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glGet(3G)

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NAME    [Toc]    [Back]

       glGet,  glGetBooleanv,  glGetDoublev,  glGetFloatv, glGetIntegerv
 - return the value or values of a selected parameter

SYNOPSIS    [Toc]    [Back]

       void glGetBooleanv(
               GLenum pname,
               GLboolean *params ); void glGetDoublev(
               GLenum pname,
               GLdouble *params ); void glGetFloatv(
               GLenum pname,
               GLfloat *params ); void glGetIntegerv(
               GLenum pname,
               GLint *params );

PARAMETERS    [Toc]    [Back]

       Specifies the parameter value to be returned. The symbolic
       constants in the list below  are  accepted.   Returns  the
       value or values of the specified parameter.

DESCRIPTION    [Toc]    [Back]

       These  four  commands return values for simple state variables
 in GL.  pname is a symbolic constant indicating  the
       state  variable to be returned, and params is a pointer to
       an array of the indicated  type  in  which  to  place  the
       returned data.

       Type  conversion  is  performed  if params has a different
       type than the state variable  value  being  requested.  If
       glGetBooleanv()  is  called, a floating-point (or integer)
       value is converted to GL_FALSE if and only if  it  is  0.0
       (or  0).  Otherwise, it is converted to GL_TRUE. If glGetIntegerv()
 is  called,  boolean  values  are  returned  as
       GL_TRUE  or  GL_FALSE,  and most floating-point values are
       rounded to the nearest integer value. Floating-point  colors
  and normals, however, are returned with a linear mapping
 that maps 1.0  to  the  most  positive  representable
       integer value, and -1.0 to the most negative representable
       integer value.   If  glGetFloatv()  or  glGetDoublev()  is
       called,   boolean   values  are  returned  as  GL_TRUE  or
       GL_FALSE, and integer values are  converted  to  floatingpoint
 values.

