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SPEAKER(4)

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NAME    [Toc]    [Back]

     speaker - console speaker device driver

SYNOPSIS    [Toc]    [Back]

     spkr0     at pcppi?

DESCRIPTION    [Toc]    [Back]

     The speaker device driver allows applications to control the
PC console
     speaker on an IBM-PC-compatible machine running UNIX.

     Only  one  process  may  have  this device open at any given
time; open(2) and
     close(2) are used to lock and relinquish it.  An attempt  to
open() when
     another process has the device locked will return -1 with an
EBUSY error
     indication.  Writes to the device are interpreted as  ``play
strings'' in
     a simple ASCII melody notation.  An ioctl() for tone generation at arbitrary
 frequencies is also supported.

     Sound-generation does not monopolize the processor; in fact,
the driver
     spends  most  of  its time sleeping while the PC hardware is
emitting tones.
     Other processes may emit beeps while the driver is  running.

     Applications  may  call ioctl() on a speaker file descriptor
to control the
     speaker driver directly; definitions for the ioctl()  interface are in
     <machine/spkr.h>.   The tone_t structure used in these calls
has two
     fields, specifying a frequency (in hz) and  a  duration  (in
1/100ths of a
     second).  A frequency of zero is interpreted as a rest.

     At  present  there  are two such ioctls.  The SPKRTONE ioctl
accepts a
     pointer to a single tone structure as a third  argument  and
plays it.  The
     SPKRTUNE ioctl accepts a pointer to the first of an array of
tone structures
 and plays them in continuous sequence; this array must
be terminated
 by a final member with a zero duration.

     The  play-string  language is modelled on the PLAY statement
conventions of
     IBM BASIC 2.0.  The MB, MF and X primitives of PLAY are  not
useful in a
     UNIX  environment  and are omitted.  The ``octave-tracking''
feature is also
 new.

     There are 84 accessible notes numbered 1-83  in  7  octaves,
each running
     from  C to B, numbered 0-6; the scale is equal-tempered A440
and octave 3
     starts with middle C.  By default, the play  function  emits
half-second
     notes with the last 1/16th second being ``rest time''.

     Play  strings  are  interpreted left to right as a series of
play command
     groups; letter case is ignored.  Play command groups are  as
follows:

     CDEFGAB
          Letters  A through G cause the corresponding note to be
played in the
          current octave.  A note letter may optionally  be  followed by an
          ``accidental sign'', one of `#', `+', or `-'; the first
two of these
          cause it to be sharped one half-tone, the  last  causes
it to be flatted
  one  half-tone.  It may also be followed by a time
value number
          and by sustain dots (see below).  Time values  are  interpreted as for
          the L command below;.

     O <n>
          If  n  is numeric, this sets the current octave.  n may
also be one of
          `L' or `N' to enable or disable octave-tracking (it  is
disabled by
          default).   When  octave-tracking is on, interpretation
of a pair of
          letter notes will change octaves if necessary in  order
to make the
          smallest possible jump between notes.  Thus "olbc" will
be played as
          "olb>c", and "olcb" as "olc<b".  Octave locking is disabled for one
          letter note following by `>', `<', and `O[0123456]'.

                > -- bump the current octave up one.
                < -- drop the current octave down one.

     N <n>
          Play note n, n being 1 to 84 or 0 for a rest of current
time value.
          May be followed by sustain dots.

     L <n>
          Sets the current time value for notes.  The default  is
L4, quarter
          notes.  The lowest possible value is 1; values up to 64
are accepted.
  L1 sets whole notes, L2 sets half notes,  L4  sets
quarter notes,
          etc.

     P <n>
          Pause (rest), with n interpreted as for L.  May be followed by sustain
 dots.  May also be written `~'.

     T <n>
          Sets the number of quarter notes per minute; default is
120.  Musical
 names for common tempi are:

                               Tempo           Beats per Minute
                very slow      Larghissimo
                               Largo           40-60
                               Larghetto       60-66
                               Grave
                               Lento
                               Adagio          66-76
                slow           Adagietto
                               Andante         76-108
                medium         Andantino
                               Moderato        108-120
                fast           Allegretto
                               Allegro         120-168
                               Vivace
                               Veloce
                               Presto          168-208
                very fast      Prestissimo

     M[LNS]
          Set  articulation.   MN  (N for normal) is the default;
the last 1/8th
          of the note's value is rest time.  You can set  ML  for
legato (no
          rest space) or MS (staccato) 1/4 rest space.

     Notes  (that  is, CDEFGAB or N command character groups) may
be followed by
     sustain dots.  Each  dot  causes  the  note's  value  to  be
lengthened by onehalf
 for each one.  Thus, a note dotted once is held for 3/2
of its undotted
 value; dotted twice, it is held 9/4, and three  times
would give
     27/8.

     Whitespace in play strings is simply skipped and may be used
to separate
     melody sections.

FILES    [Toc]    [Back]

     /dev/speaker

SEE ALSO    [Toc]    [Back]

      
      
     intro(4), pcppi(4)

AUTHORS    [Toc]    [Back]

     Eric S. Raymond <esr@snark.thyrsus.com>, Feb 1990

BUGS    [Toc]    [Back]

     Due to roundoff in the pitch tables and slop  in  the  tonegeneration and
     timer  hardware  (neither  of  which was designed for precision), neither
     pitch accuracy nor timings will be mathematically exact.

     There is no volume control.

     In play strings which are very long (longer than  your  system's physical
     I/O  blocks)  note  suffixes  or numbers may occasionally be
parsed incorrectly
 due to crossing a block boundary.

OpenBSD     3.6                          August      6,      1993
[ Back ]
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