glDeleteTextures - delete named textures
const GLuint *textures );
Specifies the number of textures to be deleted. Specifies
an array of textures to be deleted.
glDeleteTextures() deletes n textures named by the elements
of the array textures. After a texture is deleted,
it has no contents or dimensionality, and its name is free
for reuse (for example by glGenTextures()). If a texture
that is currently bound is deleted, the binding reverts to
0 (the default texture).
glDeleteTextures() silently ignores 0's and names that do
not correspond to existing textures.
glDeleteTextures() is available only if the GL version is
1.1 or greater.
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glDeleteTextures() is
executed between the execution of glBegin() and the corresponding
execution of glEnd().
glAreTexturesResident(3), glBindTexture(3), glCopyTexImage1D(3), glCopyTexImage2D(3), glGenTextures(3), glGet(3),
glGetTexParameter(3), glPrioritizeTextures(3), glTexImage1D(3), glTexImage2D(3), glTexParameter(3)
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