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glPixelMap(3G)

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NAME    [Toc]    [Back]

       glPixelMap,  glPixelMapfv,  glPixelMapuiv, glPixelMapusv -
       set up pixel transfer maps

SYNOPSIS    [Toc]    [Back]

       void glPixelMapfv(
               GLenum map,
               GLint mapsize,
               const GLfloat *values ); void glPixelMapuiv(
               GLenum map,
               GLint mapsize,
               const GLuint *values ); void glPixelMapusv(
               GLenum map,
               GLint mapsize,
               const GLushort *values );

PARAMETERS    [Toc]    [Back]

       Specifies a symbolic map name. Must be one of the  following:
       GL_PIXEL_MAP_I_TO_I,       GL_PIXEL_MAP_S_TO_S,
       GL_PIXEL_MAP_I_TO_R,                  GL_PIXEL_MAP_I_TO_G,
       GL_PIXEL_MAP_I_TO_B,                  GL_PIXEL_MAP_I_TO_A,
       GL_PIXEL_MAP_R_TO_R,                  GL_PIXEL_MAP_G_TO_G,
       GL_PIXEL_MAP_B_TO_B,  or  GL_PIXEL_MAP_A_TO_A.   Specifies
       the size of the map being defined.  Specifies an array  of
       mapsize values.

DESCRIPTION    [Toc]    [Back]

       glPixelMap()  sets up translation tables, or maps, used by
       glCopyPixels(),  glCopyTexImage1D(),   glCopyTexImage2D(),
       glCopyTexSubImage1D(),  glCopyTexSubImage2D(),  glCopyTexSubImage3D(),
  glDrawPixels(),  glReadPixels(),   glTexImage1D(),
   glTexImage2D(),   glTexImage3D(),   glTexSubImage1D(),
 glTexSubImage2D(), and  glTexSubImage3D().  Additionally,
  if  the GL_ARB_imaging subset is supported, the
       routines glColorTable(), glColorSubTable(), glConvolutionFilter1D(),
 glConvolutionFilter2D(), glHistogram(), glMinmax(),
 and glSeparableFilter2D(). Use  of  these  maps  is
       described  completely  in  the glPixelTransfer() reference
       page, and partly in the reference pages for the pixel  and
       texture image commands. Only the specification of the maps
       is described in this reference page.

       map is a symbolic map name, indicating one of ten maps  to
       set.   mapsize specifies the number of entries in the map,
       and values is a pointer to an array of mapsize map values.

       The  ten  maps are as follows: Maps color indices to color
       indices.  Maps stencil indices to stencil  indices.   Maps
       color  indices  to  red components.  Maps color indices to
       green components.  Maps color indices to blue  components.
       Maps  color  indices to alpha components.  Maps red components
 to red components.  Maps green components  to  green
       components.   Maps  blue  components  to  blue components.
       Maps alpha components to alpha components.

       The entries in a map can be specified as  single-precision
       floating-point   numbers,   unsigned  short  integers,  or
       unsigned long integers. Maps that  store  color  component
       values      (all      but      GL_PIXEL_MAP_I_TO_I     and
       GL_PIXEL_MAP_S_TO_S) retain their values in floating-point
       ,  with unspecified mantissa and exponent sizes. Floatingpoint
 values specified  by  glPixelMapfv()  are  converted
       directly  to  the  internal  floating-point of these maps,
       then clamped to the range [0,1]. Unsigned  integer  values
       specified  by glPixelMapusv() and glPixelMapuiv() are converted
 linearly such that the largest representable  integer
 maps to 1.0, and 0 maps to 0.0.

       Maps   that   store   indices,   GL_PIXEL_MAP_I_TO_I   and
       GL_PIXEL_MAP_S_TO_S, retain their values in fixed-point  ,
       with  an  unspecified  number  of bits to the right of the
       binary point. Floating-point values  specified  by  glPixelMapfv()
  are  converted  directly to the internal fixedpoint
  of these maps. Unsigned integer values specified by
       glPixelMapusv()  and  glPixelMapuiv() specify integer values,
 with all 0's to the right of the binary point.