       The  following  symbolic  constants are accepted by pname:
       params returns one value, the number of alpha bitplanes in
       the  accumulation  buffer.   params returns one value, the
       number of  blue  bitplanes  in  the  accumulation  buffer.
       params  returns  four  values:  the  red, green, blue, and
       alpha values used to clear the accumulation buffer.  Integer
  values,  if  requested,  are linearly mapped from the
       internal  floating-point  representation  such  that   1.0
       returns the most positive representable integer value, and
       -1.0  returns  the  most  negative  representable  integer
       value.  The  initial value is (0, 0, 0, 0). See glClearAccum().
  params returns one value, the number of green bitplanes
  in  the  accumulation  buffer.  params returns one
       value, the number of red  bitplanes  in  the  accumulation
       buffer.   params  returns  a  single  value indicating the
       active multitexture unit. The  initial  value  is  GL_TEXTURE0_ARB.
  See  glActiveTextureARB().  params returns two
       values, the  smallest  and  largest  supported  sizes  for
       aliased  points.   params returns two values, the smallest
       and largest supported widths for  aliased  lines.   params
       returns one value, the alpha bias factor used during pixel
       transfers. The initial value is 0. See  glPixelTransfer().
       params returns one value, the number of alpha bitplanes in
       each color buffer.  params returns one  value,  the  alpha
       scale  factor  used  during  pixel  transfers. The initial
       value is 1. See glPixelTransfer().  params returns a  single
  boolean  value  indicating  whether  alpha testing of
       fragments is enabled. The initial value is GL_FALSE.   See
       glAlphaFunc().   params  returns  one  value, the symbolic
       name of the alpha test  function.  The  initial  value  is
       GL_ALWAYS.  See  glAlphaFunc().  params returns one value,
       the reference value for the alpha test. The initial  value
       is  0.  See glAlphaFunc(). An integer value, if requested,
       is linearly mapped from the internal floating-point representation
  such  that 1.0 returns the most positive representable
 integer value, and -1.0 returns the most negative
       representable  integer  value.   params returns one value,
       the depth of the attribute stack.  If the stack is  empty,
       0 is returned. The initial value is 0. See glPushAttrib().
       params returns a single boolean value  indicating  whether
       2D map evaluation automatically generates surface normals.
       The initial  value  is  GL_FALSE.  See  glMap2().   params
       returns  one value, the number of auxiliary color buffers.
       The initial value is 0.  params returns a  single  boolean
       value  indicating whether blending is enabled. The initial
       value is GL_FALSE. See glBlendFunc().  params returns four
       values,  the  red, green, blue, and alpha values which are
       the components of the  blend  color.  See  glBlendColor().
       params  returns one value, the symbolic constant identifying
 the destination blend function. The initial  value  is
       GL_ZERO.   See glBlendFunc().  params returns one value, a
       symbolic constant indicating whether the blend equation is
       GL_FUNC_ADD,  GL_MIN  or  GL_MAX.  See  glBlendEquation().
       params returns one value, the symbolic constant  identifying
  the  source  blend  function.  The  initial  value is
       GL_ONE.  See glBlendFunc().  params returns one value, the
       blue  bias factor used during pixel transfers. The initial
       value is 0. See  glPixelTransfer().   params  returns  one
       value,  the number of blue bitplanes in each color buffer.
       params returns one value, the blue scale factor used  during
  pixel transfers. The initial value is 1. See glPixelTransfer().
  params returns a single integer  value  indicating
  the  current  client active multitexture unit. The
       initial value is GL_TEXTURE0_ARB.  See  glClientActiveTextureARB().
   params returns one value indicating the depth
       of the attribute  stack.  The  initial  value  is  0.  See
       glPushClientAttrib().   params  returns  a  single boolean
       value indicating whether the specified clipping  plane  is
       enabled. The initial value is GL_FALSE. See glClipPlane().
       params returns a single boolean value  indicating  whether
       the color array is enabled. The initial value is GL_FALSE.
       See glColorPointer().  params returns one value, the  number
  of  components per color in the color array. The initial
 value is 4. See glColorPointer().  params returns one
       value,  the  byte offset between consecutive colors in the
       color array. The initial value is 0. See glColorPointer().
       params  returns one value, the data type of each component
       in the color array. The initial  value  is  GL_FLOAT.  See
       glColorPointer().   params  returns  four values: the red,
       green, blue, and alpha values  used  to  clear  the  color
       buffers. Integer values, if requested, are linearly mapped
       from the internal floating-point representation such  that
       1.0 returns the most positive representable integer value,
       and -1.0 returns the most negative  representable  integer
       value.  The  initial  value  is (0, 0, 0, 0). See glClearColor().
  params returns a single boolean value indicating
       whether a fragment's RGBA color values are merged into the
       framebuffer using a logical operation.  The initial  value
       is  GL_FALSE.  See  glLogicOp().   params returns a single
       boolean value indicating  whether  one  or  more  material
       parameters  are  tracking  the  current color. The initial
       value is GL_FALSE. See glColorMaterial().  params  returns
       one  value, a symbolic constant indicating which materials
       have a parameter that is tracking the current  color.  The
       initial value is GL_FRONT_AND_BACK. See glColorMaterial().
       params returns one value, a symbolic  constant  indicating
       which  material parameters are tracking the current color.
       The initial value is GL_AMBIENT_AND_DIFFUSE. See  glColorMaterial().
   params  returns  sixteen  values:  the color
       matrix on the top of the  color  matrix  stack.  Initially
       this  matrix  is  the identity matrix. See glPushMatrix().
       params returns one value, the maximum supported  depth  of
       the projection matrix stack. The value must be at least 2.
       See glPushMatrix().  params returns a single boolean value
       indicating  whether the color table lookup is enabled. See
       glColorTable().  params returns four boolean  values:  the
       red,  green,  blue,  and alpha write enables for the color
       buffers. The initial value is (GL_TRUE, GL_TRUE,  GL_TRUE,
       GL_TRUE).  See  glColorMask().   params  returns  a single
       boolean  value  indicating  whether  1D   convolution   is
       enabled.  The  initial  value is GL_FALSE.  See glConvolutionFilter1D().
  params returns  a  single  boolean  value
       indicating  whether 2D convolution is enabled. The initial
       value is GL_FALSE.  See  glConvolutionFilter2D().   params
       returns  a single boolean value indicating whether polygon
       culling is enabled. The initial  value  is  GL_FALSE.  See
       glCullFace().   params  returns one value, a symbolic constant
 indicating which polygon faces are to be culled. The
       initial  value  is  GL_BACK.   See  glCullFace().   params
       returns four values: the red, green, blue, and alpha  values
  of  the  current color. Integer values, if requested,
       are linearly mapped from the internal floating-point  representation
 such that 1.0 returns the most positive representable
 integer value, and -1.0 returns the most negative
       representable  integer  value.  See glColor(). The initial
       value is (1, 1, 1, 1).  params returns one value, the current
  color  index. The initial value is 1. See glIndex().
       params returns three values: the x, y, and z values of the
       current  normal.   Integer  values, if requested, are linearly
 mapped from the internal floating-point  representation
 such that 1.0 returns the most positive representable
       integer value, and -1.0 returns the most  negative  representable
  integer  value.  The initial value is (0, 0, 1).
       See glNormal().  params  returns  four  values:  the  red,
       green,  blue, and alpha values of the current raster position.
 Integer values, if requested,  are  linearly  mapped
       from  the internal floating-point representation such that
       1.0 returns the most positive representable integer value,
       and  -1.0  returns the most negative representable integer
       value. The initial value is (1, 1, 1,  1).  See  glRasterPos().
   params  returns  one value, the distance from the
       eye to the current raster position. The initial  value  is
       0. See glRasterPos().  params returns one value, the color
       index of the current raster position. The initial value is
       1.  See glRasterPos().  params returns four values: the x,
       y, z, and w components of the current raster position.  x,
       y, and z are in window coordinates, and w is in clip coordinates.
 The initial value is (0, 0, 0, 1). See  glRasterPos().
