glcRenderCountedString(3G) OpenGL Character Renderer
glcRenderCountedString - render a string of a specified number of
characters
void glcRenderCountedString( GLint inCount,
const GLCchar *inString )
inCount Specifies the number of elements in the string to be rendered.
inString Specifies the array of characters from which to render inCount
elements.
glcRenderCountedString is identical to glcRenderChar except that it
renders a string of characters, not just one character. The string
consists of the first inCount elements of the array inString. The array
need not be zero terminated.
GLC_PARAMETER_ERROR is generated if inCount is less than zero.
GLC_STATE_ERROR is generated if the issuing thread has no current GLC
context.
glcRenderChar, glcRenderString
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