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RELEASE(8)

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NAME    [Toc]    [Back]

     release - building an OpenBSD release

DESCRIPTION    [Toc]    [Back]

     There are several steps necessary to build a system release.
They are:

     1.   Update sources.
     2.   Build and install a new kernel.
     3.   Build a new system.
     4.   Make and validate the system release.
     5.   Build and install XF4.
     6.   Make and validate the XF4 release.
     7.   Make the third party packages.

     The  following  sections describe each of the required steps
in detail.

     Commands to be run as a user with write permissions  on  the
source and
     ports  trees (/usr/src and /usr/ports respectively) are preceded by a percent
 sign (`%').  Commands that must be run as the superuser
are preceded
     by a hash mark (`#').

   1. Update sources
     A  release  should always start from a known set of coherent
sources.  The
     easiest way to ensure that the sources are complete and  coherent is to
     check  them out using the CVS tag the OpenBSD developers add
to the repository
 prior to making a release.  There are  two  tags,  one
which identifies
  the  release  as  it  exists on the CD-ROM and another
which identifies
     the stable branch.  The stable branch, starting with OpenBSD
2.7, contains
         the         patches        described        in
http://www.openbsd.org/errata.html.  The
     tags are of the form:

     OPENBSD_x_y_BASE  This tag marks the source as it exists  on
the release
                       CD-ROM where x is the major release number
and y is the
                       minor release number.

     OPENBSD_x_y       This tag is a moving target.  It marks the
sources that
                       belong  to the stable branch.  This branch
only contains
                       errata, no new features.

     To update your sources to the versions identified by one  of
the above
     tags use the commands:

           % cd /usr/src && cvs up -r TAG -Pd
           % cd XF4SRC && cvs up -r TAG -Pd
           % cd PORTSPATH && cvs up -r TAG -Pd

     Replace  XF4SRC  with  the  path  to  your  X  Window System
sources.  Replace
     PORTSPATH with the path to your ports tree sources, typically /usr/ports.
     The above commands assume an existing source tree.

     See  http://www.openbsd.org/anoncvs.html for instructions on
fetching the
     sources for the first time.

     Warning: CVS tags are `sticky'.  See cvs(1) for more  information.

   2. Build and install a new kernel
     For safety, you should always build and install a new kernel
before
     building the programs that will use the  kernel.   This  ensures that any
     new  system calls, for example, will be present when needed.
To build a
     kernel the steps are:

           % cd /sys/arch/${ARCH}/conf
                where ${ARCH} is the  architecture  of  your  machine, e.g., i386.
           % vi ${NAME}
                where  ${NAME} is your kernel configuration file.
You should
                not edit GENERIC; create your own kernel configuration if you
                need to make modifications.  If using GENERIC you
can skip
                this step.  And yes, you may use vi, mg,  or  any
other editor
                you choose.
           % config ${NAME}
           % cd ../compile/${NAME}
           % make clean depend bsd
                In this instance make clean is your friend.
           % su
           #  mv  /bsd  /bsd.old  && mv bsd / && chown root:wheel
/bsd
           # shutdown -r now

     If the system does not come up you can boot using bsd.old.

   3. Build a new system
     Now that you are running using your new kernel you can build
a new system.
  It's safer (but slower) to remove your object directories and recreate
 them before the build.  The steps are:

           % cd /usr/obj && mkdir -p .old && sudo mv  *  .old  &&
sudo rm -rf
                .old &
                This  moves all your existing object files out of
the way and
                then removes them in the background.
           % cd /usr/src && nice make obj
                This re-builds your obj directories.
           % su
           # nice make build
                If you have set sudo(8) up, you can combine  this
with the previous
 step using the command
                      nice make SUDO=sudo build
           Update /etc, /var, and /dev/MAKEDEV by hand.

     At this point your system is up-to-date and running the code
that you are
     going to make into a release.

   4. Make and validate the system release
     The system release consists of a generic kernel, one  CD-ROM
and two floppy
 boot-able file-systems, the release `tarballs', installation instructions,
 and checksum files.

     The release process requires two work areas.  They are:

     DESTDIR      This is the name of a directory which  will  be
the root of a
                  complete  OpenBSD installation, thus it must be
on a disk
                  partition large enough to store the entire  operating system
                  (less  the  X Window System and any third party
`packages').
                  The directory can be removed once  the  release
is created.
                  In any case the release process ensures the directory is
                  empty before starting.