   params  returns a single boolean value indicating
       whether the current raster position is valid. The  initial
       value  is GL_TRUE. See glRasterPos().  params returns four
       values: the s, t, r, and q current raster texture  coordinates.
  The  initial  value is (0, 0, 0, 1). See glRasterPos()
 and glTexCoord().  params returns four  values:  the
       s,  t,  r,  and q current texture coordinates. The initial
       value is (0, 0, 0, 1). See glTexCoord().   params  returns
       one  value, the depth bias factor used during pixel transfers.
 The  initial  value  is  0.  See  glPixelTransfer().
       params  returns  one value, the number of bitplanes in the
       depth buffer.  params returns one value, the value that is
       used  to  clear  the  depth  buffer.  Integer  values,  if
       requested, are linearly mapped from the internal floatingpoint
  representation such that 1.0 returns the most positive
 representable integer value,  and  -1.0  returns  the
       most  negative  representable  integer  value. The initial
       value is 1. See glClearDepth().  params returns one value,
       the  symbolic constant that indicates the depth comparison
       function. The initial  value  is  GL_LESS.   See  glDepthFunc().
   params returns two values: the near and far mapping
 limits for  the  depth  buffer.  Integer  values,  if
       requested, are linearly mapped from the internal floatingpoint
 representation such that 1.0 returns the most  positive
  representable  integer  value,  and -1.0 returns the
       most negative representable  integer  value.  The  initial
       value  is  (0, 1). See glDepthRange().  params returns one
       value, the depth scale factor used during pixel transfers.
       The  initial  value  is  1. See glPixelTransfer().  params
       returns a single boolean value  indicating  whether  depth
       testing  of  fragments  is  enabled.  The initial value is
       GL_FALSE.  See glDepthFunc() and  glDepthRange().   params
       returns  a  single  boolean  value indicating if the depth
       buffer is  enabled  for  writing.  The  initial  value  is
       GL_TRUE.   See  glDepthMask().   params  returns  a single
       boolean value indicating  whether  dithering  of  fragment
       colors  and  indices  is  enabled.  The  initial  value is
       GL_TRUE.  params returns a single boolean value indicating
       whether double buffering is supported.  params returns one
       value, a symbolic constant indicating  which  buffers  are
       being  drawn  to. See glDrawBuffer(). The initial value is
       GL_BACK  if  there  are  back  buffers,  otherwise  it  is
       GL_FRONT.   params returns a single boolean value indicating
  whether  the  current  edge  option  is  GL_TRUE   or
       GL_FALSE.  The initial value is GL_TRUE. See glEdgeFlag().
       params returns a single boolean value  indicating  whether
       the  edge  option  array  is enabled. The initial value is
       GL_FALSE.  See glEdgeFlagPointer().   params  returns  one
       value, the byte offset between consecutive edge options in
       the edge option array. The initial value is 0. See glEdgeFlagPointer().
   params returns one value, the size of the
       feedback buffer.  See glFeedbackBuffer().  params  returns
       one  value,  the type of the feedback buffer.  See glFeedbackBuffer().
  params returns a single boolean value indicating
  whether  fogging  is enabled. The initial value is
       GL_FALSE. See glFog().  params returns  four  values:  the
       red,  green,  blue, and alpha components of the fog color.
       Integer values, if requested, are linearly mapped from the
       internal   floating-point  representation  such  that  1.0
       returns the most positive representable integer value, and
       -1.0  returns  the  most  negative  representable  integer
       value. The initial value is (0, 0,  0,  0).  See  glFog().
       params  returns  one value, the fog density parameter. The
       initial value is  1.  See  glFog().   params  returns  one
       value,  the  end  factor for the linear fog equation.  The
       initial value is  1.  See  glFog().   params  returns  one
       value,  a symbolic constant indicating the mode of the fog
       hint. The initial value  is  GL_DONT_CARE.  See  glHint().
       params returns one value, the fog color index. The initial
       value is 0. See glFog().  params returns one value, a symbolic
  constant indicating which fog equation is selected.
       The initial value is GL_EXP. See glFog().  params  returns
       one  value,  the start factor for the linear fog equation.
       The initial value is 0. See glFog().  params  returns  one
       value, a symbolic constant indicating whether clockwise or
       counterclockwise polygon winding is treated as  front-facing.
   The  initial  value  is  GL_CCW. See glFrontFace().
       params returns one value, the green bias factor used  during
  pixel  transfers.  The  initial  value  is 0.  params
       returns one value, the number of green bitplanes  in  each
       color  buffer.   params returns one value, the green scale
       factor used during pixel transfers. The initial  value  is
       1. See glPixelTransfer().  params returns a single boolean
       value indicating whether histogram is enabled. The initial
       value  is  GL_FALSE.  See glHistogram().  params returns a
       single boolean value indicating whether  the  color  index
       array  is  enabled.  The  initial  value is GL_FALSE.  See
       glIndexPointer().  params returns one value, the byte offset
  between  consecutive color indexes in the color index
       array. The  initial  value  is  0.  See  glIndexPointer().
       params  returns one value, the data type of indexes in the
       color index array. The  initial  value  is  GL_FLOAT.  See
       glIndexPointer().  params returns one value, the number of
       bitplanes in each color index buffer.  params returns  one
       value,  the  color  index  used  to  clear the color index
       buffers. The  initial  value  is  0.  See  glClearIndex().
       params returns a single boolean value indicating whether a
       fragment's index values are merged  into  the  framebuffer
       using  a logical operation. The initial value is GL_FALSE.
       See glLogicOp().  params returns a  single  boolean  value
       indicating whether the GL is in color index mode (GL_TRUE)
       or RGBA mode (GL_FALSE).  params returns  one  value,  the
       offset  added  to  color  and stencil indices during pixel
       transfers. The initial value is 0. See  glPixelTransfer().
       params  returns one value, the amount that color and stencil
 indices are shifted during pixel transfers.  The  initial
  value  is  0. See glPixelTransfer().  params returns
       one value, a mask indicating which bitplanes of each color
       index buffer can be written. The initial value is all 1's.
       See glIndexMask().  params returns a single boolean  value
       indicating  whether  the  specified  light is enabled. The
       initial value is  GL_FALSE.  See  glLight()  and  glLightModel().
  params returns a single boolean value indicating
       whether  lighting  is  enabled.  The  initial   value   is
       GL_FALSE. See glLightModel().  params returns four values:
       the red, green, blue, and alpha components of the  ambient
       intensity   of   the  entire  scene.  Integer  values,  if
       requested, are linearly mapped from the internal floatingpoint
  representation such that 1.0 returns the most positive
 representable integer value,  and  -1.0  returns  the
       most  negative  representable  integer  value. The initial
       value is (0.2, 0.2, 0.2, 1.0). See glLightModel().  params
       returns  single enumerated value indicating whether specular
 reflection  calculations  are  separated  from  normal
       lighting   computations.  The  initial  value  is  GL_SINGLE_COLOR.
  params returns a single boolean value indicating
  whether  specular  reflection  calculations treat the
       viewer as being local to the scene. The initial  value  is
       GL_FALSE.  See  glLightModel().   params  returns a single
       boolean value indicating whether  separate  materials  are
       used  to compute lighting for front- and back-facing polygons.
  The initial value is GL_FALSE. See  glLightModel().
       params  returns  a single boolean value indicating whether
       antialiasing of lines is enabled.  The  initial  value  is
       GL_FALSE.  See glLineWidth().  params returns one value, a
       symbolic  constant  indicating  the  mode  of   the   line
       antialiasing  hint. The initial value is GL_DONT_CARE. See
       glHint().  params returns a single boolean value  indicating
  whether  stippling  of  lines is enabled. The initial
       value is GL_FALSE. See  glLineStipple().   params  returns
       one  value,  the  16-bit line stipple pattern. The initial
       value is all 1's. See glLineStipple().  params returns one
       value,  the  line stipple repeat factor. The initial value
       is 1. See glLineStipple().  params returns one value,  the
       line  width  as  specified with glLineWidth(). The initial
       value is 1.  params returns one value, the  width  difference
  between  adjacent  supported  widths for antialiased
       lines. See glLineWidth().  params returns two values:  the
