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 SPLAY_INITIALIZER(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_INSERT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_LEFT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_MAX(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_MIN(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_NEXT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_PROTOTYPE(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_REMOVE(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_RIGHT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_ROOT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 sprintf(3) -- formatted output conversion
    The printf() family of functions produce output according to the given format as described below. This format may contain ``conversion specifiers''; the results of such conversions, if any, depend o...
 sqr(3) -- BIGNUM library internal functions
    This page documents the internal functions used by the OpenSSL BIGNUM implementation. They are described here to facilitate debugging and extending the library. They are not to be used by applications...
 sqrt(3) -- cube root and square root functions
    The cbrt() function computes the cube root of x. The cbrtf() function is a single precision version of cbrt(). The sqrt() function computes the non-negative square root of x. The sqrtf() function is a...
 sqrtf(3) -- cube root and square root functions
    The cbrt() function computes the cube root of x. The cbrtf() function is a single precision version of cbrt(). The sqrt() function computes the non-negative square root of x. The sqrtf() function is a...
 sradixsort(3) -- radix sort
    The radixsort() and sradixsort() functions are implementations of radix sort. These functions sort an array of nmemb pointers to byte strings. The initial member is referenced by base. The byte string...
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