       The following table shows the initial sizes and values for
       each of the maps. Maps that are indexed by either color or
       stencil indices must have mapsize = 2 sup n for some n  or
       the  results are undefined. The maximum allowable size for
       each map depends on the implementation and can  be  determined
     by     calling     glGet()     with     argument
       GL_MAX_PIXEL_MAP_TABLE. The single maximum applies to  all
       maps; it is at least 32.

       -----------------------------------------------------------------------
       map                   Lookup Index    Lookup Value    Initial   IniSize
      tial
                                                                       Value
       -----------------------------------------------------------------------
       GL_PIXEL_MAP_I_TO_I   color index     color index     1         0
       GL_PIXEL_MAP_S_TO_S   stencil index   stencil index   1         0
       GL_PIXEL_MAP_I_TO_R   color index     R               1         0
       GL_PIXEL_MAP_I_TO_G   color index     G               1         0
       GL_PIXEL_MAP_I_TO_B   color index     B               1         0
       GL_PIXEL_MAP_I_TO_A   color index     A               1         0
       GL_PIXEL_MAP_R_TO_R   R               R               1         0
       GL_PIXEL_MAP_G_TO_G   G               G               1         0
       GL_PIXEL_MAP_B_TO_B   B               B               1         0
       GL_PIXEL_MAP_A_TO_A   A               A               1         0
       -----------------------------------------------------------------------

ERRORS    [Toc]    [Back]

       GL_INVALID_ENUM is generated if map  is  not  an  accepted
       value.

       GL_INVALID_VALUE  is generated if mapsize is less than one
       or larger than GL_MAX_PIXEL_MAP_TABLE.

       GL_INVALID_VALUE    is     generated     if     map     is
       GL_PIXEL_MAP_I_TO_I,                  GL_PIXEL_MAP_S_TO_S,
       GL_PIXEL_MAP_I_TO_R,                  GL_PIXEL_MAP_I_TO_G,
       GL_PIXEL_MAP_I_TO_B,  or  GL_PIXEL_MAP_I_TO_A, and mapsize
       is not a power of two.

       GL_INVALID_OPERATION is generated if glPixelMap() is  executed
  between  the  execution of glBegin() and the corresponding
 execution of glEnd().








ASSOCIATED GETS    [Toc]    [Back]

       glGetPixelMap()
       glGet() with argument GL_PIXEL_MAP_I_TO_I_SIZE
       glGet() with argument GL_PIXEL_MAP_S_TO_S_SIZE
       glGet() with argument GL_PIXEL_MAP_I_TO_R_SIZE
       glGet() with argument GL_PIXEL_MAP_I_TO_G_SIZE
       glGet() with argument GL_PIXEL_MAP_I_TO_B_SIZE
       glGet() with argument GL_PIXEL_MAP_I_TO_A_SIZE
       glGet() with argument GL_PIXEL_MAP_R_TO_R_SIZE
       glGet() with argument GL_PIXEL_MAP_G_TO_G_SIZE
       glGet() with argument GL_PIXEL_MAP_B_TO_B_SIZE
       glGet() with argument GL_PIXEL_MAP_A_TO_A_SIZE
       glGet() with argument GL_MAX_PIXEL_MAP_TABLE

SEE ALSO    [Toc]    [Back]

      
      
       glColorTable(3),   glColorSubTable(3),   glConvolutionFilter1D(3),    glConvolutionFilter2D(3),    glCopyPixels(3),
       glCopyTexImage1D(3), glCopyTexImage2D(3),  glCopyTexSubImage1D(3),  glCopyTexSubImage2D(3), glDrawPixels(3), glHistogram(3),  glMinmax(3),  glPixelStore(3),   glPixelTransfer(3),  glReadPixels(3), glSeparableFilter2D(3), glTexImage1D(3),  glTexImage2D(3),  glTexImage3D(3),  glTexSubImage1D(3), glTexSubImage2D(3), glTexSubImage3D(3)



                                                   glPixelMap(3G)
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