glEdgeFlag(3G) OpenGL Reference glEdgeFlag(3G)
glEdgeFlag, glEdgeFlagv - flag edges as either boundary or nonboundary
void glEdgeFlag( GLboolean flag )
flag Specifies the current edge flag value, either GL_TRUE or GL_FALSE.
The initial value is GL_TRUE.
void glEdgeFlagv( const GLboolean *flag )
flag Specifies a pointer to an array that contains a single boolean
element, which replaces the current edge flag value.
Each vertex of a polygon, separate triangle, or separate quadrilateral
specified between a glBegin/glEnd pair is marked as the start of either a
boundary or nonboundary edge. If the current edge flag is true when the
vertex is specified, the vertex is marked as the start of a boundary
edge. Otherwise, the vertex is marked as the start of a nonboundary
edge. glEdgeFlag sets the edge flag bit to GL_TRUE if flag is GL_TRUE,
and to GL_FALSE otherwise.
The vertices of connected triangles and connected quadrilaterals are
always marked as boundary, regardless of the value of the edge flag.
Boundary and nonboundary edge flags on vertices are significant only if
GL_POLYGON_MODE is set to GL_POINT or GL_LINE. See glPolygonMode.
The current edge flag can be updated at any time. In particular,
glEdgeFlag can be called between a call to glBegin and the corresponding
call to glEnd.
glGet with argument GL_EDGE_FLAG
glBegin, glEdgeFlagPointer, glPolygonMode
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