gluNurbsSurface() gluNurbsSurface()
gluNurbsSurface - define the shape of a NURBS surface
void gluNurbsSurface(
GLUnurbs* nurb,
GLint sKnotCount,
GLfloat* sKnots,
GLint tKnotCount,
GLfloat* tKnots,
GLint sStride,
GLint tStride,
GLfloat* control,
GLint sOrder,
GLint tOrder,
GLenum type );
Specifies the NURBS object (created with gluNewNurbsRenderer()).
Specifies the number of knots in the parametric
u direction. Specifies an array of sKnotCount nondecreasing
knot values in the parametric u direction. Specifies
the number of knots in the parametric v direction. Specifies
an array of tKnotCount nondecreasing knot values in
the parametric v direction. Specifies the offset (as a
number of single-precision floating point values) between
successive control points in the parametric u direction in
control. Specifies the offset (in single-precision floating-point
values) between successive control points in the
parametric v direction in control. Specifies an array
containing control points for the NURBS surface. The offsets
between successive control points in the parametric u
and v directions are given by sStride and tStride. Specifies
the order of the NURBS surface in the parametric u
direction. The order is one more than the degree, hence a
surface that is cubic in u has a u order of 4. Specifies
the order of the NURBS surface in the parametric v direction.
The order is one more than the degree, hence a surface
that is cubic in v has a v order of 4. Specifies
type of the surface. type can be any of the valid twodimensional
evaluator types (such as GL_MAP2_VERTEX_3 or
GL_MAP2_COLOR_4).
Use gluNurbsSurface() within a NURBS (Non-Uniform Rational
B-Spline) surface definition to describe the shape of a
NURBS surface (before any trimming). To mark the beginning
of a NURBS surface definition, use the gluBeginSurface()
command. To mark the end of a NURBS surface definition,
use the gluEndSurface() command. Call gluNurbsSurface()
within a NURBS surface definition only.
Positional, texture, and color coordinates are associated
with a surface by presenting each as a separate gluNurbsSurface()
between a gluBeginSurface()/gluEndSurface()
pair. No more than one call to gluNurbsSurface() for each
of color, position, and texture data can be made within a
single gluBeginSurface()/gluEndSurface() pair. Exactly one
call must be made to describe the position of the surface
(a type of GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4).
A NURBS surface can be trimmed by using the commands
gluNurbsCurve() and gluPwlCurve() between calls to gluBeginTrim()
and gluEndTrim().
Note that a gluNurbsSurface() with sKnotCount knots in the
u direction and tKnotCount knots in the v direction with
orders sOrder and tOrder must have (sKnotCount - sOrder)
$times$ (tKnotCount - tOrder) control points.
The following commands render a textured NURBS surface
with normals; the texture coordinates and normals are also
NURBS surfaces: gluBeginSurface(nobj);
gluNurbsSurface(nobj, ..., GL_MAP2_TEXTURE_COORD_2);
gluNurbsSurface(nobj, ..., GL_MAP2_NORMAL);
gluNurbsSurface(nobj, ..., GL_MAP2_VERTEX_4); gluEndSurface(nobj);
gluBeginSurface(3), gluBeginTrim(3), gluNewNurbsRenderer(3), gluNurbsCurve(3), gluPwlCurve(3)
gluNurbsSurface()
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