glInitNames - initialize the name stack
The name stack is used during selection mode to allow sets
of rendering commands to be uniquely identified. It consists
of an ordered set of unsigned integers. glInitNames()
causes the name stack to be initialized to its
default empty state.
The name stack is always empty while the render mode is
not GL_SELECT. Calls to glInitNames() while the render
mode is not GL_SELECT are ignored.
GL_INVALID_OPERATION is generated if glInitNames() is executed
between the execution of glBegin() and the corresponding
execution of glEnd().
glGet() with argument GL_NAME_STACK_DEPTH
glGet() with argument GL_MAX_NAME_STACK_DEPTH
glLoadName(3), glPushName(3), glRenderMode(3), glSelectBuffer(3)
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