load
	      in the new file.

	  Load
	      This command is used to load a new bitmap	file into the
	      bitmap editor.  If the current image has not been	saved,
	      user will	be asked whether to save or ignore the
	      changes.	The editor can edit only one file at a time.
	      If you need interactive editing, run a number of editors
	      and use cut and paste mechanism as described below.

	  Insert
	      This command is used to insert a bitmap file into	the
	      image being currently edited.  After being prompted for
	      the filename, click inside the grid window and drag the
	      outlined rectangle to the	location where you want	to
	      insert the new file.

	  Save
	      This command will	save the bitmap	image.	It will	not
	      prompt for the filename unless it	is said	to be <none>.
	      If you leave the filename	undesignated or	-, the output
	      will be piped to stdout.

	  Save As
	      This command will	save the bitmap	image after prompting
	      for a new	filename.  It should be	used if	you want to
	      change the filename.

	  Resize
	      This command is used to resize the editing area to the
	      new number of pixels.  The size should be	entered	in the
	      WIDTHxHEIGHT format.  The	information in the image being
	      edited will not be lost unless the new size is smaller
	      that the current image size. The editor was not designed
	      to edit huge files.

	  Rescale
	      This command is used to rescale the editing area to the
	      new width	and height.  The size should be	entered	in the
	      WIDTHxHEIGHT format.  It will not	do antialiasing	and
	      information will be lost if you rescale to the smaller
	      sizes.  Feel free	to add you own algorithms for better
	      rescaling.

	  Filename
	      This command is used to change the filename without
	      changing the basename nor	saving the file.  If you
	      specify -	for a filename,	the output will	be piped to
	      stdout.




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	  Basename
	      This command is used to change the basename, if a
	      different	one from the specified filename	is desired.

	  Quit
	      This command will	terminate the bitmap application.  If
	      the file was not saved, user will	be prompted and	asked
	      whether to save the image	or not.	 This command is
	      preferred	over killing the process.

     EDIT MENU    [Toc]    [Back]
	  The Edit menu	commands can be	accessed by pressing the Edit
	  button and selecting the appropriate menu entry, or by
	  pressing Meta	key with another key.  These commands deal
	  with editing facilities such as grid,	axes, zooming, cut and
	  paste, etc.

	  Image
	      This command will	display	the image being	edited and its
	      inverse in its actual size in a separate window.	The
	      window can be moved away to continue with	editing.
	      Pressing the left	mouse button in	the image window will
	      cause it to disappear from the screen.

	  Grid
	      This command controls the	grid in	the editing area.  If
	      the grid spacing is below	the value specified by
	      gridTolerance resource (8	by default), the grid will be
	      automatically turned off.	 It can	be enforced by
	      explicitly activating this command.

	  Dashed
	      This command controls the	stipple	for drawing the	grid
	      lines.  The stipple specified by dashes resource can be
	      turned on	or off by activating this command.

	  Axes
	      This command controls the	highlighting of	the main axes
	      of the image being edited.  The actual lines are not
	      part of the image.  They are provided to aid user	when
	      constructing symmetrical images, or whenever having the
	      main axes	highlighted helps your editing.

	  Stippled
	      This command controls the	stippling of the highlighted
	      areas of the bitmap image.  The stipple specified	by
	      stipple resource can be turned on	or off by activating
	      this command.

	  Proportional
	      This command controls the	proportional mode.  If the
	      proportional mode	is on, width and height	of all image



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	      squares are forced to be equal, regardless of the
	      proportions of the bitmap	window.

	  Zoom
	      This command controls the	zoom mode.  If there is	a
	      marked area of the image already displayed, bitmap will
	      automatically zoom into it.  Otherwise, user will	have
	      to highlight an area to be edited	in the zoom mode and
	      bitmap will automatically	switch into it.	 One can use
	      all the editing commands and other utilities in the zoom
	      mode.  When you zoom out,	undo command will undo the
	      whole zoom session.

	  Cut This commands cuts the contents of the highlighted image
	      area into	the internal cut and paste buffer.

	  Copy
	      This command copies the contents of the highlighted
	      image area into the internal cut and paste buffer.

	  Paste
	      This command will	check if there are any other bitmap
	      applications with	a highlighted image area, or if	there
	      is something in the internal cut and paste buffer	and
	      copy it to the image.  To	place the copied image,	click
	      in the editing window and	drag the outlined image	to the
	      position where you want to place i, and then release the
	      button.

     CUT AND PASTE    [Toc]    [Back]
	  Bitmap supports two cut and paste mechanisms;	the internal
	  cut and paste	and the	global X selection cut and paste.  The
	  internal cut and paste is used when executing	copy and move
	  drawing commands and also cut	and copy commands from the
	  edit menu.  The global X selection cut and paste is used
	  whenever there is a highlighted area of a bitmap image
	  displayed anywhere on	the screen.  To	copy a part of image
	  from another bitmap editor simply highlight the desired area
	  by using the Mark command or pressing	the shift key and
	  dragging the area with the left mouse	button.	 When the
	  selected area	becomes	highlighted, any other applications
	  (such	as xterm, etc.)	that use primary selection will
	  discard their	selection values and unhighlight the
	  appropriate information.  Now, use the Paste command for the
	  Edit menu or control mouse button to copy the	selected part
	  of image into	another	(or the	same) bitmap application.  If
	  you attempt to do this without a visible highlighted image
	  area,	the bitmap will	fall back to the internal cut and
	  paste	buffer and paste whatever was there stored at the
	  moment.

