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glInitNames(3G)		       OpenGL Reference		       glInitNames(3G)

NAME    [Toc]    [Back]

     glInitNames - initialize the name stack

C SPECIFICATION    [Toc]    [Back]

     void glInitNames( void )

DESCRIPTION    [Toc]    [Back]

     The name stack is used during selection mode to allow sets	of rendering
     commands to be uniquely identified.  It consists of an ordered set	of
     unsigned integers.	 glInitNames causes the	name stack to be initialized
     to	its default empty state.

     The name stack is always empty while the render mode is not GL_SELECT.
     Calls to glInitNames while	the render mode	is not GL_SELECT are ignored.

ERRORS    [Toc]    [Back]

     GL_INVALID_OPERATION is generated if glInitNames is executed between the
     execution of glBegin and the corresponding	execution of glEnd.

ASSOCIATED GETS    [Toc]    [Back]

     glGet with	argument GL_NAME_STACK_DEPTH
     glGet with	argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO    [Toc]    [Back]

     glLoadName, glPushName, glRenderMode, glSelectBuffer

									PPPPaaaaggggeeee 1111
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 Similar pages
Name OS Title
glLoadName Tru64 load a name onto the name stack
loadname IRIX loads a name onto the name stack
pushname IRIX pushes a new name on the name stack
glPushName Tru64 push and pop the name stack
glloadname IRIX load a name onto the name stack
initnames IRIX initializes the name stack
glPopName Tru64 push and pop the name stack
glpushname IRIX push and pop the name stack
popname IRIX pops a name off the name stack
sigstack Tru64 Set and get the signal stack context
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