       smallest  and  largest  supported  widths  for antialiased
       lines. See glLineWidth().  params returns one  value,  the
       base  offset  added  to  all  names in arrays presented to
       glCallLists(). The initial value is 0.  See  glListBase().
       params  returns  one  value,  the name of the display list
       currently under construction. 0 is returned if no  display
       list  is  currently under construction.  The initial value
       is 0. See glNewList().  params returns one value,  a  symbolic
  constant  indicating  the  construction mode of the
       display list currently  under  construction.  The  initial
       value  is 0. See glNewList().  params returns one value, a
       symbolic constant indicating the selected logic  operation
       mode.  The  initial  value  is  GL_COPY.  See glLogicOp().
       params returns a single boolean value  indicating  whether
       1D  evaluation  generates  colors.  The  initial  value is
       GL_FALSE.  See glMap1().  params returns two  values:  the
       endpoints  of  the 1D map's grid domain. The initial value
       is (0, 1). See glMapGrid().  params returns one value, the
       number of partitions in the 1D map's grid domain. The initial
 value is 1. See glMapGrid().  params returns a single
       boolean  value  indicating whether 1D evaluation generates
       color  indices.  The  initial  value  is   GL_FALSE.   See
       glMap1().   params returns a single boolean value indicating
 whether 1D evaluation generates normals.  The  initial
       value is GL_FALSE.  See glMap1().  params returns a single
       boolean value indicating whether 1D  evaluation  generates
       1D texture coordinates. The initial value is GL_FALSE. See
       glMap1().  params returns a single boolean value  indicating
  whether  1D  evaluation  generates 2D texture coordinates.
  The  initial  value  is  GL_FALSE.  See  glMap1().
       params  returns  a single boolean value indicating whether
       1D evaluation generates 3D texture coordinates.  The  initial
  value  is  GL_FALSE. See glMap1().  params returns a
       single boolean value indicating whether 1D evaluation generates
  4D  texture  coordinates.  The  initial  value  is
       GL_FALSE. See glMap1().  params returns a  single  boolean
       value indicating whether 1D evaluation generates 3D vertex
       coordinates. The initial value is GL_FALSE. See  glMap1().
       params  returns  a single boolean value indicating whether
       1D evaluation generates 4D vertex coordinates. The initial
       value  is GL_FALSE. See glMap1().  params returns a single
       boolean value indicating whether 2D  evaluation  generates
       colors.  The  initial  value  is  GL_FALSE.  See glMap2().
       params returns four values: the endpoints of the 2D  map's
       i and j grid domains. The initial value is (0,1; 0,1). See
       glMapGrid().  params returns two  values:  the  number  of
       partitions in the 2D map's i and j grid domains.  The initial
 value is (1,1). See glMapGrid().   params  returns  a
       single boolean value indicating whether 2D evaluation generates
 color indices. The initial value is  GL_FALSE.  See
       glMap2().   params returns a single boolean value indicating
 whether 2D evaluation generates normals.  The  initial
       value is GL_FALSE.  See glMap2().  params returns a single
       boolean value indicating whether 2D  evaluation  generates
       1D texture coordinates. The initial value is GL_FALSE. See
       glMap2().  params returns a single boolean value  indicating
  whether  2D  evaluation  generates 2D texture coordinates.
  The  initial  value  is  GL_FALSE.  See  glMap2().
       params  returns  a single boolean value indicating whether
       2D evaluation generates 3D texture coordinates.  The  initial
  value  is  GL_FALSE. See glMap2().  params returns a
       single boolean value indicating whether 2D evaluation generates
  4D  texture  coordinates.  The  initial  value  is
       GL_FALSE. See glMap2().  params returns a  single  boolean
       value indicating whether 2D evaluation generates 3D vertex
       coordinates. The initial value is GL_FALSE. See  glMap2().
       params  returns  a single boolean value indicating whether
       2D evaluation generates 4D vertex coordinates. The initial
       value  is GL_FALSE. See glMap2().  params returns a single
       boolean value indicating if colors and color  indices  are
       to be replaced by table lookup during pixel transfers. The
       initial value is GL_FALSE. See glPixelTransfer().   params
       returns  a  single  boolean  value  indicating  if stencil
       indices are to be replaced by table  lookup  during  pixel
       transfers.  The  initial  value  is GL_FALSE. See glPixelTransfer().
  params returns one value, a symbolic constant
       indicating  which  matrix stack is currently the target of
       all matrix operations. The initial value is  GL_MODELVIEW.
       See  glMatrixMode().   params  returns  one value, a rough
       estimate of the largest 3D texture that the GL can handle.
       If  the  GL  version  is 1.2 or greater, use GL_PROXY_TEXTURE_3D
 to determine if a texture is too large. See glTexImage3D().
   params returns one value indicating the maximum
 supported depth of the  client  attribute  stack.  See
       glPushClientAttrib().  params returns one value, the maximum
 supported depth of the attribute stack. The value must
       be  at  least  16. See glPushAttrib().  params returns one
       value, the maximum number of application-defined  clipping
       planes.  The  value must be at least 6. See glClipPlane().
       params returns one value, the maximum supported  depth  of
       the color matrix stack.  The value must be at least 2. See
       glPushMatrix().  params returns one value, the recommended
       maximum    number    of   vertex   array   indices.    See
       glDrawRangeElements().  params returns one value, the recommended
  maximum  number  of  vertex array vertices.  See
       glDrawRangeElements().  params returns one value, the maximum
 equation order supported by 1D and 2D evaluators. The
       value must be at  least  8.  See  glMap1()  and  glMap2().
       params  returns  one  value, the maximum number of lights.
       The value must be  at  least  8.  See  glLight().   params
       returns  one  value,  the  maximum recursion depth allowed
       during display-list traversal. The value must be at  least
       64. See glCallList().  params returns one value, the maximum
 supported depth of the  modelview  matrix  stack.  The
       value  must  be  at  least 32. See glPushMatrix().  params
       returns one value, the  maximum  supported  depth  of  the
       selection  name  stack. The value must be at least 64. See
       glPushName().  params returns one value, the maximum  supported
 size of a glPixelMap() lookup table. The value must
       be at least 32.  See  glPixelMap().   params  returns  one
       value,  the  maximum  supported  depth  of  the projection
       matrix stack. The value must be at least 2. See  glPushMatrix().
  params returns one value. The value gives a rough
       estimate of the largest texture that the GL can handle. If
       the  GL version is 1.1 or greater, use GL_PROXY_TEXTURE_1D
       or GL_PROXY_TEXTURE_2D to determine if a  texture  is  too
       large.  See  glTexImage1D()  and  glTexImage2D().   params
       returns one value, the  maximum  supported  depth  of  the
       texture  matrix  stack.  The value must be at least 2. See
       glPushMatrix().  params returns a single value  indicating
       the  number  of texture units supported. The value must be
       at least 1. See glActiveTextureARB().  params returns  two
       values:  the  maximum  supported  width  and height of the
       viewport. These must be at least as large as  the  visible
       dimensions  of  the display being rendered to. See glViewport().
  params returns a single boolean value  indicating
       whether  pixel  minmax  values  are computed.  The initial
       value is GL_FALSE. See glMinmax().  params returns sixteen
       values:  the  modelview matrix on the top of the modelview
       matrix  stack.  Initially  this  matrix  is  the  identity
       matrix.   See  glPushMatrix().   params returns one value,
       the number of matrices on the modelview matrix stack.  The
       initial  value  is  1. See glPushMatrix().  params returns
       one value, the number  of  names  on  the  selection  name
       stack.  The  initial value is 0. See glPushName().  params
       returns a single boolean  value,  indicating  whether  the
       normal  array  is  enabled. The initial value is GL_FALSE.
       See glNormalPointer().  params returns one value, the byte
       offset  between  consecutive  normals in the normal array.
       The initial value is  0.  See  glNormalPointer().   params
       returns one value, the data type of each coordinate in the
       normal array. The initial value is GL_FLOAT. See glNormalPointer().
  params returns a single boolean value indicating
 whether  normals  are  automatically  scaled  to  unit
       length  after  they  have  been transformed to eye coordinates.
 The initial  value  is  GL_FALSE.  See  glNormal().
       params  returns  one  value,  the  byte alignment used for
