gluCylinder(3G)		       OpenGL Reference		       gluCylinder(3G)
      gluCylinder - draw	a cylinder
      void gluCylinder( GLUquadric* quad,
		       GLdouble	base,
		       GLdouble	top,
		       GLdouble	height,
		       GLint slices,
		       GLint stacks )
      quad    Specifies the quadrics object (created with gluNewQuadric).
     base    Specifies the radius of the cylinder at z = 0.
     top     Specifies the radius of the cylinder at z = height.
     height  Specifies the height of the cylinder.
     slices  Specifies the number of subdivisions around the z axis.
     stacks  Specifies the number of subdivisions along	the z axis.
     gluCylinder draws a cylinder oriented along the z axis. The base of the
     cylinder is placed	at z = 0, and the top at z = height. Like a sphere, a
     cylinder is subdivided around the z axis into slices, and along the z
     axis into stacks.
     Note that if top is set to	0.0, this routine generates a cone.
     If	the orientation	is set to GLU_OUTSIDE (with gluQuadricOrientation),
     then any generated	normals	point away from	the z axis. Otherwise, they
     point toward the z	axis.
     If	texturing is turned on (with gluQuadricTexture), then texture
     coordinates are generated so that t ranges	linearly from 0.0 at z = 0 to
     1.0 at z =	height,	and s ranges from 0.0 at the +y	axis, to 0.25 at the
     +x	axis, to 0.5 at	the -y axis, to	0.75 at	the -x axis, and back to 1.0
     at	the +y axis.
     gluDisk, gluNewQuadric, gluPartialDisk, gluQuadricTexture,	gluSphere
									PPPPaaaaggggeeee 1111 [ Back ]
 |