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glcFontFace(3G)		  OpenGL Character Renderer	       glcFontFace(3G)


NAME    [Toc]    [Back]

     glcFontFace - set the face	of a font or of	all current fonts

C SPECIFICATION    [Toc]    [Back]

     GLboolean glcFontFace( GLint inFont,
			    const GLCchar *inFace )

PARAMETERS    [Toc]    [Back]

     inFont  Specifies the ID of the font to be	changed.

     inFace  Specifies the face	for inFont.

DESCRIPTION    [Toc]    [Back]

     glcFontFace attempts to set the current face of the font identified by
     inFont to the face	identified by the string inFace. Examples for font
     faces are strings like "Normal", "Bold", or "Bold Italic".	In contrast to
     some systems that have a different	font for each face, GLC	allows you to
     have the face be an attribute of the font.

     If	inFace is not an element of the	font's string list attribute
     GLC_FACE_LIST, the	command	leaves the font's current face unchanged and
     returns GL_FALSE. If the command succeeds,	it returns GL_TRUE.

     If	inFont is zero,	glcFontFace iterates through the list
     GLC_CURRENT_FONT_LIST and attempts	to set the current face	to inFace for
     each font.	In this	case, glcFontFace returns GL_TRUE if and only if
     GLC_CURRENT_FONT_LIST contains one	or more	elements and the command
     successfully sets the current face	of each	font in	the list.

ERRORS    [Toc]    [Back]

     GLC_STATE_ERROR is	generated if the issuing thread	has no current GLC
     context.

     GLC_PARAMETER_ERROR is generated if inFont	is not the ID of a font.

ASSOCIATED GETS    [Toc]    [Back]

     glcGetFontFace


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