       writing pixel data to memory. The initial value is 4.  See
       glPixelStore().   params  returns  one  value,  the  image
       height used for writing pixel data to memory.  The initial
       value  is  0. See glPixelStore().  params returns a single
       boolean value indicating whether single-bit  pixels  being
       written  to memory are written first to the least significant
 bit of each  unsigned  byte.  The  initial  value  is
       GL_FALSE.   See glPixelStore().  params returns one value,
       the row length used for writing pixel data to memory.  The
       initial  value  is  0. See glPixelStore().  params returns
       one value, the number of pixel images skipped  before  the
       first  pixel  is written into memory. The initial value is
       0. See glPixelStore().  params returns one value, the number
  of  pixel locations skipped before the first pixel is
       written into memory. The initial value is 0. See  glPixelStore().
   params returns one value, the number of rows of
       pixel locations skipped before the first pixel is  written
       into  memory.  The initial value is 0. See glPixelStore().
       params returns a single boolean value  indicating  whether
       the bytes of two-byte and four-byte pixel indices and components
 are swapped before being written  to  memory.  The
       initial  value  is  GL_FALSE.  See glPixelStore().  params
       returns one value, a symbolic constant indicating the mode
       of  the  perspective correction hint. The initial value is
       GL_DONT_CARE. See glHint().  params returns one value, the
       size  of  the  alpha-to-alpha pixel translation table. The
       initial value is 1. See glPixelMap().  params returns  one
       value,  the  size  of  the  blue-to-blue pixel translation
       table. The initial value is 1. See  glPixelMap().   params
       returns  one  value,  the size of the green-to-green pixel
       translation table. The initial  value  is  1.  See  glPixelMap().
  params returns one value, the size of the indexto-alpha
 pixel translation table. The initial value is  1.
       See  glPixelMap().   params returns one value, the size of
       the index-to-blue pixel  translation  table.  The  initial
       value  is  1. See glPixelMap().  params returns one value,
       the size of the index-to-green  pixel  translation  table.
       The  initial value is 1. See glPixelMap().  params returns
       one value, the size of the index-to-index  pixel  translation
  table.  The  initial  value  is 1. See glPixelMap().
       params returns one value, the  size  of  the  index-to-red
       pixel  translation  table.  The  initial  value  is 1. See
       glPixelMap().  params returns one value, the size  of  the
       red-to-red  pixel  translation table. The initial value is
       1. See glPixelMap().  params returns one value,  the  size
       of  the  stencil-to-stencil  pixel  translation table. The
       initial value is 1. See glPixelMap().  params returns  one
       value,  the  point size as specified by glPointSize(). The
       initial value is 1.  params returns one  value,  the  size
       difference    between   adjacent   supported   sizes   for
       antialiased points. See glPointSize().  params returns two
       values:  the  smallest  and  largest  supported  sizes for
       antialiased points. The smallest size must be at  most  1,
       and  the  largest  size  must  be at least 1. See glPointSize().
  params returns a single boolean value  indicating
       whether  antialiasing  of  points  is enabled. The initial
       value is GL_FALSE. See glPointSize().  params returns  one
       value,  a  symbolic  constant  indicating  the mode of the
       point   antialiasing   hint.   The   initial   value    is
       GL_DONT_CARE.  See  glHint().   params returns two values:
       symbolic constants  indicating  whether  front-facing  and
       back-facing  polygons  are rasterized as points, lines, or
       filled polygons. The initial value is GL_FILL. See glPolygonMode().
   params  returns one value, the scaling factor
       used to determine the variable offset that is added to the
       depth  value  of each fragment generated when a polygon is
       rasterized. The initial value is 0. See glPolygonOffset().
       params  returns  one value. This value is multiplied by an
       implementation-specific value and then added to the  depth
       value of each fragment generated when a polygon is rasterized.
 The  initial  value  is  0.  See  glPolygonOffset().
       params  returns  a single boolean value indicating whether
       polygon offset is enabled for polygons in fill  mode.  The
       initial  value is GL_FALSE. See glPolygonOffset().  params
       returns a single boolean value indicating whether  polygon
       offset  is  enabled for polygons in line mode. The initial
       value is GL_FALSE. See glPolygonOffset().  params  returns
       a  single  boolean value indicating whether polygon offset
       is enabled for polygons in point mode. The  initial  value
       is GL_FALSE. See glPolygonOffset().  params returns a single
 boolean value indicating whether antialiasing of polygons
  is  enabled.  The  initial  value  is GL_FALSE.  See
       glPolygonMode().  params returns  one  value,  a  symbolic
       constant  indicating  the mode of the polygon antialiasing
       hint. The initial value  is  GL_DONT_CARE.  See  glHint().
       params  returns  a single boolean value indicating whether
       polygon  stippling  is  enabled.  The  initial  value   is
       GL_FALSE. See glPolygonStipple().  params returns a single
       boolean value indicating whether post color matrix  transformation
   lookup   is  enabled.  The  initial  value  is
       GL_FALSE. See glColorTable().  params returns  one  value,
       the  red bias factor applied to RGBA fragments after color
       matrix transformations. The initial value is 0. See glPixelTransfer().
   params  returns  one value, the green bias
       factor applied to RGBA fragments after color matrix transformations.
  The initial value is 0. See glPixelTransfer()
       params returns one value, the blue bias factor applied  to
       RGBA  fragments  after  color  matrix transformations. The
       initial value is 0. See glPixelTransfer().  params returns
       one value, the alpha bias factor applied to RGBA fragments
       after color matrix transformations. The initial  value  is
       0.  See  glPixelTransfer().  params returns one value, the
       red scale factor applied to  RGBA  fragments  after  color
       matrix transformations. The initial value is 1. See glPixelTransfer().
  params returns one value, the  green  scale
       factor applied to RGBA fragments after color matrix transformations.
 The initial value is 1. See glPixelTransfer().
       params returns one value, the blue scale factor applied to
       RGBA fragments after  color  matrix  transformations.  The
       initial value is 1. See glPixelTransfer().  params returns
       one value, the alpha scale factor applied  to  RGBA  fragments
  after  color  matrix  transformations.  The initial
       value is 1. See glPixelTransfer().  params returns a  single
  boolean  value  indicating  whether  post convolution
       lookup is enabled. The  initial  value  is  GL_FALSE.  See
       glColorTable().   params  returns  one value, the red bias
       factor applied to RGBA fragments  after  convolution.  The
       initial value is 0. See glPixelTransfer().  params returns
       one value, the green bias factor applied to RGBA fragments
       after  convolution.  The  initial value is 0. See glPixelTransfer().
  params returns one value, the blue bias  factor
  applied to RGBA fragments after convolution. The initial
 value is 0. See  glPixelTransfer().   params  returns
       one value, the alpha bias factor applied to RGBA fragments
       after convolution. The initial value is  0.  See  glPixelTransfer().
   params returns one value, the red scale factor
 applied to RGBA fragments after convolution. The  initial
  value  is  1. See glPixelTransfer().  params returns
       one value, the green scale factor applied  to  RGBA  fragments
  after  convolution.  The  initial  value is 1.  See
       glPixelTransfer().  params returns  one  value,  the  blue
       scale  factor applied to RGBA fragments after convolution.
       The initial value is  1.  See  glPixelTransfer().   params
       returns  one value, the alpha scale factor applied to RGBA
       fragments after convolution. The initial value is 1.   See
       glPixelTransfer().   params  returns  sixteen  values: the
       projection matrix on the  top  of  the  projection  matrix
       stack.  Initially  this matrix is the identity matrix. See
       glPushMatrix().  params returns one value, the  number  of
       matrices on the projection matrix stack. The initial value
       is 1. See glPushMatrix().  params  returns  one  value,  a
       symbolic   constant   indicating  which  color  buffer  is
       selected for reading. The  initial  value  is  GL_BACK  if
       there  is  a  back  buffer, otherwise it is GL_FRONT.  See
       glReadPixels() and glAccum().  params returns  one  value,
       the red bias factor used during pixel transfers.  The initial
 value is 0.  params returns one value, the number  of
       red  bitplanes  in  each color buffer.  params returns one
