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VLGETUSTMSCPAIR(3dm)					  VLGETUSTMSCPAIR(3dm)


NAME    [Toc]    [Back]

     vlGetUSTMSCPair - get the time at which a field/frame came	in or will go
     out

SYNOPSIS    [Toc]    [Back]

     #include <dmedia/vl.h>

     int vlGetUSTMSCPair
       ( VLServer server,
	 VLPath	path,
	 VLNode	jackNode,
	 VLPort	jackPort,
	 VLNode	memNode,
	 USTMSCpair* returnedPair )

PARAMETERS    [Toc]    [Back]

     server	    expects the	VL server to use

     path	    expects the	VL path	containing the jack in which you are
		    interested

     jackNode	    expects the	VLNode (usually	a VL_VIDEO or VL_SCREEN	node)
		    representing the jack in which you are interested.

     jackPort	    VLPort for that node (VL_ANY for default port)

     memNode	    expects the	VL_MEM VLNode representing the buffer for
		    which you want a UST/MSC pair.

     returnedPair   expects a pointer to memory	in which to return a UST/MSC
		    pair

DESCRIPTION    [Toc]    [Back]

     vlGetUSTMSCPair(3dm) returns an atomic UST/MSC pair for the specified
     jack (electrical input or output of the machine), for a given path	that
     contains a	VL_MEM node.

     A "media stream sample" is	one item in a VLBuffer or DMbufferpool.
     Therefore,	if the VL_MEM node in the given	path has its VL_CAP_TYPE
     control set to VL_CAPTURE_INTERLEAVED (frames), a media stream sample is
     a frame.  For all other settings of VL_CAP_TYPE, a	media stream sample is
     a field.

     An	"MSC" is a counter used	to reference particular	incoming or outgoing
     media stream samples.  See	vlGetFrontierMSC(3dm) for further information
     on	MSCs.

     The returned pair contains	a UST u	and an MSC m such that:

     1.	for a video to memory path, u is the UST at which the media stream



									Page 1






VLGETUSTMSCPAIR(3dm)					  VLGETUSTMSCPAIR(3dm)



     sample with MSC m hit the input jack of the machine

     2.	for a memory to	video path, u is the UST at which the media stream
     sample with MSC m will hit	the output jack	of the machine.

     3.	m is within one	second of the media stream sample currently hitting
     the jack of the machine.

     vlGetUSTMSCPair(3dm) thus accounts	for all	the latency within the
     machine, including	any delay due to field buffers internal	to the
     hardware.

     As	suggested by #3	above, the returned MSC	m is not guaranteed to be the
     one currently hitting the jack, nor is it even guaranteed to be the
     number of any media stream	sample currently in the	application's buffer.
     In	order to relate	the returned MSC to a particular item in the
     application's buffer, you must use	vlGetFrontierMSC(3dm).

     See the man page for vlGetFrontierMSC(3dm)	for a code example.

     This function only	returns	useful information for a path under the
     following circumstances: the path must have a VL_MEM node and a VLBuffer
     or	DMbufferpool.  The path	must already be	set up (see
     vlSetupPaths(3dm)).  The path's transfer must already have	begun (see
     vlBeginTransfer(3dm)).

     This function is currently	only supported for VL paths in continuous mode
     (see vlBeginTransfer(3dm)).

     This function is currently	only supported for VL paths whose VL_RATE is
     the maximum rate as indicated by VL_TIMING.

     This function returns a valid UST/MSC pair	even if	the given path's
     buffer is underflowing or overflowing, though its usefulness may be
     diminished	by this	condition (see vlGetFrontierMSC(3dm)).

     vlGetUSTMSCPair uses Unadjusted System Time (UST) as its timeline.	 This
     allows it to relate to other media	which also use UST.  See the man page
     for dmGetUST(3dm) for more	information on UST.

     The returned MSC picks out	a particular field or frame.  The returned UST
     gives the time at which a particular feature of the video waveform	for
     that field	or frame hit the jack of the machine.  That feature, known as
     the synchronization point,	is defined for each video signal format	in
     videosync(3dm).

RETURN VALUE    [Toc]    [Back]

     vlGetUSTMSCPair(3dm) returns VLSuccess on successful completion,
     otherwise a value of -1 is	returned.  In all failure cases,
     vlGetErrno(3dm) can be called to return the error code.




									Page 2






VLGETUSTMSCPAIR(3dm)					  VLGETUSTMSCPAIR(3dm)


NOTE    [Toc]    [Back]

     Do	not confuse the	frontier MSC returned by vlGetFrontierMSC(3dm) or the
     UST/MSC pair returned by vlGetUSTMSCPair(3dm) with	the UST/MSC stamps
     contained in a DMbuffer, returned by dmBufferGetUSTMSCpair(3dm) for a
     video to memory VLPath.  The UST and MSC values returned by
     dmBufferGetUSTMSCpair(3dm)	refer to that particular buffer, whereas the
     frontier MSC and UST/MSC pair returned by vlGetFrontierMSC(3dm) and
     vlGetUSTMSCPair(3dm) have different properties, described in their	man
     pages.

CAVEATS    [Toc]    [Back]

     See vlGetUSTPerMSC(3dm) for an important note about how far you can
     extrapolate from the UST in a UST/MSC pair.

     For some VL devices, there	is a short initial period (up to ten field
     times) in the lifetime of a transfer during which no UST/MSC pair is
     available.	 This period begins when the application calls
     vlBeginTransfer(3dm) and ends when	the device clocks in or	out its	first
     media stream sample from the application's	buffer.	 An attempt to call
     vlGetUSTMSCPair(3dm) during this period will block	the application	until
     the end of	the period, when a valid UST/MSC pair is available.  An
     application that does not wish to block may determine whether the period
     has ended by watching for the first change	in vlGetFilled(3dm) (the first
     increment for input or the	first decrement	for output), or	by waiting for
     the first VLTransferComplete, VLOddVerticalRetrace,
     VLEvenVerticalRetrace, or VLFrameVerticalRetrace event after
     vlBeginTransfer(3dm).

SEE ALSO    [Toc]    [Back]

      
      
     dmGetUST(3dm), vlGetFrontierMSC(3dm), vlGetUSTPerMSC(3dm),
     videosync(3dm), vlGetPathDelay(3dm)


									PPPPaaaaggggeeee 3333
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