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 RB_FOREACH(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 RB_GENERATE(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 RB_HEAD(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 RB_INIT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 RB_INITIALIZER(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 RB_INSERT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 RB_LEFT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 RB_MAX(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 RB_MIN(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 RB_NEXT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 RB_PARENT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 RB_PROTOTYPE(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 RB_REMOVE(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 RB_RIGHT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 RB_ROOT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
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