glcContext(3G) OpenGL Character Renderer glcContext(3G)
glcContext - make a context current to a thread
void glcContext( GLint inContext )
inContext Context ID indicating which context to make current.
glcContext assigns the value inContext to the issuing thread's current
GLC context ID variable. If another context is already current to the
thread, no error is generated but the context is released.
Call glcContext with inContext set to zero to release a thread's current
GLC_PARAMETER_ERROR is generated if inContext is nonzero and is not the
ID of one of the client's GLC contexts.
GLC_STATE_ERROR is generated if inContext is the ID of a GLC context that
is current to a thread other than the issuing thread.
GLC_STATE_ERROR is generated if the issuing thread is executing a
callback function that has been called from GLC.
glcDeleteContext, glcGenContext, glcGetAllContexts, glcIsContext
PPPPaaaaggggeeee 1111 [ Back ]