makeobj - creates an object
obj expects the numeric identifier for the object being defined.
makeobj creates and names a new object by entering the identifier,
specified by obj, into a symbol table and allocating memory for its list
of drawing routines. If obj is the number of an existing object, the
contents of that object are deleted. Drawing routines are then added into
the display list instead of executing, until closeobj is called.
callobj, closeobj, genobj, isobj, chunksize
This routine is available only in immediate mode.
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