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glVertex(3G)		       OpenGL Reference			  glVertex(3G)


NAME    [Toc]    [Back]

     glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f,
     glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s,
     glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv,
     glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv,
     glVertex4iv, glVertex4sv -	specify	a vertex

C SPECIFICATION    [Toc]    [Back]

     void glVertex2d( GLdouble x,
		      GLdouble y )
     void glVertex2f( GLfloat x,
		      GLfloat y	)
     void glVertex2i( GLint x,
		      GLint y )
     void glVertex2s( GLshort x,
		      GLshort y	)
     void glVertex3d( GLdouble x,
		      GLdouble y,
		      GLdouble z )
     void glVertex3f( GLfloat x,
		      GLfloat y,
		      GLfloat z	)
     void glVertex3i( GLint x,
		      GLint y,
		      GLint z )
     void glVertex3s( GLshort x,
		      GLshort y,
		      GLshort z	)
     void glVertex4d( GLdouble x,
		      GLdouble y,
		      GLdouble z,
		      GLdouble w )
     void glVertex4f( GLfloat x,
		      GLfloat y,
		      GLfloat z,
		      GLfloat w	)
     void glVertex4i( GLint x,
		      GLint y,
		      GLint z,
		      GLint w )
     void glVertex4s( GLshort x,
		      GLshort y,
		      GLshort z,
		      GLshort w	)

PARAMETERS    [Toc]    [Back]

     x,	y, z, w
	      Specify x, y, z, and w coordinates of a vertex.  Not all
	      parameters are present in	all forms of the command.




									Page 1






glVertex(3G)		       OpenGL Reference			  glVertex(3G)


C SPECIFICATION    [Toc]    [Back]

     void glVertex2dv( const GLdouble *v )
     void glVertex2fv( const GLfloat *v	)
     void glVertex2iv( const GLint *v )
     void glVertex2sv( const GLshort *v	)
     void glVertex3dv( const GLdouble *v )
     void glVertex3fv( const GLfloat *v	)
     void glVertex3iv( const GLint *v )
     void glVertex3sv( const GLshort *v	)
     void glVertex4dv( const GLdouble *v )
     void glVertex4fv( const GLfloat *v	)
     void glVertex4iv( const GLint *v )
     void glVertex4sv( const GLshort *v	)

PARAMETERS    [Toc]    [Back]

     v	  Specifies a pointer to an array of two, three, or four elements.
	  The elements of a two-element	array are x and	y; of a	three-element
	  array, x, y, and z; and of a four-element array, x, y, z, and	w.

DESCRIPTION    [Toc]    [Back]

     glVertex commands are used	within glBegin/glEnd pairs to specify point,
     line, and polygon vertices.  The current color, normal, and texture
     coordinates are associated	with the vertex	when glVertex is called.

     When only x and y are specified, z	defaults to 0 and w defaults to	1.
     When x, y,	and z are specified, w defaults	to 1.

NOTES    [Toc]    [Back]

     Invoking glVertex outside of a glBegin/glEnd pair results in undefined
     behavior.

SEE ALSO    [Toc]    [Back]

      
      
     glBegin, glCallList, glColor, glEdgeFlag, glEvalCoord, glIndex,
     glMaterial, glNormal, glRect, glTexCoord, glVertexPointer


									PPPPaaaaggggeeee 2222
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