     WIDGETS    [Toc]    [Back]



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	  Below	is the widget structure	of the bitmap application.
	  Indentation indicates	hierarchical structure.	 The widget
	  class	name is	given first, followed by the widget instance
	  name.	 All widgets except the	bitmap widget are from the
	  standard Athena widget set.

	       Bitmap bitmap
		    TransientShell image
			 Box box
			      Label normalImage
			      Label invertedImage
		    TransientShell input
			 Dialog	dialog
			      Command okay
			      Command cancel
		    TransientShell error
			 Dialog	dialog
			      Command abort
			      Command retry
		    TransientShell qsave
			 Dialog	dialog
			      Command yes
			      Command no
			      Command cancel
		    Paned parent
			 Form formy
			      MenuButton fileButton
			      SimpleMenu fileMenu
				   SmeBSB  new
				   SmeBSB  load
				   SmeBSB  insert
				   SmeBSB  save
				   SmeBSB  saveAs
				   SmeBSB  resize
				   SmeBSB  rescale
				   SmeBSB  filename
				   SmeBSB  basename
				   SmeLine line
				   SmeBSB  quit
			      MenuButton editButton
			      SimpleMenu editMenu
				   SmeBSB  image
				   SmeBSB  grid
				   SmeBSB  dashed
				   SmeBSB  axes
				   SmeBSB  stippled
				   SmeBSB  proportional
				   SmeBSB  zoom
				   SmeLine line
				   SmeBSB  cut
				   SmeBSB  copy
				   SmeBSB  paste



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			      Label status
			 Pane pane
			      Bitmap bitmap
			      Form form
				   Command clear
				   Command set
				   Command invert
				   Toggle  mark
				   Command unmark
				   Toggle  copy
				   Toggle  move
				   Command flipHoriz
				   Command up
				   Command flipVert
				   Command left
				   Command fold
				   Command right
				   Command rotateLeft
				   Command down
				   Command rotateRight
				   Toggle  point
				   Toggle  curve
				   Toggle  line
				   Toggle  rectangle
				   Toggle  filledRectangle
				   Toggle  circle
				   Toggle  filledCircle
				   Toggle  floodFill
				   Toggle  setHotSpot
				   Command clearHotSpot
				   Command undo

     COLORS    [Toc]    [Back]
	  If you would like bitmap to be viewable in color, include
	  the following	in the #ifdef COLOR section of the file	you
	  read with xrdb:

	  *customization:		  -color

	  This will cause bitmap to pick up the	colors in the appdefaults
 color customization file:

	      <XRoot>/lib/X11/app-defaults/Bitmap-color

	  where	<XRoot>	refers to the root of the X11 install tree.

     BITMAP WIDGET    [Toc]    [Back]
	  Bitmap widget	is a stand-alone widget	for editing raster
	  images.  It is not designed to edit large images, although
	  it may be used in that purpose as well.  It can be freely
	  incorporated with other applications and used	as a standard
	  editing tool.	 The following are the resources provided by



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	  the bitmap widget.

	  Bitmap Widget

	  Header file	      Bitmap.h
	  Class		      bitmapWidgetClass
	  Class	Name	      Bitmap
	  Superclass	      Bitmap


	  All the Simple Widget	resources plus ...

	  Name		  Class		  Type		  Default Value

	  foreground	  Foreground	  Pixel		  XtDefaultForeground
	  highlight	  Highlight	  Pixel		  XtDefaultForeground
	  framing	  Framing	  Pixel		  XtDefaultForeground
	  gridTolerance	  GridTolerance	  Dimension	  8
	  size		  Size		  String	  32x32
	  dashed	  Dashed	  Boolean	  True
	  grid		  Grid		  Boolean	  True
	  stippled	  Stippled	  Boolean	  True
	  proportional	  Proportional	  Boolean	  True
	  axes		  Axes		  Boolean	  False
	  squareWidth	  SquareWidth	  Dimension	  16
	  squareHeight	  SquareHeight	  Dimension	  16
	  margin	  Margin	  Dimension	  16
	  xHot		  XHot		  Position	  NotSet (-1)
	  yHot		  YHot		  Position	  NotSet (-1)
	  button1Function Button1Function DrawingFunction Set
	  button2Function Button2Function DrawingFunction Invert
	  button3Function Button3Function DrawingFunction Clear
	  button4Function Button4Function DrawingFunction Invert
	  button5Function Button5Function DrawingFunction Invert
	  filename	  Filename	  String	  None ("")
	  basename	  Basename	  String	  None ("")


     AUTHOR    [Toc]    [Back]
	  Davor	Matic, MIT X Consortium















     Page 13					     (printed 10/9/01)



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