       value, the red scale factor used during  pixel  transfers.
       The  initial  value  is  1. See glPixelTransfer().  params
       returns one value, a symbolic constant indicating  whether
       the GL is in render, select, or feedback mode. The initial
       value is GL_RENDER. See  glRenderMode().   params  returns
       single  boolean  value indicating whether normal rescaling
       is enabled.  See  glEnable().   params  returns  a  single
       boolean  value  indicating  whether the GL is in RGBA mode
       (true) or color index mode (false). See glColor().  params
       returns four values: the x and y window coordinates of the
       scissor box, followed by its width and  height.  Initially
       the  x  and  y window coordinates are both 0 and the width
       and height are set to the size of the window. See  glScissor().
   params  returns a single boolean value indicating
       whether  scissoring  is  enabled.  The  initial  value  is
       GL_FALSE.  See  glScissor().  params return one value, the
       size  of  the  selection  buffer.  See   glSelectBuffer().
       params  returns  a single boolean value indicating whether
       2D separable convolution is enabled. The initial value  is
       GL_FALSE.   See glSeparableFilter2D().  params returns one
       value, a symbolic constant indicating whether the  shading
       mode  is  flat  or smooth. The initial value is GL_SMOOTH.
       See glShadeModel().  params returns two values, the smallest
  and  largest  supported widths for antialiased lines.
       See glLineWidth().  params returns one value,  the  granularity
 of widths for antialiased lines. See glLineWidth().
       params returns two values, the smallest and  largest  supported
  widths  for antialiased points. See glPointSize().
       params returns one value, the  granularity  of  sizes  for
       antialiased points. See glPointSize().  params returns one
       value, the number of  bitplanes  in  the  stencil  buffer.
       params  returns  one value, the index to which the stencil
       bitplanes  are  cleared.  The  initial  value  is  0.  See
       glClearStencil().   params  returns  one value, a symbolic
       constant indicating what action is taken when the  stencil
       test  fails.  The  initial  value  is GL_KEEP. See glStencilOp().
  params returns one value,  a  symbolic  constant
       indicating  what  function  is used to compare the stencil
       reference value with the stencil buffer value. The initial
       value  is  GL_ALWAYS. See glStencilFunc().  params returns
       one value, a symbolic constant indicating what  action  is
       taken  when  the  stencil  test passes, but the depth test
       fails. The initial value is  GL_KEEP.  See  glStencilOp().
       params  returns  one value, a symbolic constant indicating
       what action is taken when the stencil test passes and  the
       depth  test passes. The initial value is GL_KEEP. See glStencilOp().
  params returns one value, the reference value
       that  is compared with the contents of the stencil buffer.
       The initial  value  is  0.  See  glStencilFunc().   params
       returns  a single boolean value indicating whether stencil
       testing of fragments is  enabled.  The  initial  value  is
       GL_FALSE.   See glStencilFunc() and glStencilOp().  params
       returns one value, the mask that is used to mask both  the
       stencil  reference  value  and  the  stencil  buffer value
       before they are compared.  The initial value is  all  1's.
       See  glStencilFunc().   params returns one value, the mask
       that controls writing of the stencil bitplanes.  The  initial
  value  is  all  1's.  See  glStencilMask().   params
       returns a single boolean value indicating  whether  stereo
       buffers  (left  and  right) are supported.  params returns
       one value, an estimate of the number of bits  of  subpixel
       resolution  that  are used to position rasterized geometry
       in window coordinates. The initial  value  is  4.   params
       returns  a single boolean value indicating whether 1D texture
 mapping is enabled. The initial  value  is  GL_FALSE.
       See  glTexImage1D().   params  returns a single value, the
       name of the texture currently bound to the target  GL_TEXTURE_1D.
  The  initial  value  is  0. See glBindTexture().
       params returns a single boolean value  indicating  whether
       2D  texture  mapping  is  enabled.  The  initial  value is
       GL_FALSE.  See glTexImage2D().  params  returns  a  single
       value, the name of the texture currently bound to the target
 GL_TEXTURE_2D. The initial value is 0. See  glBindTexture().
   params returns a single boolean value indicating
       whether 3D texture mapping is enabled. The  initial  value
       is GL_FALSE.  See glTexImage3D().  params returns a single
       value, the name of the texture currently bound to the target
  GL_TEXTURE_3D. The initial value is 0. See glBindTexture().
  params returns a single boolean value  indicating
       whether  the texture coordinate array is enabled. The initial
 value is GL_FALSE. See  glTexCoordPointer().   params
       returns  one  value, the number of coordinates per element
       in the texture coordinate array. The initial value  is  4.
       See  glTexCoordPointer().   params  returns one value, the
       byte offset between consecutive elements  in  the  texture
       coordinate  array. The initial value is 0. See glTexCoordPointer().
  params returns one value, the data type of the
       coordinates  in  the texture coordinate array. The initial
       value  is  GL_FLOAT.   See  glTexCoordPointer().    params
       returns  a  single  boolean value indicating whether automatic
 generation of the q texture coordinate  is  enabled.
       The  initial  value  is  GL_FALSE. See glTexGen().  params
       returns a single boolean value  indicating  whether  automatic
  generation  of the r texture coordinate is enabled.
       The initial value is  GL_FALSE.  See  glTexGen().   params
       returns  a  single  boolean value indicating whether automatic
 generation of the S texture coordinate  is  enabled.
       The  initial  value  is  GL_FALSE. See glTexGen().  params
       returns a single boolean value  indicating  whether  automatic
  generation  of the T texture coordinate is enabled.
       The initial value is  GL_FALSE.  See  glTexGen().   params
       returns  sixteen  values: the texture matrix on the top of
       the texture matrix stack. Initially  this  matrix  is  the
       identity  matrix.  See glPushMatrix().  params returns one
       value, the number of matrices on the texture matrix stack.
       The  initial  value  is  1.  See  glPushMatrix().   params
       returns one value, the byte  alignment  used  for  reading
       pixel data from memory. The initial value is 4. See glPixelStore().
  params returns one  value,  the  image  height
       used  for  reading pixel data from memory.  The initial is
       0. See glPixelStore().  params returns  a  single  boolean
       value indicating whether single-bit pixels being read from
       memory are read first from the least  significant  bit  of
       each  unsigned  byte.  The  initial value is GL_FALSE. See
       glPixelStore().  params returns one value, the row  length
       used for reading pixel data from memory. The initial value
       is 0. See glPixelStore().  params returns one  value,  the
       number  of  pixel images skipped before the first pixel is
       read from memory. The initial value  is  0.  See  glPixelStore().
   params  returns  one value, the number of pixel
       locations skipped before the first pixel is read from memory.
  The  initial value is 0. See glPixelStore().  params
       returns one value, the number of rows of  pixel  locations
       skipped  before  the  first pixel is read from memory. The
       initial value is 0.  See glPixelStore().  params returns a
       single  boolean value indicating whether the bytes of twobyte
  and  four-byte  pixel  indices  and  components  are
       swapped after being read from memory. The initial value is
       GL_FALSE.  See glPixelStore().  params  returns  a  single
       boolean  value  indicating  whether  the  vertex  array is
       enabled. The initial value  is  GL_FALSE.   See  glVertexPointer().
   params returns one value, the number of coordinates
 per vertex in the vertex array. The initial  value
       is  4.  See  glVertexPointer().  params returns one value,
       the byte offset between consecutive vertexes in the vertex
       array.  The  initial  value  is  0. See glVertexPointer().
       params returns one value, the data type of each coordinate
       in  the  vertex  array. The initial value is GL_FLOAT. See
       glVertexPointer().  params returns four values: the x  and
       y  window  coordinates  of  the  viewport, followed by its
       width and height. Initially the x and y window coordinates
       are both set to 0, and the width and height are set to the
       width and height of the window into which the GL  will  do
       its  rendering.  See  glViewport().   params  returns  one
       value, the x pixel zoom factor. The initial  value  is  1.
       See  glPixelZoom().  params returns one value, the y pixel
       zoom factor. The initial value is 1. See glPixelZoom().