     RELEASEDIR   This is the name of a directory where  the  release output
                  files  are  stored.  The following process will
create the directory
 if necessary.

                  Warning: DESTDIR and RELEASEDIR must not  refer
to any directory
  with  /mnt in its path as /mnt is used in
the release
                  generation process.

     The floppy and CD-ROM RAMDISK images require a special  tool
which is created
 first.  The release process is:

           % su
                You must be root to create a release.
           #  cd  /usr/src/distrib/crunch  && make obj depend all
install
                Create the special tools needed to build the  release.
           # setenv DESTDIR your-destdir; setenv RELEASEDIR yourreleasedir
           # test -d ${DESTDIR} && mv ${DESTDIR}  ${DESTDIR}-  &&
rm -rf ${DESTDIR}-
 &
           # mkdir -p ${DESTDIR} ${RELEASEDIR}
                The last two steps ensure ${DESTDIR} exists as an
empty directory
  and  ${RELEASEDIR}  exists.   ${RELEASEDIR}
need not be empty.

           # cd /usr/src/etc && nice make release
           # cd /usr/src/distrib/sets && sh checkflist
                This checks that the contents of ${DESTDIR} pretty much match
                the contents of the release `tarballs'.
           # unsetenv RELEASEDIR DESTDIR

     At this point you have most of an OpenBSD release.  The only
thing missing
  is  the  X  Window System (which is covered in the next
section).

   5. Build and install XF4
     The XF4 tree is primarily imake(1)-based and doesn't contain
the ``obj''
     directory mechanism that comes with Berkeley make(1).  While
the tree can
     be built in place, it's better to refrain from polluting the
cvs sources.
     An  alternate  build  location  needs  to be selected, large
enough to hold
     the X Window System object files, libraries,  and  binaries.
Call this location
  XF4BLD.   XF4SRC is the path to your X Window System
source files.
     Once you've selected XF4BLD the build process is:

           % su
           # test -d XF4BLD  &&  mv  XF4BLD  XF4BLD-  &&  rm  -rf
XF4BLD- &
           # mkdir -p XF4BLD
           # cd XF4BLD && lndir XF4SRC && nice make build

     Note  (only for i386): XF86Setup, built and installed above,
requires version
 8.4 of the tcl/tk libraries.  They must be installed to
do a proper
     build.  Version 8.4 of tcl/tk can be found in the ports tree
at
     /usr/ports/lang/tcl/8.4/ and  /usr/ports/x11/tk/8.4/.   Version 8.4 is required
  to  build XF4.  Version 8.4 may coexist with version
8.0.

     The above method mimics a make build in the /usr/src  directory.  The X
     Window  System is created and installed in /usr/X11R6.  However, the install
 phase of the build does  not  overwrite  /etc/X11/xdm.
That directory
     must be installed by hand.  Or you can cd /etc/X11 && mv xdm
xdm- before
     the build and copy any local configuration from xdm- to  xdm
after the
     build.

   6. Make and validate the XF4 release
     XF4  uses  DESTDIR and RELEASEDIR as described above.  While
they may be
     set to the values used to build the rest of the  system,  be
aware that the
     existing  contents of DESTDIR will be removed as part of the
XF4 build
     (this is necessary for release checklist processing).

     The steps to build the release are (assuming you  are  still
root, and
     still in XF4BLD):

           # setenv DESTDIR your-destdir; setenv RELEASEDIR yourreleasedir
           # test -d ${DESTDIR} && mv ${DESTDIR}  ${DESTDIR}-  &&
rm -rf ${DESTDIR}-
 &
           # mkdir -p ${DESTDIR} ${RELEASEDIR}
           # nice make release
           # unsetenv RELEASEDIR DESTDIR

     At this point you have both OpenBSD system and X Window System `tarballs'
     in your release directory.

   7. Make the third party packages
     The `ports' sub-system of contributed  applications  is  described in
     ports(7).   For  ease  of installation ports can be pre-compiled into
     `packages' which can then be installed on multiple  machines
using
     pkg_add(1).   Packages  are created by selecting an application to build
     (we'll call this one CATEGORY/PORT)  and  then  running  the
following: as
     root:

           % cd /usr/ports/CATEGORY/PORT
           % su
           # make package

     That's all there is to it.

SEE ALSO    [Toc]    [Back]

      
      
     cvs(1), pkg_add(1), ports(7), sudo(8)

HISTORY    [Toc]    [Back]

     This document first appeared in OpenBSD 2.8.

OpenBSD      3.6                           July      6,      2000
[ Back ]
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