gluTessNormal() gluTessNormal()
gluTessNormal - specify a normal for a polygon
void gluTessNormal(
GLUtesselator* tess,
GLdouble valueX,
GLdouble valueY,
GLdouble valueZ );
Specifies the tessellation object (created with gluNewTess()).
Specifies the first component of the normal.
Specifies the second component of the normal. Specifies
the third component of the normal.
gluTessNormal() describes a normal for a polygon that the
program is defining. All input data will be projected onto
a plane perpendicular to one of the three coordinate axes
before tessellation and all output triangles will be oriented
CCW with respect to the normal (CW orientation can
be obtained by reversing the sign of the supplied normal).
For example, if you know that all polygons lie in the x-y
plane, call gluTessNormal()(tess, 0.0, 0.0, 1.0) before
rendering any polygons.
If the supplied normal is (0.0, 0.0, 0.0) (the initial
value), the normal is determined as follows. The direction
of the normal, up to its sign, is found by fitting a plane
to the vertices, without regard to how the vertices are
connected. It is expected that the input data lies approximately
in the plane; otherwise, projection perpendicular
to one of the three coordinate axes may substantially
change the geometry. The sign of the normal is chosen so
that the sum of the signed areas of all input contours is
nonnegative (where a CCW contour has positive area).
The supplied normal persists until it is changed by
another call to gluTessNormal().
gluTessBeginPolygon(3), gluTessEndPolygon(3)
gluTessNormal()
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