       Many of the boolean parameters can also  be  queried  more
       easily using glIsEnabled().



NOTES    [Toc]    [Back]

       GL_COLOR_LOGIC_OP,   GL_COLOR_ARRAY,  GL_COLOR_ARRAY_SIZE,
       GL_COLOR_ARRAY_STRIDE,                GL_COLOR_ARRAY_TYPE,
       GL_EDGE_FLAG_ARRAY,             GL_EDGE_FLAG_ARRAY_STRIDE,
       GL_INDEX_ARRAY,                     GL_INDEX_ARRAY_STRIDE,
       GL_INDEX_ARRAY_TYPE,  GL_INDEX_LOGIC_OP,  GL_NORMAL_ARRAY,
       GL_NORMAL_ARRAY_STRIDE,   GL_NORMAL_ARRAY_TYPE,   GL_POLYGON_OFFSET_UNITS,
    GL_POLYGON_OFFSET_FACTOR,    GL_POLYGON_OFFSET_FILL,
  GL_POLYGON_OFFSET_LINE,  GL_POLYGON_OFFSET_POINT,
         GL_TEXTURE_COORD_ARRAY,         GL_TEXTURE_COORD_ARRAY_SIZE,
      GL_TEXTURE_COORD_ARRAY_STRIDE,
       GL_TEXTURE_COORD_ARRAY_TYPE,    GL_VERTEX_ARRAY,   GL_VERTEX_ARRAY_SIZE,
   GL_VERTEX_ARRAY_STRIDE,   and    GL_VERTEX_ARRAY_TYPE
 are available only if the GL version is 1.1
       or greater.

