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  man pages->Tru64 Unix man pages -> glVertex4d (3)              



NAME    [Toc]    [Back]

       glVertex,  glVertex2d, glVertex2f, glVertex2i, glVertex2s,
       glVertex3d,  glVertex3f,  glVertex3i,  glVertex3s,  glVertex4d,
  glVertex4f,  glVertex4i,  glVertex4s, glVertex2dv,
       glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv,
   glVertex3iv,  glVertex3sv,  glVertex4dv,  glVertex4fv,
 glVertex4iv, glVertex4sv - specify a vertex

SYNOPSIS    [Toc]    [Back]

       void glVertex2d(
               GLdouble x,
               GLdouble y ); void glVertex2f(
               GLfloat x,
               GLfloat y ); void glVertex2i(
               GLint x,
               GLint y ); void glVertex2s(
               GLshort x,
               GLshort y ); void glVertex3d(
               GLdouble x,
               GLdouble y,
               GLdouble z ); void glVertex3f(
               GLfloat x,
               GLfloat y,
               GLfloat z ); void glVertex3i(
               GLint x,
               GLint y,
               GLint z ); void glVertex3s(
               GLshort x,
               GLshort y,
               GLshort z ); void glVertex4d(
               GLdouble x,
               GLdouble y,
               GLdouble z,
               GLdouble w ); void glVertex4f(
               GLfloat x,
               GLfloat y,
               GLfloat z,
               GLfloat w ); void glVertex4i(
               GLint x,
               GLint y,
               GLint z,
               GLint w ); void glVertex4s(
               GLshort x,
               GLshort y,
               GLshort z,
               GLshort w );

PARAMETERS    [Toc]    [Back]

       Specify x, y, z, and w coordinates of a  vertex.  Not  all
       parameters are present in all forms of the command.

SYNOPSIS    [Toc]    [Back]

       void glVertex2dv(
               const GLdouble *v ); void glVertex2fv(
               const GLfloat *v ); void glVertex2iv(
               const GLint *v ); void glVertex2sv(
               const GLshort *v ); void glVertex3dv(
               const GLdouble *v ); void glVertex3fv(
               const GLfloat *v ); void glVertex3iv(
               const GLint *v ); void glVertex3sv(
               const GLshort *v ); void glVertex4dv(
               const GLdouble *v ); void glVertex4fv(
               const GLfloat *v ); void glVertex4iv(
               const GLint *v ); void glVertex4sv(
               const GLshort *v );

PARAMETERS    [Toc]    [Back]

       Specifies  a  pointer  to  an array of two, three, or four
       elements. The elements of a two-element array are x and y;
       of  a three-element array, x, y, and z; and of a four-element
 array, x, y, z, and w.

DESCRIPTION    [Toc]    [Back]

       glVertex()  commands  are  used  within  glBegin()/glEnd()
       pairs  to  specify  point, line, and polygon vertices. The
       current color, normal, and texture coordinates are associated
 with the vertex when glVertex() is called.

       When  only  x  and  y are specified, z defaults to 0 and w
       defaults to 1. When x, y, and z are specified, w  defaults
       to 1.

NOTES    [Toc]    [Back]

       Invoking  glVertex()  outside  of a glBegin()/glEnd() pair
       results in undefined behavior.

SEE ALSO    [Toc]    [Back]

       glBegin(3), glCallList(3), glColor(3), glEdgeFlag(3), glEvalCoord(3),   glIndex(3),   glMaterial(3),   glNormal(3),
       glRect(3), glTexCoord(3), glVertexPointer(3)

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