       GL_ALIASED_POINT_SIZE_RANGE,  GL_ALIASED_POINT_SIZE_GRANULARITY,
  GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE,
       GL_LIGHT_MODEL_AMBIENT,      GL_LIGHT_MODEL_COLOR_CONTROL,
       GL_MAX_3D_TEXTURE_SIZE,           GL_MAX_ELEMENTS_INDICES,
       GL_MAX_ELEMENTS_VERTICES,            GL_PACK_IMAGE_HEIGHT,
       GL_PACK_SKIP_IMAGES,      GL_RESCALE_NORMAL,     GL_SELECTION_BUFFER_SIZE,
        GL_SMOOTH_LINE_WIDTH_GRANULARITY,
       GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY,
  GL_SMOOTH_POINT_SIZE_RANGE,  GL_TEXTURE_3D,  GL_TEXTURE_BINDING_3D,
        GL_UNPACK_IMAGE_HEIGHT,        and
       GL_UNPACK_SKIP_IMAGES are available only if the GL version
       is 1.2 or greater.

       GL_LINE_WIDTH_GRANULARITY  was  deprecated  in  GL version
       1.2.     Its     functionality     was     replaced     by
       GL_SMOOTH_LINE_WIDTH_GRANULARITY.

       GL_LINE_WIDTH_RANGE was deprecated in GL version 1.2.  Its
       functionality was replaced by  GL_SMOOTH_LINE_WIDTH_RANGE.

       GL_POINT_SIZE_GRANULARITY  was  deprecated  in  GL version
       1.2.     Its     functionality     was     replaced     by
       GL_SMOOTH_POINT_SIZE_GRANULARITY.

       GL_POINT_SIZE_RANGE was deprecated in GL version 1.2.  Its
       functionality was replaced by  GL_SMOOTH_POINT_SIZE_RANGE.

       GL_BLEND_COLOR,     GL_BLEND_EQUATION,    GL_COLOR_MATRIX,
       GL_COLOR_MATRIX_STACK_DEPTH,  GL_COLOR_TABLE,  GL_CONVOLUTION_1D,
          GL_CONVOLUTION_2D,         GL_HISTOGRAM,
       GL_MAX_COLOR_MATRIX_STACK_DEPTH,                GL_MINMAX,
       GL_POST_COLOR_MATRIX_COLOR_TABLE,
       GL_POST_COLOR_MATRIX_RED_BIAS,
       GL_POST_COLOR_MATRIX_GREEN_BIAS,
       GL_POST_COLOR_MATRIX_BLUE_BIAS,
       GL_POST_COLOR_MATRIX_ALPHA_BIAS,
       GL_POST_COLOR_MATRIX_RED_SCALE,
       GL_POST_COLOR_MATRIX_GREEN_SCALE,
       GL_POST_COLOR_MATRIX_BLUE_SCALE,
       GL_POST_COLOR_MATRIX_ALPHA_SCALE,         GL_POST_CONVOLUTION_COLOR_TABLE,
            GL_POST_CONVOLUTION_RED_BIAS,
       GL_POST_CONVOLUTION_GREEN_BIAS,           GL_POST_CONVOLUTION_BLUE_BIAS,
            GL_POST_CONVOLUTION_ALPHA_BIAS,
       GL_POST_CONVOLUTION_RED_SCALE,            GL_POST_CONVOLUTION_GREEN_SCALE,
          GL_POST_CONVOLUTION_BLUE_SCALE,
       GL_POST_CONVOLUTION_ALPHA_SCALE,  and  GL_SEPARABLE_2D are
       available only if GL_ARB_imaging is returned from  glGet()
       when called with the argument GL_EXTENSIONS.

       GL_ACTIVE_TEXTURE_ARB,  GL_CLIENT_ACTIVE_TEXTURE_ARB,  and
       GL_MAX_TEXTURE_UNITS_ARB are available only if GL_ARB_multitexture
  is  returned  from glGet() when called with the
       argument GL_EXTENSIONS.

       When the GL_ARB_multitexture extension is  supported,  the
       following  parameters  return the associated value for the
       active  texture  unit:   GL_CURRENT_RASTER_TEXTURE_COORDS,
       GL_TEXTURE_1D,    GL_TEXTURE_BINDING_1D,    GL_TEXTURE_2D,
       GL_TEXTURE_BINDING_2D,   GL_TEXTURE_3D,   GL_TEXTURE_BINDING_3D,
    GL_TEXTURE_GEN_S,   GL_TEXTURE_GEN_T,   GL_TEXTURE_GEN_R,
   GL_TEXTURE_GEN_Q,   GL_TEXTURE_MATRIX,   and
       GL_TEXTURE_STACK_DEPTH. Likewise, the following parameters
       return the associated value for the active client  texture
       unit: GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_SIZE,
       GL_TEXTURE_COORD_ARRAY_STRIDE,                     GL_TEXTURE_COORD_ARRAY_TYPE.

ERRORS    [Toc]    [Back]

       GL_INVALID_ENUM  is  generated if pname is not an accepted
       value.

       GL_INVALID_OPERATION is generated if glGet()  is  executed
       between  the  execution of glBegin() and the corresponding
       execution of glEnd().

SEE ALSO    [Toc]    [Back]

      
      
       glGetClipPlane(3), glGetColorTable(3),  glGetColorTableParameter(3), glGetConvolutionFilter(3), glGetConvolutionParameter(3),  glGetError(3),  glGetHistogram(3),  glGetHistogramParameter(3), glGetLight(3), glGetMap(3), glGetMaterial(3), glGetMinmax(3),  glGetMinmaxParameter(3),  glGetPixelMap(3),   glGetPointerv(3),   glGetPolygonStipple(3),
       glGetSeparableFilter(3),  glGetString(3),  glGetTexEnv(3),
       glGetTexGen(3),   glGetTexImage(3),   glGetTexLevelParameter(3), glGetTexParameter(3), glIsEnabled(3)



                                                        glGet(3G)
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